Extract common cnc campaign rules to shared includes.

This commit is contained in:
Paul Chote
2016-03-19 14:28:04 +00:00
parent 5d8824fece
commit 6ca7663579
46 changed files with 261 additions and 2444 deletions

View File

@@ -712,6 +712,6 @@ Actors:
Owner: Nod Owner: Nod
Location: 26,14 Location: 26,14
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: cnc64gdi01.lua Scripts: cnc64gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: aoi StartingMusic: aoi
MissionData: MissionData:
@@ -31,84 +8,11 @@ World:
StartVideo: obel.vqa StartVideo: obel.vqa
WinVideo: orcabomb.vqa WinVideo: orcabomb.vqa
LossVideo: cutout.vqa LossVideo: cutout.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 10000 DefaultCash: 10000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
BIO.Husk: BIO.Husk:
Tooltip: Tooltip:
ShowOwnerRow: false ShowOwnerRow: false
@@ -141,22 +45,6 @@ OLDLST:
Cargo: Cargo:
Types: disabled Types: disabled
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
airstrike.proxy: airstrike.proxy:
AlwaysVisible: AlwaysVisible:
AirstrikePower: AirstrikePower:

View File

@@ -409,7 +409,7 @@ Actors:
Location: 16,50 Location: 16,50
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml

View File

@@ -1,111 +1,35 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilian: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript: LuaScript:
Scripts: scj01ea.lua Scripts: scj01ea.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: j1 StartingMusic: j1
MissionData: MissionData:
Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings. Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
BriefingVideo: generic.vqa BriefingVideo: generic.vqa
StartVideo: dino.vqa StartVideo: dino.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
Difficulties: Easy, Normal Difficulties: Easy, Normal
ShortGameLocked: True ShortGameLocked: True
ShortGameEnabled: False ShortGameEnabled: False
^Vehicle: Player:
Tooltip: EnemyWatcher:
GenericVisibility: Enemy PlayerResources:
ShowOwnerRow: false DefaultCash: 0
^Tank: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
^Helicopter: PlayerIndex:
Tooltip: Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^CivInfantry: ^CivInfantry:
-ActorLostNotification: -ActorLostNotification:
^CivBuilding: ^CivBuilding:
AnnounceOnSeen: AnnounceOnSeen:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
OLDLST: OLDLST:
Inherits: LST Inherits: LST
@@ -138,6 +62,4 @@ STEG:
Speed: 32 Speed: 32
^DINO: ^DINO:
Tooltip:
ShowOwnerRow: false
MustBeDestroyed: MustBeDestroyed:

View File

@@ -394,7 +394,7 @@ Actors:
Location: 54,53 Location: 54,53
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi01.lua Scripts: gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: aoi StartingMusic: aoi
MissionData: MissionData:
@@ -33,83 +10,6 @@ World:
StartVideo: landing.vqa StartVideo: landing.vqa
WinVideo: consyard.vqa WinVideo: consyard.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUKE: NUKE:
-Sellable: -Sellable:
@@ -203,19 +103,3 @@ OLDLST:
RejectsOrders: RejectsOrders:
Cargo: Cargo:
Types: disabled Types: disabled
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -623,6 +623,6 @@ Actors:
Location: 54,55 Location: 54,55
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi02.lua Scripts: gdi02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: befeared StartingMusic: befeared
MissionData: MissionData:
@@ -31,97 +8,14 @@ World:
BriefingVideo: gdi2.vqa BriefingVideo: gdi2.vqa
WinVideo: flag.vqa WinVideo: flag.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
SBAG: SBAG:
-Crushable: -Crushable:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV: HARV:
Harvester: Harvester:
SearchFromProcRadius: 32 SearchFromProcRadius: 32
SearchFromOrderRadius: 20 SearchFromOrderRadius: 20
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
PROC: PROC:
Buildable: Buildable:
@@ -218,11 +112,3 @@ OLDLST:
RejectsOrders: RejectsOrders:
Cargo: Cargo:
Types: disabled Types: disabled
MCV:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -697,4 +697,4 @@ Actors:
Location: 37,51 Location: 37,51
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi03.lua Scripts: gdi03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: crep226m StartingMusic: crep226m
MissionData: MissionData:
@@ -32,95 +9,10 @@ World:
StartVideo: samdie.vqa StartVideo: samdie.vqa
WinVideo: bombaway.vqa WinVideo: bombaway.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
SBAG: SBAG:
-Crushable: -Crushable:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
WEAP: WEAP:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
@@ -209,19 +101,3 @@ airstrike.proxy:
BeaconPoster: airstrike BeaconPoster: airstrike
DisplayRadarPing: True DisplayRadarPing: True
CameraActor: camera CameraActor: camera
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -455,6 +455,6 @@ Actors:
Location: 27,58 Location: 27,58
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi04a.lua Scripts: gdi04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: fist226m StartingMusic: fist226m
MissionData: MissionData:
@@ -33,96 +10,7 @@ World:
StartVideo: nitejump.vqa StartVideo: nitejump.vqa
WinVideo: burdet1.vqa WinVideo: burdet1.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 0 DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -526,6 +526,6 @@ Actors:
Location: 50,45 Location: 50,45
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi04b.lua Scripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: fist226m StartingMusic: fist226m
MissionData: MissionData:
@@ -33,100 +10,11 @@ World:
StartVideo: nitejump.vqa StartVideo: nitejump.vqa
WinVideo: burdet1.vqa WinVideo: burdet1.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 0 DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
E3: E3:
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 5
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -740,6 +740,6 @@ Actors:
Location: 28,47 Location: 28,47
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml

