Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
foreach (var t in world.ActorsWithTrait<IRadarSignature>()) foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{ {
if (!world.RenderedShroud.IsVisible(t.Actor)) if (world.ShroudObscures(t.Actor))
continue; continue;
var color = t.Trait.RadarSignatureColor(t.Actor); var color = t.Trait.RadarSignatureColor(t.Actor);
@@ -158,7 +158,7 @@ namespace OpenRA.Graphics
var map = world.Map; var map = world.Map;
var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height)); var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
var bitmap = new Bitmap(size, size); var bitmap = new Bitmap(size, size);
if (world.RenderedShroud.Disabled) if (world.RenderPlayer == null)
return bitmap; return bitmap;
var bitmapData = bitmap.LockBits(bitmap.Bounds(), var bitmapData = bitmap.LockBits(bitmap.Bounds(),
@@ -174,11 +174,10 @@ namespace OpenRA.Graphics
for (var x = 0; x < map.Bounds.Width; x++) for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++) for (var y = 0; y < map.Bounds.Height; y++)
{ {
var mapX = x + map.Bounds.Left; var p = new CPos(x + map.Bounds.Left, y + map.Bounds.Top);
var mapY = y + map.Bounds.Top; if (world.ShroudObscures(p))
if (!world.RenderedShroud.IsExplored(mapX, mapY))
*(c + (y * bitmapData.Stride >> 2) + x) = shroud; *(c + (y * bitmapData.Stride >> 2) + x) = shroud;
else if (!world.RenderedShroud.IsVisible(mapX,mapY)) else if (world.FogObscures(p))
*(c + (y * bitmapData.Stride >> 2) + x) = fog; *(c + (y * bitmapData.Stride >> 2) + x) = fog;
} }
} }

