git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2007-10-04 18:40:42 +00:00
parent 9354daed64
commit da04155fdd
40 changed files with 21 additions and 1791 deletions

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Windows.Forms;
namespace OpenRa.Game

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{

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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
using IjwFramework.Delegates;
@@ -37,7 +37,7 @@ namespace OpenRa.Game
terrain = new TerrainRenderer(renderer, map, viewport);
world = new World(renderer, this);
treeCache = new TreeCache(renderer.Device, map);
treeCache = new TreeCache(map);
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeCache, map, this));

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using Ijw.DirectX;
using System.Drawing;
using System.IO;
using OpenRa.FileFormats;

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.IO;
using OpenRa.TechTree;

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@@ -29,9 +29,9 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="BluntDx, Version=1.0.2752.7426, Culture=neutral, processorArchitecture=x86">
<Reference Include="Ijw.DirectX, Version=0.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\release\BluntDx.dll</HintPath>
<HintPath>..\..\Ijw.DirectX\Release\Ijw.DirectX.dll</HintPath>
</Reference>
<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
namespace OpenRa.Game

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using BluntDirectX.Direct3D;
using Ijw.DirectX;
using System.IO;
using OpenRa.FileFormats;
using IjwFramework.Delegates;

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using Ijw.DirectX;
using System.Xml;
namespace OpenRa.Game

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@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using System.Drawing;
using System.IO;
using Ijw.DirectX;
namespace OpenRa.Game
{

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
namespace OpenRa.Game

View File

@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
using BluntDirectX.Direct3D;
using Ijw.DirectX;
using OpenRa.FileFormats;
using System.Drawing;
using System.IO;

View File

@@ -1,9 +1,9 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using Ijw.DirectX;
namespace OpenRa.Game
{

View File

@@ -2,10 +2,11 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Ijw.DirectX;
namespace OpenRa.Game
{

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using BluntDirectX.Direct3D;
using System.Drawing;
namespace OpenRa.Game
@@ -11,7 +10,7 @@ namespace OpenRa.Game
{
Dictionary<string, Sprite> trees = new Dictionary<string, Sprite>();
public TreeCache(GraphicsDevice device, Map map)
public TreeCache(Map map)
{
foreach (TreeReference r in map.Trees)
{

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@@ -3,7 +3,8 @@ using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
using Ijw.DirectX;
namespace OpenRa.Game
{

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
using System.IO;
namespace OpenRa.Game

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@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using BluntDirectX.Direct3D;
using System.Drawing;
using Ijw.DirectX;
namespace OpenRa.Game
{

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@@ -1,10 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.Windows.Forms;
using Ijw.DirectX;
namespace OpenRa.Game
{