N.N
18870cbb03
D2k Starport
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- OG fly path and Frigate behaviour
- BulkProductionQueue
- ProductionStarport trait
- OG palette widget behavior for Bulk queue
- Purchase button for each BulkProduction
- Delivery timer for each BulkProduction
2025-06-30 20:19:21 +03:00
Paul Chote
e52c15553f
Remove legacy sidebar code.
2015-02-20 16:46:55 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Paul Chote
2726108cff
Fix d2k spacing and ordering style nits.
2014-12-26 12:13:09 +13:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Oliver Brakmann
ef35ee2204
Load end-game dialog only after game ends, not already when it starts
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This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.
Fixes #6547 .
2014-09-25 21:02:39 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Oliver Brakmann
2f4c81b7c9
Fix end game window conflicting with ingame menu
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Fixes #6311
2014-08-24 17:00:18 +02:00
Paul Chote
54fa8e4d30
Merge pull request #6182 from obrakmann/fix6172
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Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
b85d5a9193
Fix observer widgets not showing up when a player loses
...
Fixes #6172 .
2014-08-05 12:52:04 +02:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
cdfc21af2c
remove redundant install and download logic
2013-10-06 10:52:55 +02:00
Matthias Mailänder
6e26173f0f
remove foreign dependencies from d2k mod entirely
2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a
port map actors to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b
load Dune 2000 aircraft directly from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498
replace the infantry sequences with transposed DATA.R8 frames
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8
moved the towers to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9
load Dune 2000 walls directly from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7
load the Dune 2000 mouse curser from the native MOUSE.R8 format
2013-08-17 23:31:21 +02:00
Matthias Mailänder
040e8eccd9
StyleCop clean D2k Mod DLL
2013-08-07 15:42:34 +02:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
801f293948
also extract GAMESFX from Dune 2000 setup.z
2013-06-09 17:31:14 +02:00
Matthias Mailänder
c9466f995b
extracting d2k setup.z works now, adapting the UI
2013-06-09 16:54:13 +02:00
Matthias Mailänder
f80180509c
added Jes suggestions on d2k R8 to SHP conversion
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- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
2013-04-15 13:11:42 +02:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
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d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Matthias Mailänder
1355a9f837
added extra d2k buildings for creeps/neutral
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new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
db8f22cdbf
d2k harvester unload a little less ugly, RALint fixes
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frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
5f2f25b758
added d2k superweapons, fixed c4/nuke cursor
2012-07-16 21:02:55 +02:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
5318380bfa
auto-restart the game after getting the game-files
2012-06-27 13:19:52 +12:00
Chris Forbes
162c386bdd
Merge remote-tracking branch 'matt/bleed'
2012-06-25 09:40:22 +12:00
Matthias Mailänder
79976a4bfe
transpose infantry/ornithocopter
2012-06-24 15:48:11 +02:00