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@@ -15,21 +15,12 @@ namespace OpenRA.Graphics
{ {
public class ShroudRenderer public class ShroudRenderer
{ {
World world; Map map;
Traits.Shroud shroud {
get {
return world.RenderedShroud;
}
}
Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow"); Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
Sprite[,] sprites, fogSprites; Sprite[,] sprites, fogSprites;
Map map;
public ShroudRenderer(World world) public ShroudRenderer(World world)
{ {
this.world = world;
this.map = world.Map; this.map = world.Map;
sprites = new Sprite[map.MapSize.X, map.MapSize.Y]; sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
@@ -56,58 +47,58 @@ namespace OpenRA.Graphics
new byte[] { 46 }, new byte[] { 46 },
}; };
Sprite ChooseShroud(int i, int j) Sprite ChooseShroud(Shroud s, int i, int j)
{ {
if( !shroud.IsExplored( i, j ) ) return shadowBits[ 0xf ]; if (!s.IsExplored(i, j))
return shadowBits[0xf];
// bits are for unexploredness: up, right, down, left // bits are for unexploredness: up, right, down, left
var v = 0; var v = 0;
// bits are for unexploredness: TL, TR, BR, BL // bits are for unexploredness: TL, TR, BR, BL
var u = 0; var u = 0;
if( !shroud.IsExplored( i, j - 1 ) ) { v |= 1; u |= 3; } if (!s.IsExplored(i, j - 1)) { v |= 1; u |= 3; }
if( !shroud.IsExplored( i + 1, j ) ) { v |= 2; u |= 6; } if (!s.IsExplored(i + 1, j)) { v |= 2; u |= 6; }
if( !shroud.IsExplored( i, j + 1 ) ) { v |= 4; u |= 12; } if (!s.IsExplored(i, j + 1)) { v |= 4; u |= 12; }
if( !shroud.IsExplored( i - 1, j ) ) { v |= 8; u |= 9; } if (!s.IsExplored(i - 1, j)) { v |= 8; u |= 9; }
var uSides = u; var uSides = u;
if (!s.IsExplored(i - 1, j - 1)) u |= 1;
if (!s.IsExplored(i + 1, j - 1)) u |= 2;
if (!s.IsExplored(i + 1, j + 1)) u |= 4;
if (!s.IsExplored(i - 1, j + 1)) u |= 8;
if( !shroud.IsExplored( i - 1, j - 1 ) ) u |= 1; return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
if( !shroud.IsExplored( i + 1, j - 1 ) ) u |= 2;
if( !shroud.IsExplored( i + 1, j + 1 ) ) u |= 4;
if( !shroud.IsExplored( i - 1, j + 1 ) ) u |= 8;
return shadowBits[ SpecialShroudTiles[ u ^ uSides ][ v ] ];
} }
Sprite ChooseFog(int i, int j) Sprite ChooseFog(Shroud s, int i, int j)
{ {
if (!shroud.IsVisible(i,j)) return shadowBits[0xf]; if (!s.IsVisible(i, j)) return shadowBits[0xf];
if (!shroud.IsExplored(i, j)) return shadowBits[0xf]; if (!s.IsExplored(i, j)) return shadowBits[0xf];
// bits are for unexploredness: up, right, down, left // bits are for unexploredness: up, right, down, left
var v = 0; var v = 0;
// bits are for unexploredness: TL, TR, BR, BL // bits are for unexploredness: TL, TR, BR, BL
var u = 0; var u = 0;
if (!shroud.IsVisible(i, j - 1)) { v |= 1; u |= 3; } if (!s.IsVisible(i, j - 1)) { v |= 1; u |= 3; }
if (!shroud.IsVisible(i + 1, j)) { v |= 2; u |= 6; } if (!s.IsVisible(i + 1, j)) { v |= 2; u |= 6; }
if (!shroud.IsVisible(i, j + 1)) { v |= 4; u |= 12; } if (!s.IsVisible(i, j + 1)) { v |= 4; u |= 12; }
if (!shroud.IsVisible(i - 1, j)) { v |= 8; u |= 9; } if (!s.IsVisible(i - 1, j)) { v |= 8; u |= 9; }
var uSides = u; var uSides = u;
if (!shroud.IsVisible(i - 1, j - 1)) u |= 1; if (!s.IsVisible(i - 1, j - 1)) u |= 1;
if (!shroud.IsVisible(i + 1, j - 1)) u |= 2; if (!s.IsVisible(i + 1, j - 1)) u |= 2;
if (!shroud.IsVisible(i + 1, j + 1)) u |= 4; if (!s.IsVisible(i + 1, j + 1)) u |= 4;
if (!shroud.IsVisible(i - 1, j + 1)) u |= 8; if (!s.IsVisible(i - 1, j + 1)) u |= 8;
return shadowBits[SpecialShroudTiles[u ^ uSides][v]]; return shadowBits[SpecialShroudTiles[u ^ uSides][v]];
} }
bool initializePalettes = true; bool initializePalettes = true;
PaletteReference fogPalette, shroudPalette; PaletteReference fogPalette, shroudPalette;
internal void Draw(WorldRenderer wr) internal void Draw(WorldRenderer wr, Player renderPlayer)
{ {
if (initializePalettes) if (initializePalettes)
{ {
@@ -116,18 +107,42 @@ namespace OpenRA.Graphics
initializePalettes = false; initializePalettes = false;
} }
if (shroud != null && shroud.dirty) if (renderPlayer == null)
{ {
shroud.dirty = false; // Players with no shroud see the whole map so we only need to set the edges
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++) var b = map.Bounds;
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++) for (int i = b.Left; i < b.Right; i++)
sprites[i, j] = ChooseShroud(i, j); for (int j = b.Top; j < b.Bottom; j++)
{
var v = 0;
var u = 0;
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++) if (j == b.Top) { v |= 1; u |= 3; }
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++) if (i == b.Right - 1) { v |= 2; u |= 6; }
fogSprites[i, j] = ChooseFog(i, j); if (j == b.Bottom - 1) { v |= 4; u |= 12; }
if (i == b.Left) { v |= 8; u |= 9; }
var uSides = u;
if (i == b.Left && j == b.Top) u |= 1;
if (i == b.Right - 1 && j == b.Top) u |= 2;
if (i == b.Right - 1 && j == b.Bottom - 1) u |= 4;
if (i == b.Left && j == b.Bottom - 1) u |= 8;
sprites[i, j] = fogSprites[i, j] = shadowBits[SpecialShroudTiles[u ^ uSides][v]];
} }
}
else
{
renderPlayer.Shroud.dirty = false;
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
sprites[i, j] = ChooseShroud(renderPlayer.Shroud, i, j);
for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
fogSprites[i, j] = ChooseFog(renderPlayer.Shroud, i, j);
}
var clipRect = Game.viewport.WorldBounds(wr.world); var clipRect = Game.viewport.WorldBounds(wr.world);
DrawShroud(wr, clipRect, sprites, shroudPalette); DrawShroud(wr, clipRect, sprites, shroudPalette);
if (wr.world.WorldActor.HasTrait<Fog>()) if (wr.world.WorldActor.HasTrait<Fog>())

