Commit Graph

30 Commits

Author SHA1 Message Date
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Chris Forbes
d8ff3b8d3a fix 704 -- parachute offsets are configurable, and sensible now for infantry 2011-05-22 21:33:46 +12:00
Chris Forbes
0bc427c683 make helicopters actually inherit the plane stuff as intended. oops. 2011-05-03 08:21:56 +12:00
Chris Forbes
dd4c5508fa gpsdot has sprites 2011-05-02 19:51:15 +12:00
Mike Bundy
bcbac667db Changes how GPS is watched. Changes GPS ability. 2011-05-02 19:31:40 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes 2011-04-09 11:01:17 +12:00
Curtis S
88d63d07e6 Adds TRUK to both sides - donates cash to others 2011-04-06 09:16:42 +12:00
Curtis S
f6b8e36f36 v2rl arty bridge behaviour fix 2011-04-04 11:22:00 +12:00
Chris Forbes
7e25947689 yaml changes for sellable 2011-03-17 19:14:20 +13:00
Chris Forbes
604c8c590b fix vehicle speed on ore being insane 2011-03-02 22:51:05 +13:00
Paul Chote
0bd733d7a0 Fix bogus rebase 2011-02-07 20:10:52 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Paul Chote
504fe9e427 Fix infantry group damage 2011-02-04 18:39:04 +13:00
Paul Chote
73a08624ef Hacky fix for group movement 2011-02-04 18:39:03 +13:00
Paul Chote
58f1589f95 Add debug traits to Aircraft so we can see what is desyncing. 2011-01-25 18:19:36 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Chris Forbes
94715a1561 add AutoTargetIgnore to ^Wall in ra and cnc 2010-12-05 11:41:14 +13:00
Paul Chote
748a055a24 Disable FrozenUnderFog for this release. 2010-11-28 10:29:05 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc attack if in range of any cell of a building 2010-11-05 19:50:15 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
9c0e3ac4c9 allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells 2010-10-11 18:54:13 +13:00
pdovy
761f62292f missing files from previous commit 2010-10-07 22:46:44 +13:00
Bob
2f6315b816 make the pathfinder use integers 2010-09-22 08:04:52 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00