Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
7f48a242dbd0159bba1bfa6de3d64e1491bc11c7
OpenRA/mods/ra/rules
History
Matthias Mailänder 7f48a242db fixed refinery, factories
a little hacky though
2012-05-25 22:27:26 +02:00
..
aircraft.yaml
give migs 4 salvos x 2 missiles, slightly increase damage per missile
2011-10-23 12:55:13 +13:00
civilian.yaml
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
defaults.yaml
fixed refinery, factories
2012-05-25 22:27:26 +02:00
infantry.yaml
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
ships.yaml
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
structures.yaml
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
system.yaml
Normal AI: Gone.
2012-04-30 21:51:46 +12:00
trees.yaml
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
vehicles.yaml
Fixed #2010 - arty in line now only has only 75% chance of exploding
2012-04-29 19:20:46 +12:00
Powered by Gitea Version: 1.25.1 Page: 371ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API