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@@ -72,9 +72,9 @@ namespace OpenRA.Graphics
if (firstRow < 0) firstRow = 0; if (firstRow < 0) firstRow = 0;
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height; if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
if (world.RenderedPlayer != null && !world.RenderedShroud.Disabled && world.RenderedShroud.Bounds.HasValue) if (world.VisibleBounds.HasValue)
{ {
var r = world.RenderedShroud.Bounds.Value; var r = world.VisibleBounds.Value;
if (firstRow < r.Top - map.Bounds.Top) if (firstRow < r.Top - map.Bounds.Top)
firstRow = r.Top - map.Bounds.Top; firstRow = r.Top - map.Bounds.Top;

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@@ -196,7 +196,7 @@ namespace OpenRA.Graphics
cachedScroll = scrollPosition; cachedScroll = scrollPosition;
} }
var b = world.RenderedShroud.Bounds; var b = world.VisibleBounds;
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect; return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
} }
} }

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@@ -127,7 +127,7 @@ namespace OpenRA.Graphics
if (world.OrderGenerator != null) if (world.OrderGenerator != null)
world.OrderGenerator.RenderAfterWorld(this, world); world.OrderGenerator.RenderAfterWorld(this, world);
shroudRenderer.Draw( this ); shroudRenderer.Draw(this, world.RenderPlayer);
Game.Renderer.DisableScissor(); Game.Renderer.DisableScissor();
foreach (var g in world.Selection.Actors.Where(a => !a.Destroyed) foreach (var g in world.Selection.Actors.Where(a => !a.Destroyed)

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@@ -92,5 +92,10 @@ namespace OpenRA
} }
public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>(); public Dictionary<Player, Stance> Stances = new Dictionary<Player, Stance>();
public bool IsAlliedWith(Player p)
{
// Observers are considered as allies
return p == null || Stances[p] == Stance.Ally;
}
} }
} }

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@@ -54,7 +54,8 @@ namespace OpenRA.Traits
void DrawPips(WorldRenderer wr, Actor self, float2 basePosition) void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
{ {
if (self.Owner != self.World.RenderedPlayer) return; if (self.Owner != self.World.RenderPlayer)
return;
var pipSources = self.TraitsImplementing<IPips>(); var pipSources = self.TraitsImplementing<IPips>();
if (pipSources.Count() == 0) if (pipSources.Count() == 0)
@@ -95,7 +96,8 @@ namespace OpenRA.Traits
void DrawTags(WorldRenderer wr, Actor self, float2 basePosition) void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
{ {
if (self.Owner != self.World.RenderedPlayer) return; if (self.Owner != self.World.RenderPlayer)
return;
// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows // If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file

