Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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11cebddaa9
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Convert Sound.Play* to WPos.
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2013-07-11 17:37:27 +12:00 |
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Paul Chote
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79cbb7f729
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Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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Paul Chote
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d6fcaafd78
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Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
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2013-02-25 21:10:16 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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af4093f380
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Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true.
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2011-06-21 14:20:08 +12:00 |
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Chris Forbes
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f84832a24a
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remove some duplication in parachute use
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2011-04-29 19:52:36 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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d1b632a4a0
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normalize the handling of flares in paradrop and airstrike cases
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2011-03-02 23:05:58 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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geckosoft
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ac613f7bea
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Fixed: #334 Flares should now be destroyed if the drop plane is destroyed
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2010-11-23 15:59:05 +13:00 |
|
Bob
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801aa1156f
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move aircraft code into Mods.RA/Air/
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2010-11-06 12:18:04 +13:00 |
|
Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Chris Forbes
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1cbc3dd60f
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paradrop now asks its *cargo* whether a cell is suitable, rather than itself.
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2010-07-20 17:55:10 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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cf265c8b58
|
Fix ra
|
2010-06-25 23:07:11 +12:00 |
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Paul Chote
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b7c8e55d14
|
Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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b8093b7f6c
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removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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d824373853
|
housekeeping in paradrop
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2010-05-29 11:59:55 +12:00 |
|
Chris Forbes
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b0d2bf2e51
|
moved air unit support to ra
|
2010-05-20 18:54:44 +12:00 |
|
Chris Forbes
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dd52aa1728
|
positional sound!
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2010-05-13 08:44:46 +12:00 |
|
Chris Forbes
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9a159108e8
|
use IsPathableCell instead of IsCellBuildable
|
2010-04-12 20:24:29 +12:00 |
|
Chris Forbes
|
cf5b0407cc
|
fix crates being dropped in stupid locations
|
2010-04-12 20:20:30 +12:00 |
|
Chris Forbes
|
e1852cadd3
|
added flare to paratroopers power
|
2010-04-12 20:06:27 +12:00 |
|
Chris Forbes
|
2f02b5c453
|
a pile of plane simplifications
|
2010-03-27 10:40:14 +13:00 |
|
Matthew Bowra-Dean
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6b95c09249
|
Snap Parachute to centre of cell.
|
2010-03-19 18:44:49 +13:00 |
|
Matthew Bowra-Dean
|
92442d5392
|
Crate dropping planes
|
2010-03-19 16:42:34 +13:00 |
|
Chris Forbes
|
171cae1833
|
flying off map simplification
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2010-03-07 22:52:03 +13:00 |
|
alzeih
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7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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