Commit Graph

  • 54dee43590 test for required extensions in Cg renderer too Chris Forbes 2011-07-04 21:13:22 +12:00
  • dcd9627c22 fixed #989: don't do renderer setup in a reflected call. Chris Forbes 2011-07-04 21:05:35 +12:00
  • a07e151ab5 drop bogus comment in renderer Chris Forbes 2011-07-04 20:49:01 +12:00
  • 0c95b43c87 Save some dumb perf in Widget.RenderBounds. Paul Chote 2011-07-04 05:17:11 +12:00
  • e9d67860de Proper mouseover support. Paul Chote 2011-07-04 04:58:56 +12:00
  • 1114293035 Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick(). Paul Chote 2011-07-04 03:21:39 +12:00
  • 193999a040 Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing. Paul Chote 2011-07-04 02:52:37 +12:00
  • 8189ef109e Reorganize Widget into static/nonstatic. Paul Chote 2011-07-04 02:29:07 +12:00
  • e58e354c4b Move IsDisabled checking for OnMouseDown into ButtonWidget. Remove unnecessary bool plumbing. Paul Chote 2011-07-04 02:22:42 +12:00
  • bbeaf2047b Remove OnMouseDown from Widget. Define it on just the widgets that want it. Paul Chote 2011-07-04 02:09:31 +12:00
  • 7a69daa99c Remove Widget.OnMouseMove. Paul Chote 2011-07-04 01:51:38 +12:00
  • f905c87b97 New support powers bin Paul Chote 2011-07-04 01:18:56 +12:00
  • e787c46a81 Remove border from buildclock overlay. Paul Chote 2011-07-03 22:20:35 +12:00
  • 5f8beb632a Switch tabs when a queue is lost, hide tab-strip when there are no queues available, rename queueType -> queueGroup. Paul Chote 2011-07-03 21:11:35 +12:00
  • a065ba0338 Keyboard support for production palette: y/u/i/o/p map to Buildings/Defense/Infantry/Vehicles/Aircraft. Tab or successive y/u/i/o/p will switch tabs within a category. Successive clicks on category icons will also switch tabs. Shift + keyboard/click cycles tabs in reverse. Paul Chote 2011-07-03 08:18:29 +12:00
  • c1f7152857 Change Widget key support: Move (unused) Widget.OnKeyPress hook onto ButtonWidget; Buttons will respond to keys with modifiers. Paul Chote 2011-07-03 19:52:17 +12:00
  • 6877c29fa6 Reimplement production queue switching from selection. Paul Chote 2011-07-03 07:02:17 +12:00
  • 70faee4e9c Remove obsoleted artwork Paul Chote 2011-07-03 06:32:05 +12:00
  • 8950ef7bcb Hook up sell/repair buttons Paul Chote 2011-07-03 06:29:41 +12:00
  • f96840df36 Rewrite production palette. Tooltips will be reimplemented later. Paul Chote 2011-07-03 01:48:35 +12:00
  • c76811c5e1 Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky. Paul Chote 2011-07-03 00:38:50 +12:00
  • b85fce3b41 Disable queue buttons when there are no tabs Paul Chote 2011-07-02 21:37:31 +12:00
  • fe380b13ac Rewrite ProductionTabsWidget. Paul Chote 2011-07-02 21:18:26 +12:00
  • d5e63538ad Port production palette from ui2 branch. Needs reworking. Unfinished. Paul Chote 2011-07-02 07:32:27 +12:00
  • dba77daae0 Fix namespace Paul Chote 2011-07-02 07:31:12 +12:00
  • e922e8028c Hook up tib storage bar Paul Chote 2011-07-02 06:23:48 +12:00
  • 7e67fdb446 Wire up power bar Paul Chote 2011-07-02 04:27:40 +12:00
  • 1f92286b51 Wire up cash display Paul Chote 2011-07-02 03:53:13 +12:00
  • 7e42175a94 Mock up sidebar using existing widgets Paul Chote 2011-07-02 03:45:42 +12:00
  • 717471a522 New faction flags Paul Chote 2011-07-02 01:31:18 +12:00
  • 9b3cedd37f Show map title in the lobby Paul Chote 2011-07-01 23:37:53 +12:00
  • 0224b3b745 Fix stnk husk (Fixes #985). Daniel Hernandez 2011-06-30 23:48:31 -07:00