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@@ -86,7 +86,7 @@ namespace OpenRA.Traits
Color RadarSignatureColor(Actor self); Color RadarSignatureColor(Actor self);
} }
public interface IVisibilityModifier { bool IsVisible(Shroud s, Actor self); } public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); } public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
public interface IHasLocation { PPos PxPosition { get; } } public interface IHasLocation { PPos PxPosition { get; } }

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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
for (int x = clip.Left; x < clip.Right; x++) for (int x = clip.Left; x < clip.Right; x++)
for (int y = clip.Top; y < clip.Bottom; y++) for (int y = clip.Top; y < clip.Bottom; y++)
{ {
if (!world.RenderedShroud.IsExplored(new CPos(x, y))) if (world.ShroudObscures(new CPos(x, y)))
continue; continue;
var c = content[x, y]; var c = content[x, y];

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@@ -23,7 +23,6 @@ namespace OpenRA.Traits
public class Shroud : ISync public class Shroud : ISync
{ {
Map map; Map map;
World world;
[Sync] public Player Owner; [Sync] public Player Owner;
public int[,] visibleCells; public int[,] visibleCells;
@@ -38,11 +37,6 @@ namespace OpenRA.Traits
set { disabled = value; Dirty(); } set { disabled = value; Dirty(); }
} }
public bool Observing
{
get { return world.IsShellmap || (world.LocalPlayer == null && Owner == null);; }
}
public Rectangle? Bounds public Rectangle? Bounds
{ {
get { return Disabled ? null : exploredBounds; } get { return Disabled ? null : exploredBounds; }
@@ -52,7 +46,6 @@ namespace OpenRA.Traits
public Shroud(World world) public Shroud(World world)
{ {
this.world = world;
map = world.Map; map = world.Map;
visibleCells = new int[map.MapSize.X, map.MapSize.Y]; visibleCells = new int[map.MapSize.X, map.MapSize.Y];
exploredCells = new bool[map.MapSize.X, map.MapSize.Y]; exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
@@ -274,16 +267,24 @@ namespace OpenRA.Traits
if (!map.IsInMap(x, y)) if (!map.IsInMap(x, y))
return false; return false;
if (Disabled || Observing) if (Disabled)
return true; return true;
return foggedCells[x,y]; return foggedCells[x,y];
} }
public bool IsExplored(Actor a)
{
if (Owner == null)
return true;
return GetVisOrigins(a).Any(o => IsExplored(o));
}
public bool IsVisible(CPos xy) { return IsVisible(xy.X, xy.Y); } public bool IsVisible(CPos xy) { return IsVisible(xy.X, xy.Y); }
public bool IsVisible(int x, int y) public bool IsVisible(int x, int y)
{ {
if (Disabled || Observing) if (Disabled)
return true; return true;
// Visibility is allowed to extend beyond the map cordon so that // Visibility is allowed to extend beyond the map cordon so that
@@ -298,16 +299,14 @@ namespace OpenRA.Traits
public bool IsVisible(Actor a) public bool IsVisible(Actor a)
{ {
// I need to pass in the current shroud, otherwise we're just checking that true==true // I need to pass in the current shroud, otherwise we're just checking that true==true
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a))) if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, Owner)))
return false; return false;
if(Owner == null) return true; return Disabled || a.Owner.Stances[Owner] == Stance.Ally || IsExplored(a);
return Disabled || Observing || a.Owner.Stances[Owner] == Stance.Ally || GetVisOrigins(a).Any(o => IsExplored(o));
} }
public bool IsTargetable(Actor a) { public bool IsTargetable(Actor a) {
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a))) if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a, Owner)))
return false; return false;
return GetVisOrigins(a).Any(o => IsVisible(o)); return GetVisOrigins(a).Any(o => IsVisible(o));

