40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403). VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
ScottNZ
2014-05-25 21:32:11 +12:00
a7aa5bebe5
Merge pull request #5429 from psydev/map
Paul Chote
2014-05-25 23:38:04 +12:00
cde015ec4d
Merge pull request #5442 from Mailaender/frozen-actor-regression
Paul Chote
2014-05-25 23:33:13 +12:00
b733465f33
General uncontroversial cleanup:
RoosterDragon
2014-05-23 11:07:41 +01:00
6c46f9d198
Reduce Grenadier dmg vs. heavy from 50% -> 35%
psydev
2014-05-23 07:20:41 -07:00
a0db80cb6a
Changes to reduce allocations in the main loop.
RoosterDragon
2014-05-23 14:48:11 +01:00
11a3b3d4fc
minor: removed "C&C" from the title of Haos Ridges
Psydev
2014-05-23 06:14:12 -07:00
fd0287cec0
improved "Deterring Democracy". Better tib. Changed layout of tiberium, especially blue tib. Removed hospitals.
Psydev
2014-05-23 06:12:09 -07:00
b1d5f4edd9
Also implemented on the Bits<T> struct.
RoosterDragon
2014-05-23 13:49:12 +01:00
13483f797a
new map: "Profit Over People" (1vs1)
Psydev
2014-05-23 05:23:57 -07:00
15e7b098d1
re-add 8-player version of HoS, with "8P" title Includes same minor aesthetic fixes as 4P version.
Psydev
2014-05-23 05:22:28 -07:00
5c38fcee27
fix + replace Hegemony or Survival with 4p version There were a few leftover minor aesthetic issues with the map which I quickly fixed. I decided that not many people would play the 8P version of this map, so I made the 4P version the one included. It's actually fun.
Psydev
2014-05-23 05:20:56 -07:00
467d1b6137
Adds Scorch and Crater marks to world, adds Heavy start unit support for testing purposes
reaperrr
2014-05-22 22:09:19 +02:00
06fc2a31d6
Fixes offsets, adds muzzles and Turret ROT values for several vehicles.
reaperrr
2014-05-22 22:05:31 +02:00
21625f5650
Fixes bounds, offsets, FireDelays and weapons for some infantry
reaperrr
2014-05-22 22:02:38 +02:00
425d02e86b
Adds several previously missing weapons, resets Versus values to original TS values
reaperrr
2014-05-22 22:01:13 +02:00
2bd8778c55
Changed removeActorPosition field in ActorMap into a set.
RoosterDragon
2014-05-21 20:19:39 +01:00
da6b5c1ce4
Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
RoosterDragon
2014-05-21 20:14:26 +01:00
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
RoosterDragon
2014-05-22 01:30:48 +01:00
de7a837d94
Unify settings for solution and project setups.
RoosterDragon
2014-05-22 22:18:57 +01:00