Chris Forbes
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c32e0186b9
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work on #993 -- removed OnMouseUp from ConnectionDialogsLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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8e780759bf
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work on #993 -- removed OnMouseUp from GameInitLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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14f29eb30e
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work on #993 -- removed OnMouseUp from MusicPLayerLogic.cs
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2011-07-14 20:29:04 +12:00 |
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Chris Forbes
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d5ee3655f3
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fixed #992: removed spurious double-semicolons
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2011-07-14 20:29:03 +12:00 |
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Chris Forbes
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cd63da85d8
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remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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1114293035
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Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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193999a040
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Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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e58e354c4b
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Move IsDisabled checking for OnMouseDown into ButtonWidget. Remove unnecessary bool plumbing.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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bbeaf2047b
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Remove OnMouseDown from Widget. Define it on just the widgets that want it.
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2011-07-14 20:29:02 +12:00 |
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Paul Chote
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8950ef7bcb
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Hook up sell/repair buttons
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2011-07-03 06:29:41 +12:00 |
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Paul Chote
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c76811c5e1
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Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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2011-07-03 01:48:14 +12:00 |
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Paul Chote
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7c63138e3f
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Mechanism for showing mission objectives in the ingame menu. Fixes #948.
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2011-07-01 02:34:30 +12:00 |
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Paul Chote
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aaa78649fc
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Make overflow tabs clickable. Fixes #550.
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2011-07-01 00:42:53 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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0236dd04ae
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Work around capturable tech bug.
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2011-06-30 20:17:49 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Chris Forbes
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587b2ef0d1
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convert Buildable trait construction to concise style
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2011-06-29 07:50:20 +12:00 |
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Chris Forbes
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11dc069104
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fix RALint prereqs checking
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2011-06-28 23:36:39 +12:00 |
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Chris Forbes
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0080762bbc
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fixed #359 -- diplomacy panel shows player colors
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2011-06-28 23:21:49 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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09bcc16cb1
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Fix capturable tech structures.
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2011-06-27 20:24:05 +12:00 |
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Paul Chote
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3ec5693f69
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Fix repair depot crash
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2011-06-26 16:12:18 +12:00 |
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Paul Chote
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98f4db750b
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Support for changing infantry barrel offsets when prone. Fixes #935.
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2011-06-26 02:29:25 +12:00 |
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Chris Forbes
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a3601b1214
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drop redundant virtuals from WithMuzzleFlash
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2011-06-25 18:12:05 +12:00 |
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Paul Chote
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a4e319b9d2
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Define a specific harvest cursor. Use attack for cnc harvest.
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2011-06-25 17:40:34 +12:00 |
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Paul Chote
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fd2d15c0fe
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Work around #937. May have negative perf impact.
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2011-06-25 16:43:51 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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81d1444b4a
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Fix turreted muzzleflashes.
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2011-06-25 13:54:30 +12:00 |
|
Lawrence Wang
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1fa4cf5c0a
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Bug 856- Removal of extra few lines of code
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2011-06-25 11:54:19 +12:00 |
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Lawrence Wang
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de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Chris Forbes
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6be55b61aa
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fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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Paul Chote
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44c86928ec
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Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
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2011-06-24 23:58:30 +12:00 |
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Paul Chote
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dc9b0adba9
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Kill unused map installation code.
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2011-06-24 17:26:33 +12:00 |
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Paul Chote
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35a5fc3356
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Work around for #902.
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2011-06-24 00:40:58 +12:00 |
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Paul Chote
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2d34169d79
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Fix harv/proc/selling interaction. Fix formatting issues in OreRefinery. (Fixes #901, #903)
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2011-06-24 00:40:58 +12:00 |
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Paul Chote
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122c7ec569
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Don't show bounty cashticks of $0.
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2011-06-24 00:40:58 +12:00 |
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Paul Chote
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ef8b6b2e71
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Remove FlyOffMap.Interruptable. Fixes #906.
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2011-06-24 00:40:58 +12:00 |
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Paul Chote
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ec3d467858
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HackyAI supports teams (Fixes #917).
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2011-06-23 17:41:38 +12:00 |
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Paul Chote
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65f1427bf2
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Fix some other bogus bits in Bridge
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2011-06-21 20:35:19 +12:00 |
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Paul Chote
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af4093f380
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Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true.
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2011-06-21 14:20:08 +12:00 |
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Paul Chote
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6feccab5db
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Add map-player check to SurrenderOnDisconnect
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2011-06-21 03:41:36 +12:00 |
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Paul Chote
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1cdfd44d43
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Fix #897.
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2011-06-21 03:40:39 +12:00 |
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Paul Chote
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ce65127e34
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Fix observer tooltips (Bug #769)
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2011-06-21 02:51:50 +12:00 |
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Paul Chote
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e33995d71b
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Don't display a tooltip for actors without the Tooltip trait
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2011-06-21 02:48:52 +12:00 |
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Paul Chote
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43aae99dd0
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Fix #888
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2011-06-20 22:50:32 +12:00 |
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Paul Chote
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347a80f0a7
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Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768
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2011-06-20 22:50:32 +12:00 |
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Paul Chote
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bafa411329
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Expose LockTeam/LockSpawn to mappers
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2011-06-20 22:50:31 +12:00 |
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Paul Chote
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e00bfd487d
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Hook up the spawn selector.
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2011-06-20 22:50:31 +12:00 |
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Paul Chote
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e7543f28df
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Fix naming of Player.PlayerReference.
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2011-06-20 22:50:29 +12:00 |
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