View File

@@ -1,31 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi04c.lua Scripts: gdi04c.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: ind StartingMusic: ind
MissionData: MissionData:
@@ -35,15 +10,6 @@ World:
StartVideo: nodsweep.vqa StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa WinVideo: burdet1.vqa
LossVideo: gameover.vqa LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH: SmudgeLayer@SCORCH:
InitialSmudges: InitialSmudges:
58,38: sc5,0 58,38: sc5,0
@@ -61,103 +27,21 @@ World:
23,32: cr1,0 23,32: cr1,0
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 0 DefaultCash: 0
^Vehicle: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
Civillians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivInfantry: ^CivInfantry:
Health: Health:
HP: 125 HP: 125
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Bridge: ^Bridge:
DamageMultiplier@INVULNERABLE: DamageMultiplier@INVULNERABLE:
Modifier: 0 Modifier: 0
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -754,6 +754,6 @@ Actors:
Location: 44,40 Location: 44,40
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Weapons: weapons.yaml Weapons: weapons.yaml

View File

@@ -1,31 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi05a.lua Scripts: gdi05a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: rain StartingMusic: rain
MissionData: MissionData:
@@ -35,12 +10,6 @@ World:
StartVideo: seige.vqa StartVideo: seige.vqa
WinVideo: nodlose.vqa WinVideo: nodlose.vqa
LossVideo: gdilose.vqa LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
Difficulties: Easy, Normal, Hard Difficulties: Easy, Normal, Hard
ShortGameLocked: True ShortGameLocked: True
@@ -60,75 +29,21 @@ World:
11,51: cr1,0 11,51: cr1,0
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher: EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000 DefaultCash: 2000
^Vehicle: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building: ^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
E2: E2:
Buildable: Buildable:
Prerequisites: ~pyle Prerequisites: ~pyle
@@ -154,12 +69,6 @@ HARV:
SearchFromOrderRadius: 24 SearchFromOrderRadius: 24
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
LTNK: LTNK:
Buildable: Buildable:
@@ -168,12 +77,6 @@ LTNK:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
MTNK: MTNK:
Buildable: Buildable:

View File

@@ -607,4 +607,4 @@ Actors:
Location: 26,37 Location: 26,37
Owner: Nod Owner: Nod
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,47 +1,8 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
MusicPlaylist:
StartingMusic: rain
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: gdi05b.lua Scripts: gdi05b.lua
MusicPlaylist:
StartingMusic: rain
MissionData: MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures. Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa BackgroundVideo: podium.vqa
@@ -49,15 +10,6 @@ World:
StartVideo: seige.vqa StartVideo: seige.vqa
WinVideo: nodlose.vqa WinVideo: nodlose.vqa
LossVideo: gdilose.vqa LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH: SmudgeLayer@SCORCH:
InitialSmudges: InitialSmudges:
15,56: sc3,0 15,56: sc3,0
@@ -67,62 +19,22 @@ World:
24,52: sc1,0 24,52: sc1,0
39,51: sc4,0 39,51: sc4,0
^Vehicle: Player:
Tooltip: EnemyWatcher:
GenericVisibility: Enemy PlayerResources:
ShowOwnerRow: false DefaultCash: 4000
RenderSprites:
PlayerPalette: player-units
^Tank: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building: ^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
SBAG: SBAG:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
@@ -186,12 +98,6 @@ E3:
HARV: HARV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK: MTNK:
Buildable: Buildable:
@@ -212,12 +118,6 @@ MSAM:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
FTNK: FTNK:
Buildable: Buildable:

