Shift movement cost/speed into IMove; regressions in a few areas

This commit is contained in:
Paul Chote
2010-06-25 17:05:56 +12:00
parent 6a5869f2c6
commit 29fa9e3aeb
20 changed files with 178 additions and 132 deletions

View File

@@ -52,15 +52,16 @@ namespace OpenRA
public List<int2> FindUnitPath(int2 from, int2 target, Actor self) public List<int2> FindUnitPath(int2 from, int2 target, Actor self)
{ {
var umt = self.traits.Get<Mobile>().GetMovementType(); // Todo: Reenable cache on something that isn't umt
//var umt = self.traits.Get<Mobile>().GetMovementType();
using (new PerfSample("find_unit_path")) using (new PerfSample("find_unit_path"))
{ {
var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt); //var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt);
if (cached != null) //if (cached != null)
{ //{
cached.tick = Game.LocalTick; // cached.tick = Game.LocalTick;
return new List<int2>(cached.result); // return new List<int2>(cached.result);
} //}
var pb = FindBidiPath( var pb = FindBidiPath(
PathSearch.FromPoint(self, target, from, true) PathSearch.FromPoint(self, target, from, true)
@@ -71,8 +72,8 @@ namespace OpenRA
CheckSanePath2(pb, from, target); CheckSanePath2(pb, from, target);
CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge); //CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick }); //CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick });
return new List<int2>(pb); return new List<int2>(pb);
} }
} }

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@@ -81,8 +81,6 @@ namespace OpenRA
public int2 Expand( World world ) public int2 Expand( World world )
{ {
var umt = self.traits.Get<Mobile>().GetMovementType();
var p = queue.Pop(); var p = queue.Pop();
cellInfo[ p.Location.X, p.Location.Y ].Seen = true; cellInfo[ p.Location.X, p.Location.Y ].Seen = true;

View File

@@ -227,8 +227,7 @@ namespace OpenRA.Traits.Activities
public void TickMove( Actor self, Mobile mobile, Move parent ) public void TickMove( Actor self, Mobile mobile, Move parent )
{ {
var umt = self.Info.Traits.Get<MobileInfo>().MovementType; moveFraction += (int)mobile.MovementSpeedForCell(self, self.Location);
moveFraction += (int)Util.GetEffectiveSpeed(self, umt);
if( moveFraction >= moveFractionTotal ) if( moveFraction >= moveFractionTotal )
moveFraction = moveFractionTotal; moveFraction = moveFractionTotal;
UpdateCenterLocation( self, mobile ); UpdateCenterLocation( self, mobile );

