Files
OpenRA/OpenRA.Mods.Common
Oliver Brakmann e6dcf3dee6 Fix calling OnOwnerChange with wrong player in ProximityCapturable
The actor's owner only gets changed in an end frame task queued by `Actor.ChangeOwner`. So during this frame end task, `self.Owner` still points to the old owner, whereas we want the new one, represented by `captor.Owner`.

This bug lead to the capture notification being played when *losing* a building, but not when actually capturing it.
2016-05-29 20:33:34 +02:00
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2016-04-17 11:01:25 +02:00
2016-05-26 08:16:22 +02:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-05-26 08:16:22 +02:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00
2016-02-21 16:30:48 +00:00