Paul Chote
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8950ef7bcb
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Hook up sell/repair buttons
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2011-07-03 06:29:41 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Chris Forbes
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4eaa7d5cf2
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split out Sellable into its own trait; yaml requires update
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2011-03-17 19:14:17 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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3369373879
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initial setup for decorating the PlaceBuilding OG
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2011-02-11 07:11:28 +13:00 |
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Chris Forbes
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0f84ac5215
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RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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2011-01-26 21:06:05 +13:00 |
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Chris Forbes
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59fdbe8725
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CanTargetUnit -> CanTargetUnit
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2010-12-27 18:43:32 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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840ade5b78
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Remove LineBuild preview (no preview is better than broken preview).
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2010-11-27 13:18:06 +13:00 |
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Chris Forbes
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d77563bdb0
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reduce coverage of UiOverlay sprites so you can see the building you're placing
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2010-11-24 20:10:14 +13:00 |
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Paul Chote
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6ac92c45f1
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Cache the sprites. Draw linebuild cells too.
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2010-11-24 15:31:29 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Chris Forbes
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a363bf841c
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remove some dead code
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2010-11-23 15:25:10 +13:00 |
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Chris Forbes
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da5830845b
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remove another ctor
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2010-11-23 15:24:45 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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geckosoft
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622f9bfe71
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Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
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2010-11-13 17:46:36 +13:00 |
|
Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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geckosoft
|
9489196911
|
Added a new trait : Scale
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2010-11-05 19:48:29 +13:00 |
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Paul Chote
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9c944924de
|
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Chris Forbes
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f39b4f0750
|
fix putting units back into badr/c17 and cursors
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2010-10-14 18:09:59 +13:00 |
|
Bob
|
ab1e930ba3
|
pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Paul Chote
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7426d47cd5
|
Fix some compile warnings
|
2010-10-07 22:46:44 +13:00 |
|
Bob
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3209da4a4a
|
fixed PlaceBuilding and Chronosphere ordergenerators
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2010-10-07 22:07:13 +13:00 |
|
Bob
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39e62354a8
|
implement order targeter for passenger
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2010-10-07 22:07:12 +13:00 |
|
Bob
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87a0b52ce5
|
more order targeters
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2010-10-07 22:07:12 +13:00 |
|
Bob
|
4bc9e01516
|
use new orders system in various traits
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2010-10-07 22:07:12 +13:00 |
|
Bob
|
0cd140849b
|
fix some support powers
|
2010-10-07 22:07:12 +13:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Bob
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3f68330c70
|
pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
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Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
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Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
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Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
|
2010-07-26 20:14:35 +12:00 |
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Chris Forbes
|
69d30ac71b
|
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
|
2010-07-26 18:19:39 +12:00 |
|
alzeih
|
130b4d29b4
|
Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
|
2010-07-26 02:25:52 +12:00 |
|
Paul Chote
|
5776d351b4
|
Fix Monodevelop build; remove Aftermath project.
|
2010-07-25 14:55:44 +12:00 |
|
alzeih
|
795da1b088
|
unhacking IChromeButton.
|
2010-07-21 16:00:26 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Chris Forbes
|
3e0f850309
|
fix repair canceling itself
|
2010-07-14 01:10:10 +12:00 |
|
Bob
|
7a738ed6af
|
move CYard trait and UndeployMCV activity into mod
|
2010-07-08 15:34:21 +12:00 |
|
Chris Forbes
|
630aee7b98
|
fix namespaces on stuff bob moved
|
2010-05-20 19:44:38 +12:00 |
|
Bob
|
e9799ffdfa
|
move CanPowerDown, PowerDownButton, and 3 IOGs
|
2010-05-20 19:33:10 +12:00 |
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