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@@ -20,22 +20,27 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo> public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
{ {
public readonly UnitMovementType MovementType = UnitMovementType.Wheel; public readonly TerrainType[] TerrainTypes;
public readonly float[] TerrainSpeeds;
public readonly int WaitAverage = 60; public readonly int WaitAverage = 60;
public readonly int WaitSpread = 20; public readonly int WaitSpread = 20;
public virtual object Create(ActorInitializer init) { return new Mobile(init); } public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
} }
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
{ {
public readonly Actor self; public readonly Actor self;
public readonly Dictionary<TerrainType,float> TerrainCost;
public readonly Dictionary<TerrainType,float> TerrainSpeed;
[Sync] [Sync]
int2 __fromCell, __toCell; int2 __fromCell, __toCell;
@@ -59,11 +64,23 @@ namespace OpenRA.Traits
AddInfluence(); AddInfluence();
} }
public Mobile(ActorInitializer init) public Mobile(ActorInitializer init, MobileInfo info)
{ {
this.self = init.self; this.self = init.self;
this.__fromCell = this.__toCell = init.location; this.__fromCell = this.__toCell = init.location;
AddInfluence(); AddInfluence();
TerrainCost = new Dictionary<TerrainType, float>();
TerrainSpeed = new Dictionary<TerrainType, float>();
if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
for (int i = 0; i < info.TerrainTypes.Count(); i++)
{
TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
}
} }
public void SetPosition(Actor self, int2 cell) public void SetPosition(Actor self, int2 cell)
@@ -85,8 +102,7 @@ namespace OpenRA.Traits
if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null; if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
if (!CanEnterCell(underCursor.Location, null, true)) return null; if (!CanEnterCell(underCursor.Location, null, true)) return null;
} }
var umt = self.Info.Traits.Get<MobileInfo>().MovementType; if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
if (xy == toCell) return null; if (xy == toCell) return null;
return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift)); return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
} }
@@ -114,11 +130,6 @@ namespace OpenRA.Traits
: new[] { fromCell, toCell }; : new[] { fromCell, toCell };
} }
public UnitMovementType GetMovementType()
{
return self.Info.Traits.Get<MobileInfo>().MovementType;
}
public bool CanEnterCell(int2 p) public bool CanEnterCell(int2 p)
{ {
return CanEnterCell(p, null, true); return CanEnterCell(p, null, true);
@@ -149,19 +160,37 @@ namespace OpenRA.Traits
return MovementCostForCell(self, cell) < float.PositiveInfinity; return MovementCostForCell(self, cell) < float.PositiveInfinity;
} }
public float MovementCostForCell(Actor self, int2 cell) public virtual float MovementCostForCell(Actor self, int2 cell)
{ {
if (!self.World.Map.IsInMap(cell.X,cell.Y)) if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity; return float.PositiveInfinity;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]); var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var umt = self.Info.Traits.Get<MobileInfo>().MovementType; return (float)TerrainCost[type]*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
// Todo: Cache cost for each terraintype .Select(t => t.GetCost(cell, self))
return (float)Rules.TerrainTypes[type].GetCost(umt)* .Product();
self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
} }
public virtual float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
return 0f;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * terrain * modifier;
}
public IEnumerable<float2> GetCurrentPath(Actor self) public IEnumerable<float2> GetCurrentPath(Actor self)
{ {
var move = self.GetCurrentActivity() as Activities.Move; var move = self.GetCurrentActivity() as Activities.Move;

View File

@@ -107,9 +107,9 @@ namespace OpenRA.Traits
public interface ITags { IEnumerable<TagType> GetTags(); } public interface ITags { IEnumerable<TagType> GetTags(); }
public interface IMove public interface IMove
{ {
UnitMovementType GetMovementType();
bool CanEnterCell(int2 location); bool CanEnterCell(int2 location);
float MovementCostForCell(Actor self, int2 cell); float MovementCostForCell(Actor self, int2 cell);
float MovementSpeedForCell(Actor self, int2 cell);
IEnumerable<float2> GetCurrentPath(Actor self); IEnumerable<float2> GetCurrentPath(Actor self);
void SetPosition(Actor self, int2 cell); void SetPosition(Actor self, int2 cell);
} }

View File

@@ -138,27 +138,6 @@ namespace OpenRA.Traits
return new Renderable(s, loc.Round(), pal); return new Renderable(s, loc.Round(), pal);
} }
public static float GetEffectiveSpeed(Actor self, UnitMovementType umt)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null ) return 0f;
var terrain = 1f;
if (umt != UnitMovementType.Fly)
{
var tt = self.World.GetTerrainType(self.Location);
terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
}
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * terrain * modifier;
}
public static IActivity SequenceActivities(params IActivity[] acts) public static IActivity SequenceActivities(params IActivity[] acts)
{ {
return acts.Reverse().Aggregate( return acts.Reverse().Aggregate(

View File

@@ -98,8 +98,10 @@ namespace OpenRA.Traits
if (content[p.X,p.Y].type == null) if (content[p.X,p.Y].type == null)
return 1.0f; return 1.0f;
var umt = forActor.traits.Get<Mobile>().GetMovementType(); // Todo: Reenable based off something that isn't umt
return content[p.X,p.Y].type.GetSpeedModifier(umt); return 1f;
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//return content[p.X,p.Y].type.GetSpeedModifier(umt);
} }
public float GetCost(int2 p, Actor forActor) public float GetCost(int2 p, Actor forActor)
@@ -107,8 +109,10 @@ namespace OpenRA.Traits
if (content[p.X,p.Y].type == null) if (content[p.X,p.Y].type == null)
return 1.0f; return 1.0f;
var umt = forActor.traits.Get<Mobile>().GetMovementType(); // Todo: Reenable based off something that isn't umt
return content[p.X,p.Y].type.GetCost(umt); return 1f;
//var umt = forActor.traits.Get<Mobile>().GetMovementType();
//return content[p.X,p.Y].type.GetCost(umt);
} }
Sprite[] ChooseContent(ResourceType t) Sprite[] ChooseContent(ResourceType t)

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@@ -48,13 +48,16 @@ namespace OpenRA
Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y])] Rules.TerrainTypes[world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y])]
.Buildable; .Buildable;
} }
public static bool IsActorCrushableByActor(this World world, Actor a, Actor b) public static bool IsActorCrushableByActor(this World world, Actor a, Actor b)
{ {
var movement = b.traits.GetOrDefault<IMove>(); return false;
return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType()); //var movement = b.traits.GetOrDefault<IMove>();
//return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
} }
// Todo: Reenable crushing based on actor, not umt
/*
public static bool IsActorPathableToCrush(this World world, Actor a, UnitMovementType umt) public static bool IsActorPathableToCrush(this World world, Actor a, UnitMovementType umt)
{ {
return a != null && return a != null &&
@@ -68,7 +71,7 @@ namespace OpenRA
a.traits.WithInterface<ICrushable>() a.traits.WithInterface<ICrushable>()
.Any(c => c.IsCrushableBy(umt, a.Owner)); .Any(c => c.IsCrushableBy(umt, a.Owner));
} }
*/
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation) public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
{ {
var loc = mouseLocation + Game.viewport.Location; var loc = mouseLocation + Game.viewport.Location;

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@@ -39,7 +39,7 @@ namespace OpenRA.Traits
{ {
MobileAirInfo Info; MobileAirInfo Info;
public MobileAir (ActorInitializer init, MobileAirInfo info) public MobileAir (ActorInitializer init, MobileAirInfo info)
: base(init) : base(init, info)
{ {
Info = info; Info = info;
} }
@@ -62,13 +62,26 @@ namespace OpenRA.Traits
return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0; return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0;
} }
public float MovementCostForCell(Actor self, int2 cell) public override float MovementCostForCell(Actor self, int2 cell)
{ {
if (!self.World.Map.IsInMap(cell.X,cell.Y)) if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity; return float.PositiveInfinity;
return self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self)); return self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
} }
public override float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
return 0f;
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * modifier;
}
public override IEnumerable<int2> OccupiedCells() public override IEnumerable<int2> OccupiedCells()
{ {
@@ -76,8 +89,6 @@ namespace OpenRA.Traits
return new int2[] {}; return new int2[] {};
} }
public int2 TopLeft { get { return toCell; } }
public IEnumerable<int2> OccupiedAirCells() public IEnumerable<int2> OccupiedAirCells()
{ {
return (fromCell == toCell) return (fromCell == toCell)

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@@ -19,6 +19,7 @@
#endregion #endregion
using System; using System;
using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
@@ -66,7 +67,8 @@ namespace OpenRA.Mods.RA.Activities
public static void Fly(Actor self, int desiredAltitude ) public static void Fly(Actor self, int desiredAltitude )
{ {
var unit = self.traits.Get<Unit>(); var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI; var angle = unit.Facing / 128f * Math.PI;
var aircraft = self.traits.Get<Aircraft>(); var aircraft = self.traits.Get<Aircraft>();

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@@ -59,8 +59,9 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(dist, unit.Facing); var desiredFacing = Util.GetFacing(dist, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT); Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize)) if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
self.CenterLocation += (rawSpeed / dist.Length) * dist; self.CenterLocation += (rawSpeed / dist.Length) * dist;