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@@ -184,7 +184,7 @@ namespace OpenRA.Widgets
IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond) IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond)
{ {
return world.FindUnits(a, b) return world.FindUnits(a, b)
.Where(x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x)) .Where(x => x.HasTrait<Selectable>() && !world.FogObscures(x) && cond(x))
.GroupBy(x => x.GetSelectionPriority()) .GroupBy(x => x.GetSelectionPriority())
.OrderByDescending(g => g.Key) .OrderByDescending(g => g.Key)
.Select(g => g.AsEnumerable()) .Select(g => g.AsEnumerable())

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@@ -10,6 +10,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.FileFormats; using OpenRA.FileFormats;
@@ -40,11 +41,25 @@ namespace OpenRA
public void AddPlayer(Player p) { Players.Add(p); } public void AddPlayer(Player p) { Players.Add(p); }
public Player LocalPlayer { get; private set; } public Player LocalPlayer { get; private set; }
public readonly Shroud LocalShroud;
public bool Observer { get { return LocalPlayer == null; } } public bool Observer { get { return LocalPlayer == null; } }
public Player RenderedPlayer;
public Shroud RenderedShroud { get { return RenderedPlayer != null ? RenderedPlayer.Shroud : LocalShroud; } }
Player renderPlayer;
public Player RenderPlayer
{
get { return renderPlayer; }
set
{
renderPlayer = value;
if (renderPlayer != null)
renderPlayer.Shroud.Dirty();
}
}
public Rectangle? VisibleBounds { get { return renderPlayer != null ? renderPlayer.Shroud.Bounds : null; } }
public bool FogObscures(Actor a) { return renderPlayer != null && !renderPlayer.Shroud.IsVisible(a); }
public bool FogObscures(CPos p) { return renderPlayer != null && !renderPlayer.Shroud.IsVisible(p); }
public bool ShroudObscures(Actor a) { return renderPlayer != null && !renderPlayer.Shroud.IsExplored(a); }
public bool ShroudObscures(CPos p) { return renderPlayer != null && !renderPlayer.Shroud.IsExplored(p); }
public void SetLocalPlayer(string pr) public void SetLocalPlayer(string pr)
{ {
@@ -52,7 +67,7 @@ namespace OpenRA
return; return;
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr); LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
RenderedPlayer = LocalPlayer; RenderPlayer = LocalPlayer;
} }
public readonly Actor WorldActor; public readonly Actor WorldActor;
@@ -104,7 +119,6 @@ namespace OpenRA
SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed); SharedRandom = new XRandom(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
WorldActor = CreateActor( "World", new TypeDictionary() ); WorldActor = CreateActor( "World", new TypeDictionary() );
LocalShroud = WorldActor.Trait<Shroud>();
ActorMap = new ActorMap(this); ActorMap = new ActorMap(this);
// Add players // Add players

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@@ -24,7 +24,7 @@ namespace OpenRA
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation) public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
{ {
var loc = Game.viewport.ViewToWorldPx(mouseLocation); var loc = Game.viewport.ViewToWorldPx(mouseLocation);
return FindUnits(world, loc, loc).Where(a => world.RenderedShroud.IsVisible(a)); return FindUnits(world, loc, loc).Where(a => !world.FogObscures(a));
} }
public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b) public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b)

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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Buildings
public void RenderBeforeWorld(WorldRenderer wr, Actor self) public void RenderBeforeWorld(WorldRenderer wr, Actor self)
{ {
// Visible to player and allies // Visible to player and allies
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally) if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return; return;
wr.DrawRangeCircleWithContrast( wr.DrawRangeCircleWithContrast(
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Buildings
public float GetValue() public float GetValue()
{ {
// Visible to player and allies // Visible to player and allies
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally) if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0f; return 0f;
// Ready or delay disabled // Ready or delay disabled

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
{ {
if (!cliprect.Contains(kv.Key.X, kv.Key.Y)) if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue; continue;
if (!world.RenderedShroud.IsExplored(kv.Key)) if (world.ShroudObscures(kv.Key))
continue; continue;
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain"); bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");

