Shift movement cost/speed into IMove; regressions in a few areas
This commit is contained in:
@@ -52,15 +52,16 @@ namespace OpenRA
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public List<int2> FindUnitPath(int2 from, int2 target, Actor self)
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{
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var umt = self.traits.Get<Mobile>().GetMovementType();
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// Todo: Reenable cache on something that isn't umt
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//var umt = self.traits.Get<Mobile>().GetMovementType();
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using (new PerfSample("find_unit_path"))
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{
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var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt);
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if (cached != null)
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{
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cached.tick = Game.LocalTick;
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return new List<int2>(cached.result);
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}
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//var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.umt == umt);
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//if (cached != null)
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//{
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// cached.tick = Game.LocalTick;
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// return new List<int2>(cached.result);
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//}
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var pb = FindBidiPath(
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PathSearch.FromPoint(self, target, from, true)
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@@ -71,8 +72,8 @@ namespace OpenRA
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CheckSanePath2(pb, from, target);
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CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
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CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick });
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//CachedPaths.RemoveAll(p => Game.LocalTick - p.tick > MaxPathAge);
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//CachedPaths.Add(new CachedPath { from = from, to = target, umt = umt, result = pb, tick = Game.LocalTick });
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return new List<int2>(pb);
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}
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}
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@@ -81,8 +81,6 @@ namespace OpenRA
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public int2 Expand( World world )
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{
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var umt = self.traits.Get<Mobile>().GetMovementType();
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var p = queue.Pop();
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cellInfo[ p.Location.X, p.Location.Y ].Seen = true;
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@@ -227,8 +227,7 @@ namespace OpenRA.Traits.Activities
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public void TickMove( Actor self, Mobile mobile, Move parent )
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{
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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moveFraction += (int)Util.GetEffectiveSpeed(self, umt);
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moveFraction += (int)mobile.MovementSpeedForCell(self, self.Location);
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if( moveFraction >= moveFractionTotal )
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moveFraction = moveFractionTotal;
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UpdateCenterLocation( self, mobile );
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@@ -20,22 +20,27 @@
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
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{
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public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
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public readonly TerrainType[] TerrainTypes;
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public readonly float[] TerrainSpeeds;
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public readonly int WaitAverage = 60;
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public readonly int WaitSpread = 20;
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public virtual object Create(ActorInitializer init) { return new Mobile(init); }
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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{
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public readonly Actor self;
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public readonly Dictionary<TerrainType,float> TerrainCost;
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public readonly Dictionary<TerrainType,float> TerrainSpeed;
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[Sync]
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int2 __fromCell, __toCell;
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@@ -59,11 +64,23 @@ namespace OpenRA.Traits
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AddInfluence();
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}
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public Mobile(ActorInitializer init)
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public Mobile(ActorInitializer init, MobileInfo info)
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{
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this.self = init.self;
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this.__fromCell = this.__toCell = init.location;
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AddInfluence();
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TerrainCost = new Dictionary<TerrainType, float>();
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TerrainSpeed = new Dictionary<TerrainType, float>();
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if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
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throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
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for (int i = 0; i < info.TerrainTypes.Count(); i++)
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{
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TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
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TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
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}
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}
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public void SetPosition(Actor self, int2 cell)
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@@ -85,8 +102,7 @@ namespace OpenRA.Traits
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!CanEnterCell(underCursor.Location, null, true)) return null;
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}
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
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if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
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}
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@@ -114,11 +130,6 @@ namespace OpenRA.Traits
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: new[] { fromCell, toCell };
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}
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public UnitMovementType GetMovementType()
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{
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return self.Info.Traits.Get<MobileInfo>().MovementType;
