Chris Forbes
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ca1549df2a
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allow forceattack to be allowed/banned on UnitOrderTargeter
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2012-04-06 16:05:35 +12:00 |
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Chris Forbes
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55f811faf5
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remove some duplication in global order OGs
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2011-11-25 15:11:49 +13:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Curtis S
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4e52dca3b6
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Fixed PlayerIsAllowedToRepair - player requires FACT for repairs
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2011-09-13 22:24:26 +12:00 |
|
Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
|
Chris Forbes
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257bd6f431
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fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Paul Chote
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c84f53c10d
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Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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2011-07-27 21:48:32 +12:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
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8950ef7bcb
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Hook up sell/repair buttons
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2011-07-03 06:29:41 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
|
2011-05-03 22:21:31 +12:00 |
|
Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
Chris Forbes
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4eaa7d5cf2
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split out Sellable into its own trait; yaml requires update
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2011-03-17 19:14:17 +13:00 |
|
Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Chris Forbes
|
3369373879
|
initial setup for decorating the PlaceBuilding OG
|
2011-02-11 07:11:28 +13:00 |
|
Chris Forbes
|
0f84ac5215
|
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
|
2011-01-26 21:06:05 +13:00 |
|
Chris Forbes
|
59fdbe8725
|
CanTargetUnit -> CanTargetUnit
|
2010-12-27 18:43:32 +13:00 |
|
Paul Chote
|
00a0aac7a3
|
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
|
2010-11-27 13:30:08 +13:00 |
|
Paul Chote
|
840ade5b78
|
Remove LineBuild preview (no preview is better than broken preview).
|
2010-11-27 13:18:06 +13:00 |
|
Chris Forbes
|
d77563bdb0
|
reduce coverage of UiOverlay sprites so you can see the building you're placing
|
2010-11-24 20:10:14 +13:00 |
|
Paul Chote
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6ac92c45f1
|
Cache the sprites. Draw linebuild cells too.
|
2010-11-24 15:31:29 +13:00 |
|
Paul Chote
|
96cd0e2259
|
Render building previews
|
2010-11-24 13:43:07 +13:00 |
|
Chris Forbes
|
a363bf841c
|
remove some dead code
|
2010-11-23 15:25:10 +13:00 |
|
Chris Forbes
|
da5830845b
|
remove another ctor
|
2010-11-23 15:24:45 +13:00 |
|
Chris Forbes
|
23e6eada26
|
another ctor removed
|
2010-11-23 15:20:11 +13:00 |
|
geckosoft
|
622f9bfe71
|
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
|
2010-11-13 17:46:36 +13:00 |
|
Bob
|
10ed3db71d
|
made all orders queuable
|
2010-11-13 15:53:08 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
geckosoft
|
9489196911
|
Added a new trait : Scale
|
2010-11-05 19:48:29 +13:00 |
|
Paul Chote
|
9c944924de
|
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
|
2010-10-14 19:40:00 +13:00 |
|
Chris Forbes
|
f39b4f0750
|
fix putting units back into badr/c17 and cursors
|
2010-10-14 18:09:59 +13:00 |
|
Bob
|
ab1e930ba3
|
pass worldRenderer around as necessary
|
2010-10-12 17:24:07 +13:00 |
|
Paul Chote
|
7426d47cd5
|
Fix some compile warnings
|
2010-10-07 22:46:44 +13:00 |
|
Bob
|
3209da4a4a
|
fixed PlaceBuilding and Chronosphere ordergenerators
|
2010-10-07 22:07:13 +13:00 |
|
Bob
|
39e62354a8
|
implement order targeter for passenger
|
2010-10-07 22:07:12 +13:00 |
|
Bob
|
87a0b52ce5
|
more order targeters
|
2010-10-07 22:07:12 +13:00 |
|
Bob
|
4bc9e01516
|
use new orders system in various traits
|
2010-10-07 22:07:12 +13:00 |
|
Bob
|
0cd140849b
|
fix some support powers
|
2010-10-07 22:07:12 +13:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Bob
|
3f68330c70
|
pruning refs to Game.world
|
2010-08-20 17:46:58 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
|
2010-07-30 00:41:55 +12:00 |
|