reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
...
This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
..
2016-06-16 20:39:45 +02:00
2016-03-16 18:57:07 +00:00
2016-02-23 23:33:38 +01:00
2016-03-28 17:20:49 +02:00
2016-02-21 16:30:48 +00:00
2016-05-26 08:16:22 +02:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-05-26 08:16:22 +02:00
2016-03-12 19:47:07 +00:00
2016-02-21 16:30:48 +00:00
2016-03-22 17:03:37 -04:00
2016-02-21 16:30:48 +00:00
2016-04-03 09:25:48 +01:00
2016-05-15 13:53:21 +02:00
2016-02-21 16:30:48 +00:00
2016-05-06 17:51:24 +02:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-04-15 20:43:04 +02:00
2016-02-21 16:30:48 +00:00
2016-03-04 15:13:55 +01:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00