Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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6a435752fd
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Remove *PxPosition from IOccupySpace/IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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19165d259d
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Add world coord overloads to IOccupySpace and IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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e7aa6ce998
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Change traits to use RenderSprites directly.
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2013-05-28 22:34:58 +12:00 |
|
Chris Forbes
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82eddfdf98
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#2354 fixed - multiple collection of crates
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2012-08-09 10:25:45 +12:00 |
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Chris Forbes
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9201b1cced
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fixed #2198 - crates are collected when landing on top of a unit
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2012-07-01 09:04:49 +12:00 |
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Chris Forbes
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b9365a149f
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remove old crates list
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2012-06-30 17:06:15 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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e9656795a2
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RenderCargo depends on IMove on the containing actor
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2012-05-22 19:24:53 +12:00 |
|
Chris Forbes
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c4916bd997
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#2038 fixed - add shadow to crates on the ground
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2012-04-24 19:17:41 +12:00 |
|
Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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6a99ff7931
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reinstate CrateAction.ExcludedActorTypes; custom maps use this.
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2011-07-16 19:09:28 +12:00 |
|
Paul Chote
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19ead53223
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Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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98ae8c7630
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Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
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2011-07-14 21:00:50 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
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de8180f217
|
moar
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2011-05-04 19:30:11 +12:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
|
Chris Forbes
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2d82f68a89
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remove a dumb traitinfo lookup every tick in Crate
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2011-04-29 17:20:16 +12:00 |
|
Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
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a1f1b5882e
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fix crates dropping on buildings etc
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2011-03-05 12:00:28 +13:00 |
|
Paul Chote
|
094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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4b3c6cc62a
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Add a SubCell field to UIM. Allow UIM to query for units by subcell.
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2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
|
Chris Forbes
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2048900c10
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fix some dumbness in Production/ITeleportable
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2011-01-02 14:41:48 +13:00 |
|
Bob
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12f9c0bce9
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fix uim-crate crash
|
2010-11-07 17:16:14 +13:00 |
|
Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
|
Chris Forbes
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9befe377d5
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fix invisible crates in cnc (where did that patch go?)
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2010-10-14 19:15:37 +13:00 |
|
Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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10de282daa
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add mechanism to exclude particular actor types from picking up any crate
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2010-10-06 18:13:29 +13:00 |
|
Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Chris Forbes
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f8d537c0c5
|
notes
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2010-09-05 16:18:10 +12:00 |
|
Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Paul Chote
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ddd56e6f9b
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Reveal-map crate
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2010-08-15 01:43:24 +12:00 |
|
Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
|
Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Paul Chote
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dd7008d7ee
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Make crates collectable; make cnc walls targetable.
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2010-07-31 01:50:14 +12:00 |
|
Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
|
Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
|
Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
|
Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
|
Paul Chote
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578f47d3b2
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Fix crates. Untested but should work.
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2010-07-21 12:21:56 +12:00 |
|
Chris Forbes
|
b3aaacf16b
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don't drop crates in stupid places
|
2010-07-20 18:05:20 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
5bec019d55
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add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Paul Chote
|
08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|