Commit Graph

30 Commits

Author SHA1 Message Date
reaperrr
71d81eb4ad Fixes a TS weapon typo and removes redundant armament recoil values 2014-10-08 21:49:19 +02:00
Paul Chote
fde963a993 Make EMP freeze mobile actors. 2014-10-07 19:30:24 +13:00
Paul Chote
bb44d76762 Add a GrantUpgradeWarhead and initial TS EMP implementation. 2014-10-01 21:29:21 +13:00
reaperrr
3276db5f92 Use new missile features on TS Bazooka. 2014-09-16 16:14:15 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
reaperrr
fa98eae2c3 Applies most TS prone damage values to TS mod. 2014-07-08 21:05:43 +02:00
reaperrr
b765d5238c Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters. 2014-07-08 18:04:20 +02:00
reaperrr
343de6a244 Fix palette and add inaccuracy to Tiberian Fiend's weapon. 2014-07-08 18:02:44 +02:00
reaperrr
5a645adb2d TS changes to improve missile test cases. 2014-07-06 14:46:07 +02:00
reaperrr
0d33aec9d9 Fix TS FiendShard using wrong projectile. 2014-07-05 17:30:39 +02:00
Matthias Mailänder
d011438ff3 let the harvester splatter Tiberium on destruction 2014-07-02 09:42:15 +02:00
Matthias Mailänder
de64b31aa4 allow the RPG tower to shoot over walls 2014-07-01 11:30:16 +02:00
Matthias Mailänder
78e4e7a440 allow artillery to shoot over walls 2014-07-01 11:30:12 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
reaperrr
425d02e86b Adds several previously missing weapons, resets Versus values to original TS values
Fixes flameall.shp to cover 8 directions instead of only 4
2014-05-23 13:39:49 +02:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
fd4cb59799 add Tiberium to Tiberian Sun 2014-05-02 15:35:10 +02:00
reaperrr
e0c6ef1030 Fixes palette of all TS weapons that don't use the effect palette. 2014-04-27 23:32:22 +02:00
reaperrr
1f26fa0389 Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
b875e9f0a2 remove bit-rotted Proxmity trait 2013-11-15 14:32:18 +01:00
reaperrr
1c7cc60205 TS weapon improvements.
Fixes cases where Burst was set as Projectile or Warhead trait, fixes some other Burst and Report issues, adds Angle and Shadow to some projectiles, adds Explosions and ImpactSounds to explosive weapons.
2013-08-22 17:06:10 +02:00
Matthias Mailänder
389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00