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@@ -63,7 +63,8 @@ namespace OpenRA.Mods.RA.Activities
Util.TickFacing(ref unit.Facing, desiredFacing, Util.TickFacing(ref unit.Facing, desiredFacing,
self.Info.Traits.Get<UnitInfo>().ROT); self.Info.Traits.Get<UnitInfo>().ROT);
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
self.CenterLocation += (rawSpeed / dist.Length) * dist; self.CenterLocation += (rawSpeed / dist.Length) * dist;
aircraft.Location = Util.CellContaining(self.CenterLocation); aircraft.Location = Util.CellContaining(self.CenterLocation);

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@@ -19,6 +19,7 @@
#endregion #endregion
using System; using System;
using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
@@ -57,7 +58,8 @@ namespace OpenRA.Mods.RA.Activities
var desiredFacing = Util.GetFacing(d, unit.Facing); var desiredFacing = Util.GetFacing(d, unit.Facing);
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT); Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI; var angle = unit.Facing / 128f * Math.PI;
self.CenterLocation += speed * -float2.FromAngle((float)angle); self.CenterLocation += speed * -float2.FromAngle((float)angle);

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@@ -53,7 +53,9 @@ namespace OpenRA.Mods.RA.Activities
var landPos = dest.CenterLocation; var landPos = dest.CenterLocation;
var unit = self.traits.Get<Unit>(); var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var approachStart = landPos - new float2(unit.Altitude * speed, 0); var approachStart = landPos - new float2(unit.Altitude * speed, 0);
var turnRadius = (128f / self.Info.Traits.Get<UnitInfo>().ROT) * speed / (float)Math.PI; var turnRadius = (128f / self.Info.Traits.Get<UnitInfo>().ROT) * speed / (float)Math.PI;

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@@ -70,11 +70,23 @@ namespace OpenRA.Mods.RA
return new float2[] { move.Pos }; return new float2[] { move.Pos };
} }
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
public bool CanEnterCell(int2 location) { return true; } public bool CanEnterCell(int2 location) { return true; }
public float MovementCostForCell(Actor self, int2 cell) { return 1f; } public float MovementCostForCell(Actor self, int2 cell) { return 1f; }
public float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null)
return 0f;
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * modifier;
}
int2[] noCells = new int2[] { }; int2[] noCells = new int2[] { };
public IEnumerable<int2> OccupiedCells() { return noCells; } public IEnumerable<int2> OccupiedCells() { return noCells; }
} }

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@@ -92,17 +92,19 @@ namespace OpenRA.Mods.RA
public float GetCost(int2 p, Actor forActor) public float GetCost(int2 p, Actor forActor)
{ {
var umt = forActor.traits.Get<Mobile>().GetMovementType(); // Todo: Do we even need to reenable this since cost = 100% for everything?
if (customTerrain[p.X, p.Y] != null) //var umt = forActor.traits.Get<Mobile>().GetMovementType();
return customTerrain[p.X,p.Y].GetCost(p,umt); //if (customTerrain[p.X, p.Y] != null)
// return customTerrain[p.X,p.Y].GetCost(p,umt);
return 1f; return 1f;
} }
public float GetSpeedModifier(int2 p, Actor forActor) public float GetSpeedModifier(int2 p, Actor forActor)
{ {
var umt = forActor.traits.Get<Mobile>().GetMovementType(); // Todo: Do we even need to reenable this since cost = 100% for everything?
if (customTerrain[p.X, p.Y] != null) //var umt = forActor.traits.Get<Mobile>().GetMovementType();
return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt); //if (customTerrain[p.X, p.Y] != null)
// return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
return 1f; return 1f;
} }

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@@ -110,7 +110,8 @@ namespace OpenRA.Mods.RA
return; return;
var Info = self.Info.Traits.Get<HelicopterInfo>(); var Info = self.Info.Traits.Get<HelicopterInfo>();
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation) var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
.Where(a => a.traits.Contains<Helicopter>()); .Where(a => a.traits.Contains<Helicopter>());

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@@ -44,8 +44,9 @@ namespace OpenRA.Mods.RA
if (cargo == null || cargo.IsFull(underCursor)) if (cargo == null || cargo.IsFull(underCursor))
return null; return null;
var umt = self.traits.Get<IMove>().GetMovementType(); // Todo: Use something better for cargo management
if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt)) //var umt = self.traits.Get<IMove>().GetMovementType();
//if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
return null; return null;
return new Order("EnterTransport", self, underCursor); return new Order("EnterTransport", self, underCursor);

