Paul Chote
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e9bd03b686
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Add crushable infantry support, enabled in C&C.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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7173d193cf
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Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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19ead53223
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Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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74d13286a8
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Add a force flag to nudging which skips the ownership and idle checks
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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98ae8c7630
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Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
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2011-07-14 21:00:50 +12:00 |
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Paul Chote
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64b88819a9
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Add plumbing to support ownership checks in MobileInfo.CanEnterCell.
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2011-07-14 21:00:50 +12:00 |
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Paul Chote
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562931196f
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Give observers a minimap
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2011-07-14 20:29:14 +12:00 |
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Paul Chote
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2049030ad4
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Show remaining build time, remove unnecessary calculations from production palette
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2011-07-14 20:29:13 +12:00 |
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Paul Chote
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06990e356f
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Simple world tooltip.
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2011-07-14 20:29:12 +12:00 |
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Chris Forbes
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608bdc8fcd
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pull some validation out of individual lobby/player commands
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2011-07-14 20:29:11 +12:00 |
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Chris Forbes
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2ab2ee17c1
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remove duplicated HarvestThisTile function from Harvest.cs
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2011-07-14 20:29:11 +12:00 |
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Chris Forbes
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98ebb7c87e
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add DrawRect helper to LineRenderer, use it in both Radar*Widgets
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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5af4476cd8
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split AnnounceOnKill into its own file
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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5633d84d21
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add lint pass to check whether types with ISync actually have any [Sync] members
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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b1ee735f3b
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put CheckAutotargetWiring in its own file
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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914b3e1bee
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use generic GetValue<> in MobileInfo custom loader
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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c6cdee6075
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more noise reduction in SVC
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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d0ac8b9766
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remove spam from SVC
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2011-07-14 20:29:08 +12:00 |
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Chris Forbes
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6565f7b32c
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removing some noise from SVC
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2011-07-14 20:29:08 +12:00 |
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Chris Forbes
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47e25bb5a1
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use common version of AreMutualAllies in PC
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2011-07-14 20:29:08 +12:00 |
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Chris Forbes
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85bb56fd8f
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use common version of AreMutualAllies in SPW
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2011-07-14 20:29:08 +12:00 |
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Chris Forbes
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f37cf32021
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use AreMutualAllies in SVC
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2011-07-14 20:29:08 +12:00 |
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Chris Forbes
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1076ebb884
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declare SVC -> CVC dep, rather than silently not working
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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002a8edb4c
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remove RatioRequired, CriticalRatioRequired from SVC, use info members
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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6f920e9011
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cleanup StrategicVictoryConditions.cs
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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a9c00bdfba
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fix vis,naming of StrategicVictoryConditions.self
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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e44b965785
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fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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5c3a6c81ae
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tidy HackyAI
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2011-07-14 20:29:07 +12:00 |
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Chris Forbes
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c1a6b3470a
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fix indent in HackyAI.DeployMcv
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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b6bdff6f85
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[2/2] fixed #998 -- clean up HackyAI.BuildRandom
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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56a38b9463
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[1/2] fixed #998 -- clean up HackyAI.BuildRandom
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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6f2d1c54d6
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fixed #983 -- don't crash in HackyAI if we can't find a target.
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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14de16eeba
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fix indent in HackyAI.Activate
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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b69ed51fb1
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remove spurious second BuildRandom(Vehicle) call
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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be1754d424
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bug #997 -- remove duplication from HackyAIInfo
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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7e162ad744
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remove done todos from hackyai
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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0cb1f98e7e
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fixed #994 - use FormatTimeSeconds in MusicPlayerLogic
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2011-07-14 20:29:06 +12:00 |
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Chris Forbes
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99b8c765c7
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fixed #996 -- Rules.InstalledMusic
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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1a2dc8ec1c
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fixed #995 - remove duplication in next/prev song in MusicPlayerLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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b71e8bfe85
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work on #993 -- removed OnMouseUp from DeveloperModeLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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897f578fc4
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work on #993 -- removed OnMouseUp from DiplomacyLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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b9834c5b88
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work on #993 -- removed OnMouseUp from MapChooserLogic.cs
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2011-07-14 20:29:05 +12:00 |
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Chris Forbes
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accf94d664
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work on #993 -- removed OnMouseUp from ReplayBrowserLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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3bdea009e3
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work on #993 -- removed OnMouseUp from CreateServerMenuLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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c4985a043b
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work on #993 -- removed OnMouseUp from IngameObserverChromeLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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50303107d8
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work on #993 -- removed OnMouseUp from SettingsMenuLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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f666dc08f5
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work on #993 -- removed OnMouseUp from LobbyLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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bd018484e1
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work on #993 -- removed OnMouseUp from IngameChromeLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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dfd73ce209
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work on #993 -- removed OnMouseUp from MainMenuButtonsLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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980dc265ef
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work on #993 -- removed OnMouseUp from ServerBrowserLogic.cs
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2011-07-14 20:29:04 +12:00 |
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