Curtis Shmyr
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fdef80c53a
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Modify Cargo trait to support initial passengers
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2012-03-23 15:16:48 +13:00 |
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alzeih
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b508f7c300
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Fix #1269 - Transport Helicopter Loading while in the Air
Note that weight is now checked for cargo (this might break things)
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2011-12-13 12:38:39 +13:00 |
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Chris Forbes
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c39050fdda
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support setting initial cargo of units via ActorInit
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2011-10-11 14:42:35 +13:00 |
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Chris Forbes
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f085b79491
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add hooks for passengers entering/leaving a vehicle
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2011-10-11 14:42:35 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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a635e8a4d8
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add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
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2011-07-17 17:55:53 +12:00 |
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Chris Forbes
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596e64e527
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remove ReverseEnterTransport -- 852
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2011-05-30 21:15:56 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Chris Forbes
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60ce83e696
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cleanup cargo, remove some traitcalls
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2011-04-23 10:58:46 +12:45 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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85a26ecdf7
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fix invincible aircraft, infantry
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2010-11-06 11:06:12 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Chris Forbes
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9762b540b0
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fix bogus reverse-enter-transport (in ResolveOrder this time)
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2010-10-08 17:38:07 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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f525c3808e
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implement order targeter for cargo
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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f456e41a45
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check if a passenger is appropriate for reverse-enter-transport
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2010-09-16 18:07:42 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Bob
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68dcec87c7
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right-clicking a passenger with a transport loads cargo
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2010-09-09 20:26:03 +12:00 |
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Chris Forbes
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404a4ad578
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kill cargo when the transport dies
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2010-09-09 18:52:12 +12:00 |
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Paul Chote
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c7e76cc26d
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Visible cargo for LST
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2010-08-25 20:15:48 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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6fc945ac91
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Fix cargo/passenger interaction
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2010-08-08 19:16:37 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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fdf57b1e63
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Cargo
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2010-07-23 21:17:21 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Paul Chote
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2373528ad9
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Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
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2010-06-25 21:58:09 +12:00 |
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Paul Chote
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b7c8e55d14
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Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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ed21b3be8d
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moved cargo-related traits to ra
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2010-05-20 17:28:48 +12:00 |
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