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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA
if (remainingTime > 0) if (remainingTime > 0)
return r; return r;
if (Cloaked && IsVisible(self.World.RenderedShroud, self)) if (Cloaked && IsVisible(self, self.World.RenderPlayer))
if (string.IsNullOrEmpty(info.Palette)) if (string.IsNullOrEmpty(info.Palette))
return r; return r;
else else
@@ -97,17 +97,12 @@ namespace OpenRA.Mods.RA
} }
} }
public bool IsVisible(Shroud s, Actor self) public bool IsVisible(Actor self, Player byPlayer)
{ {
if (!Cloaked) if (!Cloaked || self.Owner.IsAlliedWith(byPlayer))
return true;
if (s.Observing)
return true;
if (s.Owner != null)
if (self.Owner == s.Owner || self.Owner.Stances[s.Owner] == Stance.Ally)
return true; return true;
// TODO: Change this to be per-player? A cloak detector revealing to everyone is dumb
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
a.Actor.Owner.Stances[self.Owner] != Stance.Ally && a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range); (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);

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@@ -160,7 +160,8 @@ namespace OpenRA.Mods.RA.Effects
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at); var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude); var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
if (Args.firedBy.World.RenderedShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos())) var cell = ((PPos)pos.ToInt2()).ToCPos();
if (!Args.firedBy.World.FogObscures(cell))
{ {
if (Info.High || Info.Angle > 0) if (Info.High || Info.Angle > 0)
{ {

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@@ -93,8 +93,8 @@ namespace OpenRA.Mods.RA
var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]); var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]); var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
if (self.World.RenderedShroud.IsVisible(new CPos(conPos)) || if (!self.World.FogObscures(new CPos(conPos)) &&
self.World.RenderedShroud.IsVisible(new CPos(nextPos))) !self.World.FogObscures(new CPos(nextPos)))
{ {
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd); Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd);

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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
} }
var hasGps = (watcher != null && (watcher.Granted || watcher.GrantedAllies)); var hasGps = (watcher != null && (watcher.Granted || watcher.GrantedAllies));
var hasDot = (huf != null && !huf.IsVisible(self.World.RenderedShroud, self)); // WRONG (why?) var hasDot = (huf != null && !huf.IsVisible(self, self.World.RenderPlayer));
var dotHidden = (cloak != null && cloak.Cloaked) || (spy != null && spy.Disguised); var dotHidden = (cloak != null && cloak.Cloaked) || (spy != null && spy.Disguised);
show = hasGps && hasDot && !dotHidden; show = hasGps && hasDot && !dotHidden;

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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<Renderable> Render(WorldRenderer wr)
{ {
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos())) if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude), yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y); wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);

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@@ -47,10 +47,11 @@ namespace OpenRA.Mods.RA
} }
// Explore allied shroud // Explore allied shroud
foreach (var p in Start) var explore = world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange;
if ((world.LocalPlayer != null ) &&(p.Key == world.LocalPlayer || p.Key.Stances[world.LocalPlayer] == Stance.Ally)) foreach (var p in Start.Keys)
world.WorldActor.Trait<Shroud>().Explore(world, p.Value, foreach (var q in world.Players)
world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange); if (p.IsAlliedWith(q))
q.Shroud.Explore(world, Start[p], explore);
// Set viewport // Set viewport
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer)) if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))

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@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
class FrozenUnderFog : IRenderModifier, IVisibilityModifier class FrozenUnderFog : IRenderModifier, IVisibilityModifier
{ {
public bool IsVisible(Shroud s, Actor self) public bool IsVisible(Actor self, Player byPlayer)
{ {
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o)); return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
} }
Renderable[] cache = { }; Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{ {
if (IsVisible(self.World.RenderedShroud, self)) if (IsVisible(self, self.World.RenderPlayer))
cache = r.ToArray(); cache = r.ToArray();
return cache; return cache;
} }