  • 3dec6016e7 Remove diplomacy menu, lock teams option (Feature #950). Paul Chote 2011-07-01 23:19:50 +12:00
  • fa6b9983d3 Conquest objectives panel (Feature #949). Paul Chote 2011-07-01 01:26:33 +12:00
  • c81735911e Add Funcs for custom label Color/ContrastColor Paul Chote 2011-07-01 23:03:21 +12:00
  • 97186d8bd9 Support custom checkbox symbols. Add a crossed variant to C&C. Correctly copies checkbox state when copying checkboxes. Paul Chote 2011-07-01 22:43:44 +12:00
  • 7c63138e3f Mechanism for showing mission objectives in the ingame menu. Fixes #948. Paul Chote 2011-07-01 01:08:18 +12:00
  • aaa78649fc Make overflow tabs clickable. Fixes #550. Paul Chote 2011-07-01 00:42:53 +12:00
  • c2519375b2 Reduce grenadier death damage. Fixes #957. Paul Chote 2011-07-01 00:35:09 +12:00
  • 0f3be08491 Halve tiberium damage to infantry, deal it smoothly. Paul Chote 2011-07-01 00:19:46 +12:00
  • a835edfab1 Increase tiberium pathing penalty for infantry. Fixes #953. Paul Chote 2011-07-01 00:16:28 +12:00
  • 9cbf372698 Use new reveal-map and heal crate effects. Fixes #977. Paul Chote 2011-07-01 00:11:51 +12:00
  • 17fa312108 Use new cloak crate effect Paul Chote 2011-07-01 00:08:43 +12:00
  • 11a9bc7e43 Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak. Paul Chote 2011-07-01 00:07:04 +12:00
  • f360559869 Remove some crap from Cloak. Paul Chote 2011-06-30 23:54:42 +12:00
  • fc10b79e1d Capturable Biolab allows production of player-controlled viceroids. Paul Chote 2011-06-30 20:20:00 +12:00
  • 0236dd04ae Work around capturable tech bug. Paul Chote 2011-06-30 01:14:07 +12:00
  • 9657d697fc Add dino/vice icons, dino voices, crate effects from Sole Survivor Paul Chote 2011-06-30 20:14:45 +12:00
  • b58e091892 Write graphics.log on Cg renderer errors. Fixes second half of #967. Untested. Paul Chote 2011-06-29 11:37:52 +12:00
  • d62a21da14 Improve GLSL renderer debug logging: Define GL_INVALID_OPERATION error code (was previously error 1282); Include GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION in graphics.log; write graphics.log when CheckGlError fails. Fixes #966 and half of #967. Paul Chote 2011-06-29 11:21:56 +12:00
  • 0e45968573 remove 'private' keyword where possible Chris Forbes 2011-06-29 09:15:39 +12:00
  • 587b2ef0d1 convert Buildable trait construction to concise style Chris Forbes 2011-06-29 07:44:49 +12:00
  • 3305d5fad9 Update CHANGELOG Paul Chote 2011-06-29 02:12:43 +12:00
  • adc9318a05 Add Muzzleflash to RA SAM Site. Paul Chote 2011-06-29 02:03:58 +12:00
  • 05dead8271 Don't ship demo.mix in packages Paul Chote 2011-06-29 00:00:40 +12:00
  • 3816cca667 Remove Tundra map and the snow tileset. Fixes #969. Paul Chote 2011-06-28 23:54:21 +12:00
  • c58284d06f Increase ATWR range by 1. Fixes #941 (detection circle not visible). Paul Chote 2011-06-28 23:51:12 +12:00
  • a7670f10ea Reduce SAM Site range. Fixes #954. Paul Chote 2011-06-28 23:49:42 +12:00
  • 05826c0c9b Fix Apache tooltip, halve it's damage. Fixes #952. Paul Chote 2011-06-28 23:34:21 +12:00
  • 11dc069104 fix RALint prereqs checking Chris Forbes 2011-06-28 23:36:39 +12:00
  • 0080762bbc fixed #359 -- diplomacy panel shows player colors Chris Forbes 2011-06-28 23:21:49 +12:00
  • 43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea Chris Forbes 2011-06-28 23:10:50 +12:00
  • fb027a5650 fix broken palette handling in editor on linux/mac Chris Forbes 2011-06-28 22:05:10 +12:00
  • 9ae566cd68 remove some inconsistency from linux packaging script Chris Forbes 2011-06-25 20:10:14 +12:00
