Files
OpenRA/mods/d2k/sequences/infantry.yaml
2025-03-18 14:27:00 +02:00

728 lines
12 KiB
YAML

light_inf:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 206
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot:
Filename: DATA.R16
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R16
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R16
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R16
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4272
Offset: -30,-24
Remap: 00000000
trooper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 458
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot:
Filename: DATA.R16
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 562
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 554
Facings: -8
Transpose: true
prone-shoot:
Filename: DATA.R16
Start: 586
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4273
Offset: -30,-24
Remap: 00000000
engineer:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4274
Offset: -30,-24
Remap: 00000000
thumper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 1402
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 1470
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
deploy:
Filename: DATA.R16
Start: 1458
Length: 5
thump:
Filename: DATA.R16
Start: 1458
Length: 5
Tick: 480
thump-sand:
Filename: DATA.R16
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
Remap: 00000000
die1:
Filename: DATA.R16
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4275
Offset: -30,-24
Remap: 00000000
fremen:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 694
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 875, 882, 889, 896, 903, 910, 917, 924
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 876, 883, 890, 897, 904, 911, 918, 925
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R16
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 798
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 790
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 822
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 871, 878, 885, 892, 899, 906, 913, 920
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 872, 879, 886, 893, 900, 907, 914, 921
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 873, 880, 887, 894, 901, 908, 915, 922
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 874, 881, 888, 895, 902, 909, 916, 923
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4293
Offset: -30,-24
Remap: 00000000
saboteur:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 2149
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 2253
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 2245
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
Length: 12
Tick: 80
die3:
Filename: DATA.R16
Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4295
Offset: -30,-24
Remap: 00000000
sardaukar:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 930
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
Length: 8
Tick: 80
Offset: -1,0
idle2:
Filename: DATA.R16
Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
Length: 8
Tick: 80
Offset: -1,0
run:
Filename: DATA.R16
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R16
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 1034
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1026
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 1058
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
Length: 8
Tick: 800
ZOffset: -511
Remap: 00000000
icon:
Filename: DATA.R16
Start: 4276
Offset: -30,-24
Remap: 00000000
grenadier:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 2606
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749
Length: 8
idle2:
Filename: DATA.R16
Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748
Length: 8
run:
Filename: DATA.R16
Start: 2526
Length: 6
Facings: -8
Transpose: true
Tick: 120
throw:
Filename: DATA.R16
Start: 2574
Length: 5
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743
Length: 8
die2:
Filename: DATA.R16
Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744
Length: 8
die3:
Filename: DATA.R16
Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745
Length: 8
die4:
Filename: DATA.R16
Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746
Length: 8
die-crushed:
Filename: DATA.R16
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
Remap: 00000000
prone-stand:
Filename: DATA.R16
Start: 2622
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 2622
Length: 4
Facings: -8
Tick: 120
Transpose: true
prone-throw:
Filename: DATA.R16
Start: 2654
Length: 5
Facings: -8
Tick: 120
Transpose: true
icon:
Filename: DATA.R16
Start: 4297
Offset: -30,-24
Remap: 00000000
sandworm:
mouth:
Filename: DATA.R16
Start: 3802
Length: 15
Tick: 100
sand:
Filename: DATA.R16
Start: 3818
Length: 20
Tick: 100
Alpha: 0.5
idle:
Filename: DATA.R16
Start: 39
lightninga:
Filename: DATA.R16
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb:
Filename: DATA.R16
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc:
Filename: DATA.R16
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd:
Filename: DATA.R16
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge:
Filename: DATA.R16
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf:
Filename: DATA.R16
Start: 3869
Length: 5
Tick: 80
BlendMode: Additive
icon:
Filename: wormicon.shp