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@@ -1,9 +1,12 @@
### Todo: Need a ^Tank default for MovementType: Track
^Vehicle: ^Vehicle:
Category: Vehicle Category: Vehicle
Unit: Unit:
ROT: 5 ROT: 5
Mobile: Mobile:
MovementType: Wheel TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%, 100%
Selectable: Selectable:
Voice: VehicleVoice Voice: VehicleVoice
Repairable: Repairable:
@@ -15,13 +18,47 @@
GainsExperience: GainsExperience:
GivesExperience: GivesExperience:
^Tank:
Category: Vehicle
Unit:
ROT: 5
Mobile:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%, 100%
Selectable:
Voice: VehicleVoice
Repairable:
Chronoshiftable:
Passenger:
IronCurtainable:
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
^Helicopter:
Category: Plane
Unit:
TargetType: Air
Selectable:
Voice: VehicleVoice
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
MobileAir:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
AvoidsAA:
^Infantry: ^Infantry:
Category: Infantry Category: Infantry
Unit: Unit:
Armor: none Armor: none
Sight: 4 Sight: 4
Mobile: Mobile:
MovementType: Foot TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%, 100%
Selectable: Selectable:
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
@@ -33,17 +70,6 @@
GivesExperience: GivesExperience:
SharesCell: SharesCell:
^Ship:
Category: Ship
Unit:
Mobile:
MovementType: Float
Selectable:
HiddenUnderFog:
RevealsShroud:
GainsExperience:
GivesExperience:
^Plane: ^Plane:
Category: Plane Category: Plane
Unit: Unit:

