Chris Forbes
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ff44e34d89
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dont be detected by friendly detectors
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2011-03-16 20:48:34 +13:00 |
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Chris Forbes
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8bef8d5a72
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have spies appear a convincing color on radar too
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2011-03-16 20:30:23 +13:00 |
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Chris Forbes
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048386e6fa
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add ExperienceInit (MapActor's 'Experience:' key, int)
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2011-03-16 19:30:58 +13:00 |
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Chris Forbes
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3b89110202
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fix some bogosity in MasterServerPinger (still not right)
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2011-03-16 11:02:17 +13:00 |
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Chris Forbes
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73d27c822e
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add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo
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2011-03-16 09:51:26 +13:00 |
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Chris Forbes
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a21deea60b
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spam the CellInfo messages into the debug log, not the chat
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2011-03-15 12:18:08 +13:00 |
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Chris Forbes
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981e57bde8
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some more overloads etc
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2011-03-15 12:18:03 +13:00 |
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Chris Forbes
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4f79aca484
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fix #643
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2011-03-15 09:32:25 +13:00 |
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Chris Forbes
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5ad196acc3
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fix #646
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2011-03-15 09:30:24 +13:00 |
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Chris Forbes
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1368bc0731
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missing project file change
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2011-03-13 15:46:43 +13:00 |
|
alzeih
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f4e4f987be
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RA - AppearsFriendlyTo and AppearsHostileTo actor extensions
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2011-03-13 15:44:27 +13:00 |
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alzeih
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cf8cfdc42d
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SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
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2011-03-13 14:14:32 +13:00 |
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alzeih
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26f1452930
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text / text2 / text3 dies
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2011-03-13 14:14:32 +13:00 |
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alzeih
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544befb553
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Move disguise into Spy from RenderSpy
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2011-03-13 14:14:32 +13:00 |
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alzeih
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b5efc97996
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Fix #604
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2011-03-13 12:26:37 +13:00 |
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alzeih
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22aa1308ce
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give GameServer some UsefulMods so we have the remote mod version in the ServerBrowser.
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2011-03-13 12:26:27 +13:00 |
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Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
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Chris Forbes
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16eefe6280
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increase strength of chrono effect
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2011-03-13 00:44:31 +13:00 |
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Chris Forbes
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56a8653bc6
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#582 dont use water explosions for impacts ABOVE water
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2011-03-12 23:41:28 +13:00 |
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Chris Forbes
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f58e9a2a99
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do transport unload on 'f'
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2011-03-12 23:34:59 +13:00 |
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Chris Forbes
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cf6a1583c6
|
fix bogosity in SupportPowerManager
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2011-03-12 22:33:26 +13:00 |
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Chris Forbes
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1e3f365cf2
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move all the Game.Exts junk either down into FileFormats or into WorldUtils
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2011-03-12 22:33:24 +13:00 |
|
Paul Chote
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0084566478
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Standalone radar widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Paul Chote
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631630fbff
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Custom button widget for new sidebar
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2011-03-12 18:58:42 +13:00 |
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Chris Forbes
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19b2e3e521
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#601 fixed -- dont require explicit port on Direct Connect
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2011-03-12 18:52:35 +13:00 |
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Chris Forbes
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0770524c05
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add support power charge bar
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2011-03-08 20:02:02 +13:00 |
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Chris Forbes
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6d36272134
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#597 fix crash when spawning mapactors if there is no player in the slot. said actors are not spawned now.
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2011-03-08 19:40:16 +13:00 |
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Chris Forbes
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682cfcd466
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wire up BuildAnywhere so it actually works
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2011-03-07 20:25:05 +13:00 |
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Chris Forbes
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14a2b68b7d
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add chrome + plumbing for BuildAnywhere devhack
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2011-03-07 20:20:44 +13:00 |
|
Chris Forbes
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ae58da10bf
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remove some silly allocation from InvisibleToOthers
|
2011-03-06 11:35:31 +13:00 |
|
Chris Forbes
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d7ed0233b0
|
fix crash with cloaking units and replays
|
2011-03-06 11:34:19 +13:00 |
|
Chris Forbes
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d4f58015c7
|
issue the right order for deploy
|
2011-03-06 10:36:07 +13:00 |
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Chris Forbes
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65a54ba13a
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add audio feedback to stop/scatter/deploy junk
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2011-03-06 10:22:40 +13:00 |
|
Chris Forbes
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516efa1dc8
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remove another 11M/min from GainsExperience.ModifyRender
|
2011-03-05 22:17:51 +13:00 |
|
Chris Forbes
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03bda8b511
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strip all the allocation out of WaterPaletteRotation too (saves ~25M/min)
|
2011-03-05 18:34:52 +13:00 |
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Chris Forbes
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533df844d8
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pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps)
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2011-03-05 18:28:59 +13:00 |
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Chris Forbes
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d9881885aa
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fix bots getting stuck in ra
|
2011-03-05 13:10:43 +13:00 |
|
Chris Forbes
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a1f1b5882e
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fix crates dropping on buildings etc
|
2011-03-05 12:00:28 +13:00 |
|
Chris Forbes
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d6c8bbd52a
|
use Target stuff for Reservables
|
2011-03-05 11:16:33 +13:00 |
|
Chris Forbes
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b7b9b68cc0
|
add Chance (%) value to Explodes:
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2011-03-05 11:14:43 +13:00 |
|
Chris Forbes
|
85fe83d608
|
ignore reservations being collected in worlds other than the one the OM is attached to.
|
2011-03-05 11:09:56 +13:00 |
|
Chris Forbes
|
7c6d35e318
|
remove productionbar info leak
|
2011-03-05 10:10:42 +13:00 |
|
Chris Forbes
|
43dccb073d
|
support ProductionBar properly in cnc too
|
2011-03-02 23:22:57 +13:00 |
|
Chris Forbes
|
0bfcb4585c
|
fix glitchy vis on exiting a transport
|
2011-03-02 23:13:32 +13:00 |
|
Chris Forbes
|
d1b632a4a0
|
normalize the handling of flares in paradrop and airstrike cases
|
2011-03-02 23:05:58 +13:00 |
|
Chris Forbes
|
89a96a9fe7
|
make ProductionBar actually work for all RA stuff
|
2011-03-02 22:35:44 +13:00 |
|
Chris Forbes
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c62e025c45
|
add temp hacked ProductionBar -- not wired to ProductionQueue properly yet.
|
2011-03-02 22:20:34 +13:00 |
|
Chris Forbes
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770dbcee52
|
tweak; save a bit of memory
|
2011-03-02 22:18:16 +13:00 |
|
Chris Forbes
|
ba949126ab
|
fix the other half of the prox desync
|
2011-02-28 20:39:24 +13:00 |
|
Chris Forbes
|
e1c0c24a47
|
fix lobby showing Closed with bot in some cases
|
2011-02-28 20:36:32 +13:00 |
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