Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
aaeb715006288509ed6425237b6495696844d2ed
OpenRA/OpenRA.Mods.RA/Traits
History
Oliver Brakmann aaeb715006 Merge pull request #10246 from penev92/terrainPalettes
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
..
Attack
First step in the attack mechanism's refactor.
2015-10-06 01:46:55 +02:00
Buildings
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Infiltration
Implement enter behaviour for Infiltrates plus other cleanups.
2015-12-30 19:53:51 +00:00
PaletteEffects
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Render
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
SupportPowers
Merge pull request #10246 from penev92/terrainPalettes
2016-01-17 21:39:28 +01:00
Chronoshiftable.cs
Fix some spellings.
2015-11-27 16:19:59 +00:00
Cloneable.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Disguise.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
FrozenUnderFogUpdatedByGps.cs
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
2016-01-17 00:13:06 +00:00
HarvesterHuskModifier.cs
…
MadTank.cs
Store Targetables in Actor.
2015-12-12 20:55:17 +00:00
Mine.cs
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
Minelayer.cs
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
PortableChrono.cs
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
Powered by Gitea Version: 1.25.4 Page: 3114ms Template: 260ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API