Commit Graph

304 Commits

Author SHA1 Message Date
RoosterDragon
b97d1a4c6c Fix IDE0090 2023-11-15 19:13:17 +02:00
RoosterDragon
31c37662cf Play game started audio notifications just as the game starts.
Previously the StartGameNotification and MusicPlaylist traits used the IWorldLoaded interface to play an audio notification and begin music when the game started. However this interface is used by many traits to perform initial loading whilst the load screen was visible, and this loading can take time. Since the traits could run in any order, then audio notification might fire before another trait with a long loading time. This is not ideal as we want the time between the audio notification occurring and the player being able to interact to be as short and reliable as possible.

Now, we introduce a new IPostWorldLoaded which runs after all other loading activity, and we switch StartGameNotification and MusicPlaylist to use it. This allows timing sensitive traits that want to run right at the end of loading to fire reliably and with minimal delay. The player perception of hearing the notification and being able to interact is now much snappier.
2023-11-12 20:18:41 +02:00
Gustas
686040a316 Turn ModelRenderer and VoxelCache into traits 2023-09-23 19:12:51 +02:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
RoosterDragon
d83e579dfe Fix CA1305 2023-08-07 21:38:09 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
Paul Chote
f0cf728825 Dispose SequenceSet when we're done with it.
Utility rules that do something on a map and exit
are left without explicit disposing, as they will
be cleaned up immediately anyway.
2023-03-10 20:11:33 +02:00
RoosterDragon
5b70d344cc Fix IDE0038 2023-02-28 21:21:40 +02:00
RoosterDragon
71ce515d6d Fix IDE0004 2023-02-28 21:21:40 +02:00
RoosterDragon
8b4500146f Fix IDE0001 2023-02-24 22:00:25 +02:00
Gustas
78677fd8ab Fix replays continuing after desync 2023-02-18 15:53:17 +01:00
Gustas
20a16ad5f8 Move force pausing to EndGame method 2023-02-18 15:53:17 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
Paul Chote
6eb8a4568b Allow mods to replace UnitOrderGenerator with their own default. 2022-06-12 11:57:38 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
tomas
8e19463450 Fix desync handling 2022-04-12 21:56:46 +02:00
Vapre
83357af14c WorldRenderer, replace foreach ActorsWithTraits with ApplyToActorsWithTrait. #18798. 2022-03-13 10:45:01 +01:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
penev92
bf332b6619 Fixed fields missing the readonly modifier 2022-01-22 18:47:06 +00:00
penev92
0d24ccc47a Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Paul Chote
54c08748e0 Overhaul player disconnect notifications. 2021-09-12 22:53:50 +02:00
Paul Chote
e0e219793f Fix shellmap OrderManager use after dispose. 2021-09-02 23:23:23 +02:00
Paul Chote
8f412f869d Move order latency control to the server. 2021-09-02 23:23:23 +02:00
Paul Chote
6421c17515 Rework IConnection implementations:
* EchoConnection is now a trivial buffer that stores
  and repeats orders directly without serialization.

* NetworkConnection no longer subclasses EchoConnection,
  and now also caches local orders without serialization.

* Replay recording was moved to NetworkConnection
  (it is never used on EchoConnection).
2021-09-02 23:23:23 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
Paul Chote
16d0f8a5a6 Add a setting to pause the shellmap. 2021-01-10 00:23:30 +01:00
abcdefg30
bf14a4ce80 Remove an unused variable from LoadComplete 2020-11-15 09:38:02 +01:00
abcdefg30
ea3c7a3c34 Remove the Stances dictionary 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
Trevor Nichols
d66e0bb22e Right click lobby spawns to disable or remove players. 2020-11-07 19:33:28 +01:00
Paul Chote
6b6b1e56e6 Resolve random players and spawn points in server replays. 2020-10-31 14:31:44 +01:00
Vapre
38f1f1e5c2 Replace TraitContainer.AllEnumerator with ApplyToAll.
As proposed in the past in #13577.

Replace TraitContainer.All() that uses the custom AllEnumerator with
TraitContainer.ApplyToAllX() that takes an action as argument.

The AllEnumerator.Current function show up in profiling reports since it is
used each tick multiple times for multiple traits. The function is 'heavy'
because it creates TraitPair<T>'s temporary objects for each actor
trait combination.

In the past about 20k ITick trait pairs were present during an average
multi player game.

Using an Apply function that takes an action avoid the need to create
these temporary objects.

To be able to still use 'DoTimed' somewhat efficiently the measurement
was moved to inside the trait container method.

Results in a 25% performance improvement in accessing all traits of
a certain type.

Apply function could be used for other TraitContainer functions as well
for further improvements.

Test result for calling on a dummy trait on 20k actors a 1000 times:
  1315 ms traitcontainer.AllEnumerator (current)
   989 ms traitcontainer.Apply (this commit)
2020-10-29 21:21:12 +00:00
Paul Chote
a375f0e58a Rewrite spawn point assignment logic. 2020-10-13 20:41:39 +02:00
reaperrr
904a5f60d1 Cache IOrderValidator traits on World 2020-10-10 13:59:40 +01:00
Clément Bœsch
815bbc6ee8 Save disconnect frame in the GameInformation
This information is useful to infer a winner in case the winstate is
unknown.
2020-10-10 01:17:39 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Paul Chote
c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. 2020-06-19 17:57:56 +02:00
abcdefg30
52a9fcef3c Rename "Created" to "Initialize" and let it handle adding to the world 2020-05-30 19:47:29 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00