  • 3d442afcab Update AUTHORS Paul Chote 2011-06-28 02:03:18 +12:00
  • 5e0817fc37 Remappable oil derricks. Fixes #502. Daniel Hernandez 2011-06-27 20:41:34 +12:00
  • 09bcc16cb1 Fix capturable tech structures. Paul Chote 2011-06-27 20:24:05 +12:00
  • 9886c1f6fe Fix unremappable pixels in heli.shp (Fixes #965). Paul Chote 2011-06-27 20:10:02 +12:00
  • de44833457 Don't mangle shadows/cursors Paul Chote 2011-06-27 18:35:23 +12:00
  • ebc0cea217 Fix #961 Paul Chote 2011-06-27 18:30:44 +12:00
  • 3ec5693f69 Fix repair depot crash Paul Chote 2011-06-26 16:12:18 +12:00
  • 2cdc3c4288 Fix e3 firing offset. Fixes #936. Paul Chote 2011-06-26 01:49:44 +12:00
  • 31cb1c017f Fix e4, e5 firing offsets. Paul Chote 2011-06-26 01:36:54 +12:00
  • 98f4db750b Support for changing infantry barrel offsets when prone. Fixes #935. Paul Chote 2011-06-26 01:36:26 +12:00
  • 9b8e927c33 Fix Ion Cannon cursor Paul Chote 2011-06-25 22:03:48 +12:00
  • 8df0d973fa add RA:Aftermath music Chris Forbes 2011-06-25 18:48:01 +12:00
  • 9f5ee7fc1a add RA:Counterstrike music Chris Forbes 2011-06-25 18:44:31 +12:00
  • cf4769979d fixed #899 -- OpenRA.Utility --png was missing unlock Chris Forbes 2011-06-25 18:20:32 +12:00
  • a3601b1214 drop redundant virtuals from WithMuzzleFlash Chris Forbes 2011-06-25 18:12:05 +12:00
  • 6da5724af8 added new 2x2 oil derrick Daniel Hernandez 2011-06-25 17:42:29 +12:00
  • a4e319b9d2 Define a specific harvest cursor. Use attack for cnc harvest. Paul Chote 2011-06-25 17:40:34 +12:00
  • fd2d15c0fe Work around #937. May have negative perf impact. Paul Chote 2011-06-25 16:43:51 +12:00
  • fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. Paul Chote 2011-06-25 15:25:22 +12:00
  • b64c5e001e Add support for C&C Covert Ops music (fixes half of #824). Paul Chote 2011-06-25 14:43:45 +12:00
  • 24a649d491 Fix artillery firing offset. Fixes #928. Paul Chote 2011-06-25 14:06:54 +12:00
  • 2f07a38de0 Fix JEEP turret offset (Fixes #927) Paul Chote 2011-06-25 13:57:05 +12:00
  • 81d1444b4a Fix turreted muzzleflashes. Paul Chote 2011-06-25 13:54:30 +12:00
  • 016a082a76 Add Great Shot!' and Map theme' scores. Use Map theme for the shellmap. Fixes #913. Paul Chote 2011-06-25 13:32:12 +12:00
  • fabb89f4da disable component UI in windows installer Chris Forbes 2011-06-25 12:26:45 +12:00
  • 1fa4cf5c0a Bug 856- Removal of extra few lines of code Lawrence Wang 2011-06-04 22:49:21 -07:00
  • de5db51f25 Fixed #856 - created trait for ammo reload time, set for some aircraft Lawrence Wang 2011-06-04 21:03:07 -07:00
  • 6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash Chris Forbes 2011-06-25 11:51:04 +12:00
  • 29b81be5bb removed obsolete data sln Chris Forbes 2011-06-25 11:41:13 +12:00
  • a59ff827b8 Update CHANGELOG Paul Chote 2011-06-25 00:18:17 +12:00
  • b39880a845 SAM site muzzleflash (Fixes #923) Paul Chote 2011-06-25 00:17:49 +12:00
  • 6817332317 Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930. Paul Chote 2011-06-24 23:58:52 +12:00
  • 44c86928ec Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930. Paul Chote 2011-06-24 22:33:54 +12:00
  • 3b55b92573 Fix BGGY turret location (Fixes #926) Paul Chote 2011-06-24 20:56:45 +12:00
  • 24266ebc93 Autodetect CD instead of prompting the user. Fixes #911. Requires testing under Windows and Linux. Paul Chote 2011-06-24 19:08:29 +12:00
  • dc9b0adba9 Kill unused map installation code. Paul Chote 2011-06-24 17:26:33 +12:00