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@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
class HiddenUnderFog : IRenderModifier, IVisibilityModifier class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{ {
public bool IsVisible(Shroud s, Actor self) public bool IsVisible(Actor self, Player byPlayer)
{ {
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o)); return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
} }
static Renderable[] Nothing = { }; static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{ {
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing; return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
} }
} }
} }

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public float GetValue() public float GetValue()
{ {
// only people we like should see our production status. // only people we like should see our production status.
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally) if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0; return 0;
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null); var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
{ {
var position = self.CenterPosition; var position = self.CenterPosition;
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy && if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
self.World.RenderedShroud.IsVisible(new CPos(position))) !self.World.FogObscures(new CPos(position)))
{ {
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation)); var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset)); var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset));

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@@ -40,16 +40,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{ {
var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName, var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
p => new CameraOption("{0}'s view".F(p.PlayerName), p => new CameraOption("{0}'s view".F(p.PlayerName),
() => world.RenderedPlayer == p, () => world.RenderPlayer == p,
() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); } () => world.RenderPlayer = p
)); ));
views.Add("", new CameraOption("World view", views.Add("", new CameraOption("World view",
() => world.RenderedPlayer == null, () => world.RenderPlayer == null,
() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); } () => world.RenderPlayer = null
)); ));
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR"); var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
shroudSelector.GetText = () => views[world.RenderedPlayer == null ? "" : world.RenderedPlayer.PlayerName].Label; shroudSelector.GetText = () => views[world.RenderPlayer == null ? "" : world.RenderPlayer.PlayerName].Label;
shroudSelector.OnMouseDown = _ => shroudSelector.OnMouseDown = _ =>
{ {
Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) => Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Widgets
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos); var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.IsInMap(cell)) return; if (!world.Map.IsInMap(cell)) return;
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell)) if (world.LocalPlayer != null && world.ShroudObscures(cell))
{ {
var utext = "Unexplored Terrain"; var utext = "Unexplored Terrain";
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24); var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);

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@@ -78,12 +78,12 @@ namespace OpenRA.Mods.RA
public void Render( WorldRenderer wr ) public void Render( WorldRenderer wr )
{ {
var cliprect = Game.viewport.WorldBounds(world); var cliprect = Game.viewport.WorldBounds(world);
var localPlayer = world.LocalPlayer;
foreach (var kv in tiles) foreach (var kv in tiles)
{ {
if (!cliprect.Contains(kv.Key.X,kv.Key.Y)) if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
continue; continue;
if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
if (world.ShroudObscures(kv.Key))
continue; continue;
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain"); smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");

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@@ -204,7 +204,6 @@ World:
SpawnMPUnits: SpawnMPUnits:
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4
Shroud:
PathFinder: PathFinder:
ValidateOrder: ValidateOrder:
DebugPauseState: DebugPauseState:

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@@ -306,7 +306,6 @@ World:
MPStartLocations: MPStartLocations:
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4
Shroud:
Fog: Fog:
CrateSpawner: CrateSpawner:
Minimum: 1 Minimum: 1

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@@ -388,7 +388,6 @@ World:
Faction: ordos Faction: ordos
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4
Shroud:
Fog: Fog:
PathFinder: PathFinder:
ValidateOrder: ValidateOrder:

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@@ -236,7 +236,6 @@ World:
SpawnMPUnits: SpawnMPUnits:
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4
Shroud:
PathFinder: PathFinder:
ValidateOrder: ValidateOrder:
DebugPauseState: DebugPauseState:

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@@ -621,7 +621,6 @@ World:
SpawnMPUnits: SpawnMPUnits:
SpatialBins: SpatialBins:
BinSize: 4 BinSize: 4
Shroud:
Fog: Fog:
PathFinder: PathFinder:
ValidateOrder: ValidateOrder: