0e5ea959aa2411038b1a0bf8a861eda7d1a624fc
Move self.IsDisabled right after IsInWorld and IsTraitDisabled checks. This should skip/avoid a lot of the following checks when actors are disabled by low power, EMP or similar, potentially saving some performance when there are many disabled actors with attack trait. Move IsValidFor before HasAnyValidWeapons because the latter is more expensive.
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OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.openra.net
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for an overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- There exists an auto-generated Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
- Fund development by creating Bounties on specific tasks.
License
Copyright 2007-2015 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation. For more information, see COPYING.
Description
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