View File

@@ -1016,7 +1016,7 @@ Actors:
Owner: GDI Owner: GDI
Location: 55,61 Location: 55,61
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Sequences: sequences.yaml Sequences: sequences.yaml

View File

@@ -1,29 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
World: World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript: LuaScript:
Scripts: gdi06.lua Scripts: gdi06.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
BackgroundMusic: rain-ambient BackgroundMusic: rain-ambient
StartingMusic: rain StartingMusic: rain
@@ -53,85 +30,15 @@ World:
StartVideo: nitejump.vqa StartVideo: nitejump.vqa
WinVideo: sabotage.vqa WinVideo: sabotage.vqa
LossVideo: gdilose.vqa LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions: MapOptions:
Difficulties: Easy, Normal, Hard Difficulties: Easy, Normal, Hard
ShortGameLocked: True ShortGameLocked: True
ShortGameEnabled: True ShortGameEnabled: True
Player: Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources: PlayerResources:
DefaultCashLocked: True
DefaultCash: 0 DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
FLARE: FLARE:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
@@ -181,19 +88,3 @@ E3.sticky:
AllowMovement: false AllowMovement: false
RenderSprites: RenderSprites:
Image: E3 Image: E3
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -253,4 +253,4 @@ Actors:
Location: 24,17 Location: 24,17
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,44 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript: LuaScript:
Scripts: nod01.lua Scripts: nod01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: nomercy StartingMusic: nomercy
VictoryMusic: nod_win1 VictoryMusic: nod_win1
@@ -47,15 +9,18 @@ World:
BackgroundVideo: intro2.vqa BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa LossVideo: nodlose.vqa
MapCreeps:
Locked: True ^Palettes:
Enabled: False IndexedPlayerPalette:
MapBuildRadius: PlayerIndex:
AllyBuildRadiusLocked: True Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
AllyBuildRadiusEnabled: False IndexedPlayerPalette@units:
MapOptions: PlayerIndex:
ShortGameLocked: True Villagers: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
ShortGameEnabled: False
Player:
PlayerResources:
DefaultCash: 0
C10: C10:
Tooltip: Tooltip:
@@ -67,85 +32,6 @@ C10:
^CivBuilding: ^CivBuilding:
MustBeDestroyed: MustBeDestroyed:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivInfantry: ^CivInfantry:
MustBeDestroyed: MustBeDestroyed:
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -194,4 +194,4 @@ Actors:
Location: 56,38 Location: 56,38
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -236,4 +236,4 @@ Actors:
Location: 30,44 Location: 30,44
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,40 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod02b.lua Scripts: nod02b.lua
MusicPlaylist: MusicPlaylist:
@@ -46,70 +10,10 @@ World:
StartVideo: seige.vqa StartVideo: seige.vqa
WinVideo: airstrk.vqa WinVideo: airstrk.vqa
LossVideo: deskill.vqa LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: Player:
Tooltip: PlayerResources:
GenericVisibility: Enemy DefaultCash: 4000
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUK2: NUK2:
Buildable: Buildable:
@@ -170,12 +74,6 @@ MLRS:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST: LST:
Buildable: Buildable:
@@ -228,11 +126,3 @@ EYE:
ATWR: ATWR:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
HARV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -430,4 +430,4 @@ Actors:
Location: 32,47 Location: 32,47
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript: LuaScript:
Scripts: nod03a.lua Scripts: nod03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: chrg226m StartingMusic: chrg226m
VictoryMusic: nod_win1 VictoryMusic: nod_win1
@@ -46,80 +10,10 @@ World:
StartVideo: dessweep.vqa StartVideo: dessweep.vqa
WinVideo: desflees.vqa WinVideo: desflees.vqa
LossVideo: flag.vqa LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: Player:
Tooltip: PlayerResources:
GenericVisibility: Enemy DefaultCash: 4000
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HQ: HQ:
AirstrikePower: AirstrikePower:
@@ -196,19 +90,3 @@ MISS:
Name: Prison Name: Prison
