Kill RenderSimple.OverrideTileset/OverrideImage.
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Orders
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Building = name;
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Preview = Rules.Info[Building].Traits.Get<RenderBuildingInfo>()
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.RenderPreview(Rules.Info[Building], producer.World.Map.Tileset, producer.Owner);
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.RenderPreview(Rules.Info[Building], producer.Owner);
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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@@ -25,9 +25,9 @@ namespace OpenRA.Mods.RA.Render
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
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{
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return base.RenderPreview(building, Tileset, owner)
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return base.RenderPreview(building, owner)
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.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
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}
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}
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@@ -20,18 +20,18 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
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/* get around unverifiability */
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, string tileset, Player owner)
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IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, Player owner)
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{
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return base.RenderPreview(building, tileset, owner);
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return base.RenderPreview(building, owner);
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}
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, string Tileset, Player owner)
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public override IEnumerable<Renderable> RenderPreview(ActorInfo building, Player owner)
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{
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var p = BaseBuildingPreview(building, Tileset, owner);
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var p = BaseBuildingPreview(building, owner);
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foreach (var r in p)
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yield return r;
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var anim = new Animation(RenderSimple.GetImage(building, Tileset), () => 0);
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), p.First().Palette, 0, Scale);
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