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7173d193cfd83343766f3dd83b4046233e26f0c8
OpenRA/OpenRA.Mods.RA/Effects
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Paul Chote 7173d193cf Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
2011-07-15 20:10:21 +12:00
..
Bullet.cs
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
CashTick.cs
Use the font dictionary everywhere
2011-05-21 17:26:18 +12:00
Contrail.cs
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Corpse.cs
Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
2011-07-15 20:10:21 +12:00
CrateEffect.cs
…
Explosion.cs
…
GpsDot.cs
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
GpsSatellite.cs
…
GravityBomb.cs
…
InvulnEffect.cs
…
LaserZap.cs
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Missile.cs
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
NukeLaunch.cs
…
Parachute.cs
fix 704 -- parachute offsets are configurable, and sensible now for infantry
2011-05-22 21:33:46 +12:00
RallyPoint.cs
fixed 850 -- rallypoint flags staying original owner's color after capture
2011-05-30 21:35:35 +12:00
RepairIndicator.cs
…
SatelliteLaunch.cs
…
Smoke.cs
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TeslaZap.cs
fix 776 -- support custom SHPs & bright/dim zap count in TeslaZap projectile type
2011-05-22 20:41:35 +12:00
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