View File

@@ -26,7 +26,7 @@ MCV:
MustBeDestroyed: MustBeDestroyed:
HARV: HARV:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: harvicnh Icon: harvicnh
BuildPaletteOrder: 10 BuildPaletteOrder: 10
@@ -48,12 +48,10 @@ HARV:
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
Speed: 6 Speed: 6
Mobile:
MovementType: Track
RenderUnit: RenderUnit:
APC: APC:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: apcicnh Icon: apcicnh
BuildPaletteOrder: 30 BuildPaletteOrder: 30
@@ -68,8 +66,6 @@ APC:
ROT: 5 ROT: 5
Sight: 5 Sight: 5
Speed: 15 Speed: 15
Mobile:
MovementType: Track
AttackBase: AttackBase:
PrimaryWeapon: MachineGun PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4 PrimaryOffset: 0,0,0,-4
@@ -83,7 +79,7 @@ APC:
UnloadFacing: 220 UnloadFacing: 220
ARTY: ARTY:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon:artyicnh Icon:artyicnh
BuildPaletteOrder: 40 BuildPaletteOrder: 40
@@ -99,8 +95,6 @@ ARTY:
ROT: 2 ROT: 2
Sight: 6 Sight: 6
Speed: 6 Speed: 6
Mobile:
MovementType: Track
AttackBase: AttackBase:
PrimaryWeapon: Ballistic PrimaryWeapon: Ballistic
RenderUnit: RenderUnit:
@@ -108,7 +102,7 @@ ARTY:
AutoTarget: AutoTarget:
FTNK: FTNK:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: ftnkicnh Icon: ftnkicnh
BuildPaletteOrder: 50 BuildPaletteOrder: 50
@@ -211,7 +205,7 @@ JEEP:
AutoTarget: AutoTarget:
LTNK: LTNK:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: ltnkicnh Icon: ltnkicnh
BuildPaletteOrder: 30 BuildPaletteOrder: 30
@@ -226,8 +220,6 @@ LTNK:
Crewed: yes Crewed: yes
Sight: 4 Sight: 4
Speed: 9 Speed: 9
Mobile:
MovementType: Track
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
@@ -242,7 +234,7 @@ LTNK:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
MTNK: MTNK:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: mtnkicnh Icon: mtnkicnh
BuildPaletteOrder: 30 BuildPaletteOrder: 30
@@ -257,8 +249,6 @@ MTNK:
Crewed: yes Crewed: yes
Sight: 5 Sight: 5
Speed: 9 Speed: 9
Mobile:
MovementType: Track
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
@@ -273,7 +263,7 @@ MTNK:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
HTNK: HTNK:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: htnkicnh Icon: htnkicnh
BuildPaletteOrder: 60 BuildPaletteOrder: 60
@@ -288,8 +278,6 @@ HTNK:
Crewed: yes Crewed: yes
Sight: 6 Sight: 6
Speed: 3 Speed: 3
Mobile:
MovementType: Track
Turreted: Turreted:
ROT: 2 ROT: 2
AttackTurreted: AttackTurreted:
@@ -308,7 +296,7 @@ HTNK:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
MSAM: MSAM:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: msamicnh Icon: msamicnh
BuildPaletteOrder: 50 BuildPaletteOrder: 50
@@ -323,8 +311,6 @@ MSAM:
Crewed: yes Crewed: yes
Sight: 6 Sight: 6
Speed: 6 Speed: 6
Mobile:
MovementType: Track
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
@@ -335,7 +321,7 @@ MSAM:
AutoTarget: AutoTarget:
MLRS: MLRS:
Inherits: ^Vehicle Inherits: ^Tank
Buildable: Buildable:
Icon: mlrsicnh Icon: mlrsicnh
BuildPaletteOrder: 60 BuildPaletteOrder: 60
@@ -350,8 +336,6 @@ MLRS:
Crewed: yes Crewed: yes
Sight: 10 Sight: 10
Speed: 6 Speed: 6
Mobile:
MovementType: Track
Turreted: Turreted:
ROT: 5 ROT: 5
AttackTurreted: AttackTurreted:
@@ -381,15 +365,13 @@ STNK:
CloakDelay: 2.0 CloakDelay: 2.0
CloakSound: appear1.aud CloakSound: appear1.aud
UncloakSound: appear1.aud UncloakSound: appear1.aud
Mobile:
MovementType: Track
AttackBase: AttackBase:
PrimaryWeapon: 227mm PrimaryWeapon: 227mm
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
TRAN: TRAN:
Inherits: ^Plane Inherits: ^Helicopter
Buildable: Buildable:
Icon:tranicnh Icon:tranicnh
BuildPaletteOrder: 10 BuildPaletteOrder: 10
@@ -406,10 +388,6 @@ TRAN:
ROT: 5 ROT: 5
Sight: 8 Sight: 8
Speed: 15 Speed: 15
# Helicopter:
AvoidsAA:
MobileAir:
MovementType: Fly
RenderUnitRotor: RenderUnitRotor:
PrimaryOffset: 0,14,0,-4 PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2 SecondaryOffset: 0,-14,0,-2
@@ -419,7 +397,7 @@ TRAN:
Passengers: 5 Passengers: 5
HELI: HELI:
Inherits: ^Plane Inherits: ^Helicopter
Buildable: Buildable:
Icon: heliicnh Icon: heliicnh
BuildPaletteOrder: 20 BuildPaletteOrder: 20
@@ -442,15 +420,12 @@ HELI:
SecondaryWeapon: HighV SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2 PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2 SecondaryOffset: 5,0,0,2
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnitRotor: RenderUnitRotor:
PrimaryOffset: 0,0,0,-2 PrimaryOffset: 0,0,0,-2
WithShadow: WithShadow:
ORCA: ORCA:
Inherits: ^Plane Inherits: ^Helicopter
Buildable: Buildable:
Icon: orcaicnh Icon: orcaicnh
BuildPaletteOrder: 20 BuildPaletteOrder: 20
@@ -473,9 +448,6 @@ ORCA:
SecondaryWeapon: Rockets.Orca SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2 PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2 SecondaryOffset: 5,0,0,2
# Helicopter:
MobileAir:
MovementType: Fly
RenderUnit: RenderUnit:
WithShadow: WithShadow: