31dcb825b71a504b847609d3d9ef049c3ac0bdf7
Apache damage vs infantry at prone increased from 50 percent to 80 percent. Apache damage was cut in half making them less effective versus infantry. Giving them an extra boost damage wise versus prone is enough then going with a universal damage boost. MCV Price from 4000 to 3500. Some say they want 3000 but im still paranoid of the epidemics that have happened in the past with 1v1 and team games. Needs more team game tests if they want 3000. Repair Pad decrease power from -30 to -20. Power consumption is a little high. Specifically if they want to build extras. APC Price from 550 to 600. APC HP from 21500 to 19000. APC turn speed from 8 to 5. APC build duration from 900 to 938. APC AA range from 7 to 6. APC reduce vision range from 7c0 to 6c0. APC projectile speed reduced from 2c0 to 900. See notes below. Power Plant buff HP from 50,000 to 55,000 Makes power plant sniping a little tougher. But still effective to take out. Change power structures (Airstrip/Factory and Refinery to 40 power) Important change. This allows more diverse builds to happen such as now able to build refinery > barracks > factory. This combo helps easy defends with quick vehicle herasses. MRLS Price reduction from 1000 to 900. Allows an easier method to build on the field. A unit that is often times killed by airstrikes allows more forgiveness when on the field. Light vehicle husks HP reduce to 2000. (reduce timer on field wreckage.) Prevents early on refinery blocks and other pathing unit issues. Oil Derrick reduce HP from 100,000 to 80,000 Oil Derricks were a little to strong. Easily can be killed now. Change power plant build duration from 12 seconds to 8 seconds. (Low power build duration from 24 seconds to 16 seconds.) Note: Does not include Adv. Power plant Due to the struggle of low power this enables players to build regular power plants to help get back up quickly. This however, does not apply to Adv. power plants. The outcome is then scattered extra power plants rather then Adv. power due to the player being on low power. Change engineer capture threshold from 50 to 55 and added a lower selection priority. Fixes the structures from being fixed and preventing the second engineer from getting canceled out or being wasted on damaging the structure again. NOTES: I have mentioned that I disagree on the above APC changes. The reasons I conclude may happen is buffing the bikes with a lack of counter. This may result in games where infantry are now used to help counter against buggy/bike play rather then an APC/infantry play or APC/hummer play. If and when players speak about bikes being OP please look back at the changes that happened in the past.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.openra.net
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for a (now very outdated) overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- Download a copy of the OpenRA Mod SDK to start your own mod.
- Check the Modding Guide to create your own classic RTS.
- There exists an auto-generated Trait documentation to get started with yaml files.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
License
Copyright 2007-2018 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.
Description
Languages
C#
79.3%
Lua
16%
Fluent
3.1%
Shell
0.6%
Objective-C
0.2%
Other
0.5%