Capturable: Capturable:
CaptureThreshold: 1 CaptureThreshold: 1
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -474,4 +474,4 @@ Actors:
Location: 23,20 Location: 23,20
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript: LuaScript:
Scripts: nod03b.lua Scripts: nod03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: chrg226m StartingMusic: chrg226m
VictoryMusic: nod_win1 VictoryMusic: nod_win1
@@ -46,80 +10,10 @@ World:
StartVideo: dessweep.vqa StartVideo: dessweep.vqa
WinVideo: desflees.vqa WinVideo: desflees.vqa
LossVideo: flag.vqa LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: Player:
Tooltip: PlayerResources:
GenericVisibility: Enemy DefaultCash: 4000
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
HQ: HQ:
AirstrikePower: AirstrikePower:
@@ -196,19 +90,3 @@ MISS:
Name: Prison Name: Prison
Capturable: Capturable:
CaptureThreshold: 1 CaptureThreshold: 1
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -534,4 +534,4 @@ Actors:
Facing: 160 Facing: 160
SubCell: 2 SubCell: 2
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,45 +1,6 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript: LuaScript:
Scripts: nod04a.lua Scripts: nod04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist: MusicPlaylist:
StartingMusic: valkyrie StartingMusic: valkyrie
VictoryMusic: nod_win1 VictoryMusic: nod_win1
@@ -48,88 +9,32 @@ World:
BriefingVideo: nod4b.vqa BriefingVideo: nod4b.vqa
StartVideo: retro.vqa StartVideo: retro.vqa
LossVideo: deskill.vqa LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH: SmudgeLayer@SCORCH:
InitialSmudges: InitialSmudges:
37,24: sc6,0 37,24: sc6,0
36,18: sc6,0 36,18: sc6,0
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Vehicle: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
NodSupporter: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry: ^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding: ^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
^CivBuildingHusk: ^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUK2: NUK2:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
@@ -189,12 +94,6 @@ MLRS:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST: LST:
Buildable: Buildable:
@@ -235,11 +134,3 @@ EYE:
ATWR: ATWR:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
HARV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -476,4 +476,4 @@ Actors:
Location: 32,22 Location: 32,22
Owner: Neutral Owner: Neutral
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,41 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod04b.lua Scripts: nod04b.lua
MusicPlaylist: MusicPlaylist:
@@ -45,91 +8,20 @@ World:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack. Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa BriefingVideo: nod4b.vqa
LossVideo: nodlose.vqa LossVideo: nodlose.vqa
MapCreeps:
Locked: True Player:
Enabled: False EnemyWatcher:
MapBuildRadius: PlayerResources:
AllyBuildRadiusLocked: True DefaultCash: 0
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: ^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Tank: ^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
TRAN: TRAN:
RejectsOrders: RejectsOrders:
-Selectable: -Selectable:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -373,4 +373,4 @@ Actors:
Location: 26,13 Location: 26,13
Owner: GDI Owner: GDI
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod05.lua Scripts: nod05.lua
MusicPlaylist: MusicPlaylist:
@@ -49,78 +11,17 @@ World:
StartVideo: samsite.vqa StartVideo: samsite.vqa
WinVideo: insites.vqa WinVideo: insites.vqa
LossVideo: flag.vqa LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@CRATER: SmudgeLayer@CRATER:
InitialSmudges: InitialSmudges:
46,48: cr1,0 46,48: cr1,0
^Vehicle: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
NUK2: NUK2:
Buildable: Buildable:
@@ -169,12 +70,6 @@ MLRS:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST: LST:
Buildable: Buildable:
@@ -205,12 +100,6 @@ HARV:
Prerequisites: ~disabled Prerequisites: ~disabled
Harvester: Harvester:
SearchFromOrderRadius: 24 SearchFromOrderRadius: 24
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
FTNK: FTNK:
Buildable: Buildable:

View File

@@ -643,4 +643,4 @@ Actors:
Location: 57,32 Location: 57,32
Owner: GDI Owner: GDI
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,41 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod06a.lua Scripts: nod06a.lua
MusicPlaylist: MusicPlaylist:
@@ -46,86 +9,18 @@ World:
BriefingVideo: nod6.vqa BriefingVideo: nod6.vqa
StartVideo: sundial.vqa StartVideo: sundial.vqa
LossVideo: banner.vqa LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: Player:
Tooltip: EnemyWatcher:
GenericVisibility: Enemy PlayerResources:
ShowOwnerRow: false DefaultCash: 0
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry: ^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
AnnounceOnSeen: AnnounceOnSeen:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
HARV: HARV:
Harvester: Harvester:
SearchFromProcRadius: 64 SearchFromProcRadius: 64
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
FLARE: FLARE:
Tooltip: Tooltip:
@@ -133,11 +28,3 @@ FLARE:
TRAN: TRAN:
-Selectable: -Selectable:
MCV:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -586,4 +586,4 @@ Actors:
Owner: GDI Owner: GDI
SubCell: 1 SubCell: 1
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,42 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod06b.lua Scripts: nod06b.lua
MusicPlaylist: MusicPlaylist:
@@ -47,75 +9,18 @@ World:
BriefingVideo: nod6.vqa BriefingVideo: nod6.vqa
StartVideo: sundial.vqa StartVideo: sundial.vqa
LossVideo: banner.vqa LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle: Player:
Tooltip: PlayerResources:
GenericVisibility: Enemy DefaultCash: 0
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank: ^Palettes:
Tooltip: IndexedPlayerPalette:
GenericVisibility: Enemy PlayerIndex:
ShowOwnerRow: false Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
RenderSprites: IndexedPlayerPalette@units:
PlayerPalette: player-units PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
FLARE: FLARE:
Tooltip: Tooltip:
@@ -123,19 +28,3 @@ FLARE:
TRAN: TRAN:
-Selectable: -Selectable:
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -463,4 +463,4 @@ Actors:
Location: 20,21 Location: 20,21
Owner: GDI Owner: GDI
Rules: rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -1,40 +1,4 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World: World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
LuaScript: LuaScript:
Scripts: nod06c.lua Scripts: nod06c.lua
MusicPlaylist: MusicPlaylist:
@@ -45,15 +9,6 @@ World:
BriefingVideo: nod6.vqa BriefingVideo: nod6.vqa
StartVideo: sundial.vqa StartVideo: sundial.vqa
LossVideo: banner.vqa LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
SmudgeLayer@SCORCH: SmudgeLayer@SCORCH:
InitialSmudges: InitialSmudges:
41,40: sc2,0 41,40: sc2,0
@@ -68,65 +23,9 @@ World:
42,39: cr1,0 42,39: cr1,0
43,36: cr1,0 43,36: cr1,0
^Vehicle: Player:
Tooltip: PlayerResources:
GenericVisibility: Enemy DefaultCash: 4000
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
RenderSprites:
PlayerPalette: player-units
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^Bridge: ^Bridge:
DamageMultiplier@INVULNERABLE: DamageMultiplier@INVULNERABLE:
@@ -195,12 +94,6 @@ MLRS:
MCV: MCV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player
LST: LST:
Buildable: Buildable:
@@ -233,12 +126,6 @@ E3:
HARV: HARV:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MTNK: MTNK:
Buildable: Buildable:

View File

@@ -0,0 +1,28 @@
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000

View File

@@ -0,0 +1,53 @@
^Palettes:
-PlayerColorPalette:
IndexedPlayerPalette:
BasePalette: terrain
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
BasePalette: terrain
BaseName: player-units
RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
PlayerIndex:
GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114
Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^Vehicle:
RenderSprites:
PlayerPalette: player-units
^Tank:
RenderSprites:
PlayerPalette: player-units
^Helicopter:
RenderSprites:
PlayerPalette: player-units
^Infantry:
RenderSprites:
PlayerPalette: player-units
^CommonHuskDefaults:
RenderSprites:
PlayerPalette: player-units
HARV:
RenderSprites:
PlayerPalette: player
MCV:
RenderSprites:
PlayerPalette: player
HARV.Husk:
RenderSprites:
PlayerPalette: player
MCV.Husk:
RenderSprites:
PlayerPalette: player

View File

@@ -0,0 +1,59 @@
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^CivBuilding:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CivBuildingHusk:
Tooltip:
GenericVisibility: Enemy, Neutral
ShowOwnerRow: false
^CommonHuskDefaults:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
^DINO:
Tooltip:
ShowOwnerRow: false