Ashley Newson c3b22c9102 Remove Inner types from various MultiBrush segments
Inner types in MultiBrush segment definitions can usually be derived
automatically from the start and end types. This is especially
important for segments with different starts and ends, where the Inner
type could be either one (e.g. beach to watercliff changers). Inner
types are now only needed in two cases:

- The Inner type doesn't match either the start or end. For example,
  road diagonals.
- The Inner type should only match one of the start or the end. For
  example, cliffs which end into clear tiles.

This commit cleans up the unneeded or unwanted Inner type definitions
in the base mods.
2025-08-22 19:20:22 +03:00
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2025-01-07 18:07:13 +02:00
2017-06-29 16:56:21 +02:00
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

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Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

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License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

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