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}
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public bool CanEnterCell(int2 p)
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{
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return CanEnterCell(p, null, true);
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@@ -149,17 +160,35 @@ namespace OpenRA.Traits
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return MovementCostForCell(self, cell) < float.PositiveInfinity;
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}
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public float MovementCostForCell(Actor self, int2 cell)
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public virtual float MovementCostForCell(Actor self, int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X,cell.Y))
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return float.PositiveInfinity;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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return (float)TerrainCost[type]*
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self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
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.Select(t => t.GetCost(cell, self))
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.Product();
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}
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// Todo: Cache cost for each terraintype
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return (float)Rules.TerrainTypes[type].GetCost(umt)*
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self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
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public virtual float MovementSpeedForCell(Actor self, int2 cell)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
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return 0f;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * terrain * modifier;
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}
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public IEnumerable<float2> GetCurrentPath(Actor self)
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@@ -107,9 +107,9 @@ namespace OpenRA.Traits
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public interface ITags { IEnumerable<TagType> GetTags(); }
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public interface IMove
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{
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UnitMovementType GetMovementType();
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bool CanEnterCell(int2 location);
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float MovementCostForCell(Actor self, int2 cell);
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float MovementSpeedForCell(Actor self, int2 cell);
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IEnumerable<float2> GetCurrentPath(Actor self);
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void SetPosition(Actor self, int2 cell);
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}
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@@ -138,27 +138,6 @@ namespace OpenRA.Traits
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return new Renderable(s, loc.Round(), pal);
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}
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public static float GetEffectiveSpeed(Actor self, UnitMovementType umt)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null ) return 0f;
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var terrain = 1f;
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if (umt != UnitMovementType.Fly)
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{
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var tt = self.World.GetTerrainType(self.Location);
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terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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}
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * terrain * modifier;
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}
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public static IActivity SequenceActivities(params IActivity[] acts)
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{
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return acts.Reverse().Aggregate(
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@@ -98,8 +98,10 @@ namespace OpenRA.Traits
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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return content[p.X,p.Y].type.GetSpeedModifier(umt);
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// Todo: Reenable based off something that isn't umt
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return 1f;
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//return content[p.X,p.Y].type.GetSpeedModifier(umt);
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}
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public float GetCost(int2 p, Actor forActor)
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@@ -107,8 +109,10 @@ namespace OpenRA.Traits
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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return content[p.X,p.Y].type.GetCost(umt);
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// Todo: Reenable based off something that isn't umt
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return 1f;
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//return content[p.X,p.Y].type.GetCost(umt);
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}
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Sprite[] ChooseContent(ResourceType t)
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@@ -51,10 +51,13 @@ namespace OpenRA
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public static bool IsActorCrushableByActor(this World world, Actor a, Actor b)
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{
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var movement = b.traits.GetOrDefault<IMove>();
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return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
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return false;
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//var movement = b.traits.GetOrDefault<IMove>();
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//return movement != null && world.IsActorCrushableByMovementType(a, movement.GetMovementType());
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}
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// Todo: Reenable crushing based on actor, not umt
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/*
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public static bool IsActorPathableToCrush(this World world, Actor a, UnitMovementType umt)
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{
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return a != null &&
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@@ -68,7 +71,7 @@ namespace OpenRA
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a.traits.WithInterface<ICrushable>()
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.Any(c => c.IsCrushableBy(umt, a.Owner));
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}
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*/
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public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
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{
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var loc = mouseLocation + Game.viewport.Location;
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@@ -39,7 +39,7 @@ namespace OpenRA.Traits
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{
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MobileAirInfo Info;
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public MobileAir (ActorInitializer init, MobileAirInfo info)
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: base(init)
