N.N
3a00d5a679
Fix crush anim
2025-03-18 14:27:00 +02:00
RoosterDragon
3716ffb3b5
Fix the remap for sprites in d2k.
...
Follow-up from 34ff23d030 , the previous `-Remap:` line was not working and has since been removed. Without the remap being unapplied, there are rendering artefacts introduced as a result. Fix this by explicitly setting the remap to something else instead.
2024-07-18 21:55:02 +03:00
RoosterDragon
4312a4d3f4
Make MiniYaml inherits and removal more flexible
...
- Previously the Inherits syntax was only resolved when used for top-level nodes. Now it is also resolved for nested nodes as well.
- Previously the MiniYAML Merge feature supported the ability to remove nodes, but this only worked within the context of inherited nodes. Now, we allow node removal to work outside of the inheritance context.
2024-07-18 21:55:02 +03:00
Paul Chote
34ff23d030
Use higher colour depth sprites in D2k.
2023-12-20 12:38:00 +02:00
Paul Chote
8dc255f401
Fix sand animations.
2023-11-15 20:52:03 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
abcdefg30
f9bc1113b5
Fix the die1 sequence of fremen
2018-07-31 21:00:59 +02:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
abcdefg30
c65f310d2b
Fix missing sequences in d2k
2017-02-12 18:34:33 +01:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
...
Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
a7bfdd5eb1
Fix grenadier stand and attack sequences.
2016-09-04 10:37:37 +01:00
Matthias Mailänder
256834f044
Improve the light infantry death animations.
2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
reaperrr
974eb5aa86
Fix facings of D2k grenadier stand sequence
2016-05-15 16:34:58 +02:00
Paul Chote
47c97735ed
Overhaul sand worm rendering and attacking.
2016-01-03 01:17:30 +00:00
reaperrr
f220a18fef
Align thumper-sand overlay with thump anim
2015-10-31 13:43:59 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
11ce57523c
Fixes d2k rifle infantry prone sequence
2015-06-21 11:03:49 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
reaperrr
64fb38bd3e
Cleaned and fixed D2k infantry rules a little
...
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.
Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
reaperrr
05426562cd
D2k sequence cleanups and gun turret muzzle fix
2015-03-29 12:42:46 +02:00
Paul Chote
9b33d7b1e5
Disable legacy sequence parsing in D2K.
2015-03-24 18:01:30 +00:00
Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
...
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
c090c0fe69
remove duplicate bazooka stand sequences
2014-09-06 12:27:55 +02:00
Paul Chote
ede046cc0c
Merge pull request #6331 from Mailaender/infantry-noidle-fix
...
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Matthias Mailänder
44441bf20e
remove unused duplicate stand sequences
2014-08-31 09:16:39 +02:00
reaperrr
d438f0efde
Fix wrong sequence lengths
2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624
Fix D2k infantry death sequences.
2014-08-31 00:05:14 +02:00
UberWaffe
29df6866d0
Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 20:10:40 +02:00
Matthias Mailänder
a4569d3b35
fixed a crash when the grenadier is sonic tank zapped
2014-02-22 12:48:56 +01:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Paul Chote
5b947090f4
Use the normal extension checking rules for .r8.
2013-12-01 09:47:49 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498
replace the infantry sequences with transposed DATA.R8 frames
2013-08-17 23:31:22 +02:00
reaperrr
a57b43fb45
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
2013-08-09 20:05:58 +02:00