Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
01d3bbb12c3bf3efddb69cd7c42a9f85f07d64bd
OpenRA/mods/cnc/rules
History
Pavel Penev 6f8b3c45b4 Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
..
ai.yaml
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
aircraft.yaml
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
civilian-desert.yaml
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
civilian.yaml
add custom selection sizes to aid the renderer
2015-09-20 14:58:39 +02:00
defaults.yaml
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
husks.yaml
Cleaned up TD yaml rules.
2015-06-29 20:02:10 +02:00
infantry.yaml
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
misc.yaml
Fix mpspawn, waypoint and camera art
2015-11-17 21:09:29 +01:00
palettes.yaml
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
player.yaml
Update TD rules.
2015-06-19 22:02:07 +01:00
ships.yaml
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
structures.yaml
Fix TD SAM sites not closing after killing a target.
2015-10-25 12:40:09 +01:00
tech.yaml
Added ^SpriteActor and streamlined TD defaults
2015-09-03 22:40:00 +02:00
trees.yaml
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
vehicles.yaml
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
world.yaml
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Powered by Gitea Version: 1.25.1 Page: 227ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API