Files
OpenRA/mods/ts/weapons.yaml

1158 lines
20 KiB
YAML

UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 2
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
Minigun:
ReloadDelay: 21
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 12
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Grenade:
ReloadDelay: 60
Range: 4c512
Projectile: Bullet
Speed: 85
High: yes
Shadow: true
Angle: 62
Inaccuracy: 554
Image: DISCUS
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Bazooka:
ReloadDelay: 60
Range: 6c0
Report: RKETINF1.AUD
ValidTargets: Ground, Air
Palette: ra
Projectile: Missile
Speed: 213
Arm: 3
High: true
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
RangeLimit: 50
CloseEnough: 256
LockOnProbability: 80
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 35
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
MultiCluster:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Ground
Palette: ra
Projectile: Missile
Speed: 170
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
DeathType: 3
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
Heal:
ReloadDelay: 80
Range: 2c849
Report: HEALER1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Sniper:
ReloadDelay: 60
Range: 6c768
Report: SILENCER.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
DeathType: 1
ProneModifier: 100
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
M1Carbine:
ReloadDelay: 20
Range: 4c0
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
LtRail:
ReloadDelay: 60
Range: 6c0
Report: BIGGGUN1.AUD
Projectile: LaserZap
Speed: 1c682
BeamWidth: 1
BeamDuration: 10
Color: 200,0,128,255
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
DeathType: 2
ProneModifier: 100
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
CyCannon:
ReloadDelay: 50
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
Projectile: Bullet
Speed: 192
High: yes
Shadow: true
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 120
DeathType: 6
ProneModifier: 100
ValidTargets: Ground
Versus:
None: 100
Wood: 65
Light: 75
Heavy: 50
Concrete: 40
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Vulcan3:
ReloadDelay: 30
Burst: 3
Range: 4c0
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Vulcan2:
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 1
ProneModifier: 70
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Vulcan:
ReloadDelay: 60
Range: 4c0
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: FIEND2.AUD
Palette: greentiberium
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
Angle: 88
Warhead@1Dam: SpreadDamage
Damage: 35
DeathType: 1
ProneModifier: 100
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
JumpCannon:
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
HoverMissile:
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Palette: ra
Projectile: Missile
Speed: 213
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
120mmx:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Palette: ra
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
MammothTusk:
ReloadDelay: 80
Range: 6c0
Report: MISL1.AUD
ValidTargets: Air
Burst: 2
Palette: ra
Projectile: Missile
Arm: 0
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 10
Speed: 170
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Repair:
ReloadDelay: 80
Range: 1c819
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SlimeAttack:
ReloadDelay: 80
Burst: 3
Range: 5c0
Report: VICER1.AUD
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
Damage: 100
DeathType: 2
ProneModifier: 100
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
SuicideBomb:
ReloadDelay: 1
Range: 0c512
Report: HUNTER2.AUD
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 110
Falloff: 10000, 3680, 1350, 500, 180, 70, 0
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res: DestroyResource
120mm:
ReloadDelay: 80
Range: 6c768
Report: 120MMF.AUD
Projectile: Bullet
Speed: 1c512
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
MechRailgun:
ReloadDelay: 60
Range: 8c0
Burst: 2
BurstDelay: 10
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 3
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
DeathType: 5
ProneModifier: 100
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
AssaultCannon:
ReloadDelay: 50
Range: 5c0
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
BikeMissile:
ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c0
Report: MISL1.AUD
ValidTargets: Ground
Palette: ra
Projectile: Missile
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
Speed: 213
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 2
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
RaiderCannon:
ReloadDelay: 55
Range: 4c0
Burst: 2
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
FireballLauncher:
ReloadDelay: 50
Range: 4c256
Report: FLAMTNK1.AUD
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelay: 5
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 25
DeathType: 5
ProneModifier: 100
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
SonicZap:
ReloadDelay: 120
Range: 6c0
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 12
BeamDuration: 50
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 5
Versus:
Heavy: 80
Concrete: 60
Dragon:
ReloadDelay: 50
Range: 6c0
Burst: 2
Report: MISL1.AUD
ValidTargets: Ground, Air
Palette: ra
Projectile: Missile
Speed: 213
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
90mm:
ReloadDelay: 50
Range: 6c768
Report: 120MMF.AUD
Palette: ra
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
Angle: 62
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 36
DeathType: 2
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
155mm:
ReloadDelay: 110
Range: 18c0
Report: 120MMF.AUD
Palette: ra
Projectile: Bullet
Speed: 170
Image: 120mm
Angle: 165
Shadow: true
High: yes
MinRange: 5c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 150
DeathType: 3
ProneModifier: 100
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
Hellfire:
ReloadDelay: 50
Range: 6c0
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground, Air
Palette: ra
Projectile: Missile
Speed: 256
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 85
Damage: 30
DeathType: 2
ValidTargets: Ground, Air
Versus:
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water, Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Warhead@4EffAir: CreateEffect
Explosion: small_twlt
ImpactSound: expnew12.aud
ValidImpactTypes: Air, AirHit
Bomb:
ReloadDelay: 10
Range: 5c0
Palette: player
Projectile: Bullet
Speed: 170
Image: canister
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
DeathType: 3
ProneModifier: 100
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
Proton:
ReloadDelay: 3
Range: 5c0
Report: SCRIN5B.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 256
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: TORPEDO
ROT: 1
RangeLimit: 35
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 3
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
ValidImpactTypes: Water
HarpyClaw:
ReloadDelay: 36
Range: 5c0
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 1
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
Pistola:
ReloadDelay: 20
Range: 3c0
Report: GUN18.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piff
ValidImpactTypes: Water
Tiberium:
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes
TiberiumHeal:
ReloadDelay: 16
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -2
DeathType: 6
PreventProne: yes
IonCannon:
ValidTargets: Ground, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ProneModifier: 100
ValidTargets: Ground, Air
Warhead@2Eff_impact: CreateEffect
Explosion: ring1
Warhead@3Dam_area: PerCellDamage
Size: 2
Damage: 250
DeathType: 5
Delay: 3
ValidTargets: Ground, Air
Warhead@4Smu_area: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 3
VulcanTower:
ReloadDelay: 26
Range: 6c0
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
DeathType: 1
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: water_piffs
ValidImpactTypes: Water
RPGTower:
ReloadDelay: 80
Range: 8c0
Report: GLNCH4.AUD
Palette: player
Projectile: Bullet
Speed: 384
High: yes
Shadow: true
Angle: 62
Image: canister
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
DeathType: 2
ProneModifier: 70
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash2.aud
ValidImpactTypes: Water
SAMTower:
ReloadDelay: 55
Range: 15c0
Report: SAMSHOT1.AUD
ValidTargets: Air
Palette: ra
Projectile: Missile
Speed: 298
Arm: 2
High: yes
Shadow: true
Inaccuracy: 128
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 33
DeathType: 2
ValidTargets: Air
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
ObeliskLaser:
ReloadDelay: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
DeathType: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
TurretLaser:
ReloadDelay: 40
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 30
DeathType: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
EMPulseCannon:
ReloadDelay: 100
Range: 10c0
Report: PLSECAN2.AUD
Projectile: Bullet
Speed: 425
High: yes
Shadow: true
Angle: 62
Image: pulsball
Warhead@2Eff: CreateEffect
Explosion: pulse_explosion
# Dummy warhead to allow targeting
Warhead@target: SpreadDamage
Spread: 0
Damage: 0
PreventProne: true
ValidTargets: Vehicle
Warhead@emp: GrantUpgrade
Range: 3c0
Duration: 250
Upgrades: empdisable
ValidTargets: Vehicle
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud