Chris Forbes
|
c1aebff8a8
|
refresh GPS on stance change
|
2011-02-13 16:26:06 +13:00 |
|
Chris Forbes
|
6281fa481f
|
add hook for stance change notifications
|
2011-02-13 16:22:34 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
73020a9419
|
Make binary info loading lazy
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
b134ba41f4
|
Convert Waypoints to actors
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
48482cf09a
|
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
afcb724793
|
Fix subcell crushing properly.
|
2011-02-05 08:47:53 +13:00 |
|
Paul Chote
|
639a7e316b
|
Fix crates
|
2011-02-04 21:49:18 +13:00 |
|
Paul Chote
|
c79ac2f504
|
Fix dead actor crash
|
2011-02-04 20:05:42 +13:00 |
|
Paul Chote
|
45e89491d7
|
Work around a crash.
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
9c63292a83
|
Allow units to move between subcells. Visually not quite right.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
4aaafd18f1
|
fix compile failure
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
7c2a7db794
|
Fold SharesCell into Mobile
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
2daeb45bfe
|
Fix a subtle bug with flying units in spatialbins. Fixes #489.
|
2011-02-01 22:06:09 +13:00 |
|
Chris Forbes
|
0c4bf5b2b3
|
split Target out into its own file
|
2011-01-30 21:47:04 +13:00 |
|
Chris Forbes
|
51ab2b4969
|
fix targets staying valid across owner changes
|
2011-01-30 21:45:08 +13:00 |
|
Paul Chote
|
6e1cb23f10
|
"Repairing" eva notification for ra and cnc.
|
2011-01-30 18:35:44 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Paul Chote
|
0bd466a9e9
|
Use a lookup table for fvecs.
|
2011-01-27 12:05:13 +13:00 |
|
Paul Chote
|
9db41f5638
|
Remove fp from facing calculation.
|
2011-01-27 12:01:02 +13:00 |
|
Chris Forbes
|
848622054d
|
unstatic SpriteLoader
|
2011-01-26 21:09:07 +13:00 |
|
Chris Forbes
|
1d7f57941e
|
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
|
2011-01-26 21:07:54 +13:00 |
|
Chris Forbes
|
0f84ac5215
|
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
|
2011-01-26 21:06:05 +13:00 |
|
Chris Forbes
|
f52620f6fc
|
add ISync to all traits that have [Sync] members
|
2011-01-26 21:00:28 +13:00 |
|
Paul Chote
|
272ba08c21
|
Likewise for PlayerResources
|
2011-01-25 18:26:15 +13:00 |
|
Chris Forbes
|
9387029b51
|
remove some sillyness in PlayerResources.Tick
|
2011-01-09 13:24:54 +13:00 |
|
Chris Forbes
|
b4109b12ca
|
less dumb PlayerResources init
|
2011-01-09 13:23:29 +13:00 |
|
Chris Forbes
|
3426b52247
|
add ColorRamp type; change everything to use it; maps not yet upgraded
|
2011-01-08 18:17:18 +13:00 |
|
Paul Chote
|
8264c6c8dc
|
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
|
2011-01-08 13:15:30 +13:00 |
|
Chris Forbes
|
93a56f9a18
|
#250 resources should have a list of allowed terrain types
|
2011-01-08 09:31:36 +13:00 |
|
Paul Chote
|
9f38df013e
|
Target uses int2.
|
2011-01-07 20:21:47 +13:00 |
|
Paul Chote
|
60e3f7621f
|
Remove fp from CenterLocation and aircraft.
|
2011-01-07 20:14:22 +13:00 |
|
Paul Chote
|
de5d9abec3
|
Delayed unloading. Remove LocalStorage from proc.
|
2011-01-02 15:27:29 +13:00 |
|
Paul Chote
|
f3da258763
|
Remove GetSiloFullness.
|
2011-01-02 14:54:25 +13:00 |
|
Chris Forbes
|
2048900c10
|
fix some dumbness in Production/ITeleportable
|
2011-01-02 14:41:48 +13:00 |
|
Chris Forbes
|
d8eaa7c841
|
shuffle exits
|
2010-12-27 19:43:32 +13:00 |
|
Chris Forbes
|
59fdbe8725
|
CanTargetUnit -> CanTargetUnit
|
2010-12-27 18:43:32 +13:00 |
|
Chris Forbes
|
d320a689a2
|
wire up bot creation properly in CreateMPPlayers etc
|
2010-12-23 08:42:44 +13:00 |
|
Chris Forbes
|
dcec748911
|
fix #436 bridges in wrong place in render sequence
|
2010-12-20 19:43:25 +13:00 |
|
Chris Forbes
|
3f47715c36
|
harvesters show colors for each resource type
|
2010-12-05 12:10:52 +13:00 |
|
Chris Forbes
|
5617465294
|
remove sync attribute from DisplayCash/DisplayOre
|
2010-12-04 11:14:40 +13:00 |
|
Paul Chote
|
971287e989
|
Fix shroud crash
|
2010-12-01 18:22:46 +13:00 |
|
Paul Chote
|
5070a81db4
|
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
|
2010-11-30 11:11:14 +13:00 |
|
Paul Chote
|
00a0aac7a3
|
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
|
2010-11-27 13:30:08 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
3b0810a096
|
Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
|
2010-11-27 11:28:17 +13:00 |
|
Paul Chote
|
1d81e71bcb
|
Allow vis to extend outside the map, but not explored.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
29ac9a594a
|
Add a hack to support our old "no player means total vis" behavior.
|
2010-11-27 11:20:04 +13:00 |
|