Commit Graph

97 Commits

Author SHA1 Message Date
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
UberWaffe
1375e56a32 Fixes D2K AI constantly repairing weather damage. 2014-08-13 16:13:34 +02:00
UberWaffe
b67a17add0 Fix AI not repairing buildings if struck by support powers. 2014-07-27 12:58:52 +02:00
Cr0s
0f363d4c0f Fixed typo in HackAI building placement code 2014-07-11 05:44:45 +04:00
Paul Chote
a46baeaf2b Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
c8bd8336f7 Remove super-spammy debug messages. 2014-07-09 17:50:14 +12:00
Oliver Brakmann
33b916a713 Fix RepairBuilding not working for AI and Lua scripts
Fixes #5861
2014-07-07 19:43:52 +02:00
Matthias Mailänder
1e2e7bcf42 StyleCop 2014-07-05 09:00:20 +02:00
Matthias Mailänder
79dd9a9c6b get rid of the RallypointTestBuilding hack 2014-07-04 14:57:34 +02:00
Paul Chote
ce99f02ba6 Merge pull request #5678 from pavlos256/find-tiles-in-circle
Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00
Pavlos Touboulidis
daed053a57 Fix and optimize FindTilesInCircle 2014-07-03 18:11:28 +03:00
Matthias Mailänder
5130723fcd remove the overly complicated configurable MCV actor name hack 2014-06-28 15:17:06 +02:00
Matthias Mailänder
aae428be2b throw with a more helpful error than NullReferenceException
closes #5622
2014-06-28 15:17:05 +02:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
7d24053f52 Introduce Order.SuppressVisualFeedback to cleanly disable flashes. 2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3 Add HackyAI support for multiple structure queues. 2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec Allow ProductionQueue to filter by race. 2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5 Tidy production traits. 2014-06-26 23:14:10 +12:00
RoosterDragon
22abf9b4c4 Remove and sort usings. 2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
23f0e00bcc Now that we're on .NET 4 again, reintroduce optional parameter for RegisterNewSquad 2014-06-15 22:14:40 +12:00
Pavlos Touboulidis
060d5326ed Move FindTilesInCircle from WorldUtils to Map 2014-06-13 14:24:53 +03:00
Pavlos Touboulidis
c282fa1077 Move GetTerrainIndex/Info from WorldUtils to Map 2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f Change terrain type from string based dictionaries to arrays 2014-06-13 11:20:54 +03:00
RoosterDragon
2e992a7310 Changed MiniYaml.NodesDict property into a method.
Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
d8e5177a36 Merge pull request #5405 from RoosterDragon/min-max
Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
RoosterDragon
0c8bdff5be Formatting fixes.
Spaces to tabs, indents, etc.
2014-05-26 18:10:59 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
RoosterDragon
0ea3509ee4 Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant. 2014-05-23 08:23:42 +01:00
Matthias Mailänder
187362e80e rename OpenRA.Support.Random aka XRandom to MersenneTwister 2014-05-18 21:53:21 +02:00
Pavlos Touboulidis
6eabc6adf5 Remove one line of forgotten commented-out code 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
reaperrr
55c1a93bf5 Follow-up on #4415. Fixed/precised some descriptions. 2014-01-04 14:31:29 +01:00
reaperrr
16fd5559e9 Un-hardcoded several radiuses and production-related count for units hanging around base 2014-01-04 01:19:03 +01:00
reaperrr
98f7995d00 Un-hardcoded excess power factor and excess power minimum 2014-01-04 01:16:00 +01:00
ScottNZ
aa5ea1a3ce Fix bots not deploying their mcv as a result of the DeployTransform change 2013-11-30 09:59:22 +13:00
Matthias Mailänder
da235d7aee .IsDead() includes the .Destroyed check 2013-11-17 23:32:32 +01:00
ScottNZ
3f117d751b Fix HackyAI confusing an empty sequence for null 2013-11-12 20:27:36 +13:00
ScottNZ
74e2baeb48 Fix a few spelling errors 2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
8197f29606 Rename type parameter "ValueType" to "T" in HackyAI.cs 2013-11-12 19:39:39 +13:00
ScottNZ
7c5f3cc0f1 Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault 2013-11-12 17:21:31 +13:00
Paul Chote
d272715c50 Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
This reverts commit 4791f93d77.
2013-09-08 16:57:29 +12:00
buddytex
403e374b61 Removed default param usage. 2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77 Filter AI targets based on what it can actually attack. Fixes #3763. 2013-09-02 19:39:06 +12:00
Matthias Mailänder
1a33608b73 CleanSquads from units that got stolen 2013-08-29 22:26:34 +02:00
Paul Chote
7bcdf7d74b Merge CalculateFuzzy and CanAttack. 2013-08-29 20:14:37 +12:00