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: base(init, info)
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{
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Info = info;
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.Traits
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return self.World.WorldActor.traits.Get<AircraftInfluence>().GetUnitsAt(p).Count() == 0;
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}
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public float MovementCostForCell(Actor self, int2 cell)
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public override float MovementCostForCell(Actor self, int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X,cell.Y))
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return float.PositiveInfinity;
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@@ -70,14 +70,25 @@ namespace OpenRA.Traits
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return self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
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}
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public override float MovementSpeedForCell(Actor self, int2 cell)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
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return 0f;
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * modifier;
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}
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public override IEnumerable<int2> OccupiedCells()
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{
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// Todo: do the right thing when landed
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return new int2[] {};
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}
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public int2 TopLeft { get { return toCell; } }
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public IEnumerable<int2> OccupiedAirCells()
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{
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return (fromCell == toCell)
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@@ -19,6 +19,7 @@
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#endregion
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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@@ -66,7 +67,8 @@ namespace OpenRA.Mods.RA.Activities
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public static void Fly(Actor self, int desiredAltitude )
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{
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
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var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
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var angle = unit.Facing / 128f * Math.PI;
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var aircraft = self.traits.Get<Aircraft>();
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@@ -59,7 +59,8 @@ namespace OpenRA.Mods.RA.Activities
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var desiredFacing = Util.GetFacing(dist, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
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var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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self.CenterLocation += (rawSpeed / dist.Length) * dist;
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@@ -63,7 +63,8 @@ namespace OpenRA.Mods.RA.Activities
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Util.TickFacing(ref unit.Facing, desiredFacing,
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self.Info.Traits.Get<UnitInfo>().ROT);
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var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
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var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
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self.CenterLocation += (rawSpeed / dist.Length) * dist;
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aircraft.Location = Util.CellContaining(self.CenterLocation);
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@@ -19,6 +19,7 @@
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#endregion
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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@@ -57,7 +58,8 @@ namespace OpenRA.Mods.RA.Activities
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
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var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
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var angle = unit.Facing / 128f * Math.PI;
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self.CenterLocation += speed * -float2.FromAngle((float)angle);
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@@ -53,7 +53,9 @@ namespace OpenRA.Mods.RA.Activities
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var landPos = dest.CenterLocation;
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
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var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
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var approachStart = landPos - new float2(unit.Altitude * speed, 0);
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var turnRadius = (128f / self.Info.Traits.Get<UnitInfo>().ROT) * speed / (float)Math.PI;
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@@ -70,11 +70,23 @@ namespace OpenRA.Mods.RA
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return new float2[] { move.Pos };
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}
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public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
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public bool CanEnterCell(int2 location) { return true; }
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public float MovementCostForCell(Actor self, int2 cell) { return 1f; }
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public float MovementSpeedForCell(Actor self, int2 cell)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null)
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return 0f;
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * modifier;
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}
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int2[] noCells = new int2[] { };
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public IEnumerable<int2> OccupiedCells() { return noCells; }
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}
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@@ -92,17 +92,19 @@ namespace OpenRA.Mods.RA
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public float GetCost(int2 p, Actor forActor)
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{
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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if (customTerrain[p.X, p.Y] != null)
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return customTerrain[p.X,p.Y].GetCost(p,umt);
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// Todo: Do we even need to reenable this since cost = 100% for everything?
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//if (customTerrain[p.X, p.Y] != null)
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// return customTerrain[p.X,p.Y].GetCost(p,umt);
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return 1f;
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}
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public float GetSpeedModifier(int2 p, Actor forActor)
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{
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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if (customTerrain[p.X, p.Y] != null)
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return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
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// Todo: Do we even need to reenable this since cost = 100% for everything?
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//if (customTerrain[p.X, p.Y] != null)
|
||||
// return customTerrain[p.X,p.Y].GetSpeedModifier(p,umt);
|
||||
return 1f;
|
||||
}
|
||||
|
||||
|
||||
@@ -110,7 +110,8 @@ namespace OpenRA.Mods.RA
|
||||
return;
|
||||
|
||||
var Info = self.Info.Traits.Get<HelicopterInfo>();
|
||||
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
|
||||
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
|
||||
var rawSpeed = .2f * mobile.MovementSpeedForCell(self, self.Location);
|
||||
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
|
||||
.Where(a => a.traits.Contains<Helicopter>());
|
||||
|
||||
|
||||
@@ -44,8 +44,9 @@ namespace OpenRA.Mods.RA
|
||||
if (cargo == null || cargo.IsFull(underCursor))
|
||||
return null;
|
||||
|
||||
var umt = self.traits.Get<IMove>().GetMovementType();
|
||||
if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
|
||||
// Todo: Use something better for cargo management
|
||||
//var umt = self.traits.Get<IMove>().GetMovementType();
|
||||
//if (!underCursor.Info.Traits.Get<CargoInfo>().PassengerTypes.Contains(umt))
|
||||
return null;
|
||||
|
||||
return new Order("EnterTransport", self, underCursor);
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
|
||||
### Todo: Need a ^Tank default for MovementType: Track
|
||||
^Vehicle:
|
||||
Category: Vehicle
|
||||
Unit:
|
||||
ROT: 5
|
||||
Mobile:
|
||||
MovementType: Wheel
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
|
||||
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%, 100%
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Repairable:
|
||||
@@ -15,13 +18,47 @@
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
|
||||
^Tank:
|
||||
Category: Vehicle
|
||||
Unit:
|
||||
ROT: 5
|
||||
Mobile:
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
|
||||
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%, 100%
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
IronCurtainable:
|
||||
HiddenUnderFog:
|
||||
RevealsShroud:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
|
||||
^Helicopter:
|
||||
Category: Plane
|
||||
Unit:
|
||||
TargetType: Air
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
HiddenUnderFog:
|
||||
RevealsShroud:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
MobileAir:
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
|
||||
TerrainSpeeds: 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%, 100%
|
||||
AvoidsAA:
|
||||
|
||||
^Infantry:
|
||||
Category: Infantry
|
||||
Unit:
|
||||
Armor: none
|
||||
Sight: 4
|
||||
Mobile:
|
||||
MovementType: Foot
|
||||
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River, Special
|
||||
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%, 100%
|
||||
Selectable:
|
||||
RenderInfantry:
|
||||
AutoTarget:
|
||||
@@ -33,17 +70,6 @@
|
||||
GivesExperience:
|
||||
SharesCell:
|
||||
|
||||
^Ship:
|
||||
Category: Ship
|
||||
Unit:
|
||||
Mobile:
|
||||
MovementType: Float
|
||||
Selectable:
|
||||
HiddenUnderFog:
|
||||
RevealsShroud:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
|
||||
^Plane:
|
||||
Category: Plane
|
||||
Unit:
|
||||
|
||||
@@ -26,7 +26,7 @@ MCV:
|
||||
MustBeDestroyed:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: harvicnh
|
||||
BuildPaletteOrder: 10
|
||||
@@ -48,12 +48,10 @@ HARV:
|
||||
Crewed: yes
|
||||
Sight: 4
|
||||
Speed: 6
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
RenderUnit:
|
||||
|
||||
APC:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: apcicnh
|
||||
BuildPaletteOrder: 30
|
||||
@@ -68,8 +66,6 @@ APC:
|
||||
ROT: 5
|
||||
Sight: 5
|
||||
Speed: 15
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: MachineGun
|
||||
PrimaryOffset: 0,0,0,-4
|
||||
@@ -83,7 +79,7 @@ APC:
|
||||
UnloadFacing: 220
|
||||
|
||||
ARTY:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon:artyicnh
|
||||
BuildPaletteOrder: 40
|
||||
@@ -99,8 +95,6 @@ ARTY:
|
||||
ROT: 2
|
||||
Sight: 6
|
||||
Speed: 6
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: Ballistic
|
||||
RenderUnit:
|
||||
@@ -108,7 +102,7 @@ ARTY:
|
||||
AutoTarget:
|
||||
|
||||
FTNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: ftnkicnh
|
||||
BuildPaletteOrder: 50
|
||||
@@ -211,7 +205,7 @@ JEEP:
|
||||
AutoTarget:
|
||||
|
||||
LTNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: ltnkicnh
|
||||
BuildPaletteOrder: 30
|
||||
@@ -226,8 +220,6 @@ LTNK:
|
||||
Crewed: yes
|
||||
Sight: 4
|
||||
Speed: 9
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
@@ -242,7 +234,7 @@ LTNK:
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
|
||||
MTNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: mtnkicnh
|
||||
BuildPaletteOrder: 30
|
||||
@@ -257,8 +249,6 @@ MTNK:
|
||||
Crewed: yes
|
||||
Sight: 5
|
||||
Speed: 9
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
@@ -273,7 +263,7 @@ MTNK:
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
|
||||
HTNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: htnkicnh
|
||||
BuildPaletteOrder: 60
|
||||
@@ -288,8 +278,6 @@ HTNK:
|
||||
Crewed: yes
|
||||
Sight: 6
|
||||
Speed: 3
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 2
|
||||
AttackTurreted:
|
||||
@@ -308,7 +296,7 @@ HTNK:
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
|
||||
MSAM:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: msamicnh
|
||||
BuildPaletteOrder: 50
|
||||
@@ -323,8 +311,6 @@ MSAM:
|
||||
Crewed: yes
|
||||
Sight: 6
|
||||
Speed: 6
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
@@ -335,7 +321,7 @@ MSAM:
|
||||
AutoTarget:
|
||||
|
||||
MLRS:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Icon: mlrsicnh
|
||||
BuildPaletteOrder: 60
|
||||
@@ -350,8 +336,6 @@ MLRS:
|
||||
Crewed: yes
|
||||
Sight: 10
|
||||
Speed: 6
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
@@ -381,15 +365,13 @@ STNK:
|
||||
CloakDelay: 2.0
|
||||
CloakSound: appear1.aud
|
||||
UncloakSound: appear1.aud
|
||||
Mobile:
|
||||
MovementType: Track
|
||||
AttackBase:
|
||||
PrimaryWeapon: 227mm
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
|
||||
TRAN:
|
||||
Inherits: ^Plane
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Icon:tranicnh
|
||||
BuildPaletteOrder: 10
|
||||
@@ -406,10 +388,6 @@ TRAN:
|
||||
ROT: 5
|
||||
Sight: 8
|
||||
Speed: 15
|
||||
# Helicopter:
|
||||
AvoidsAA:
|
||||
MobileAir:
|
||||
MovementType: Fly
|
||||
RenderUnitRotor:
|
||||
PrimaryOffset: 0,14,0,-4
|
||||
SecondaryOffset: 0,-14,0,-2
|
||||
@@ -419,7 +397,7 @@ TRAN:
|
||||
Passengers: 5
|
||||
|
||||
HELI:
|
||||
Inherits: ^Plane
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Icon: heliicnh
|
||||
BuildPaletteOrder: 20
|
||||
@@ -442,15 +420,12 @@ HELI:
|
||||
SecondaryWeapon: HighV
|
||||
PrimaryOffset: -5,0,0,2
|
||||
SecondaryOffset: 5,0,0,2
|
||||
# Helicopter:
|
||||
MobileAir:
|
||||
MovementType: Fly
|
||||
RenderUnitRotor:
|
||||
PrimaryOffset: 0,0,0,-2
|
||||
WithShadow:
|
||||
|
||||
ORCA:
|
||||
Inherits: ^Plane
|
||||
Inherits: ^Helicopter
|
||||
Buildable:
|
||||
Icon: orcaicnh
|
||||
BuildPaletteOrder: 20
|
||||
@@ -473,9 +448,6 @@ ORCA:
|
||||
SecondaryWeapon: Rockets.Orca
|
||||
PrimaryOffset: -5,0,0,2
|
||||
SecondaryOffset: 5,0,0,2
|
||||
# Helicopter:
|
||||
MobileAir:
|
||||
MovementType: Fly
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user