Commit Graph

24621 Commits

Author SHA1 Message Date
Mustafa Alperen Seki
065eb78afc Make AttackSuicides coditional 2018-02-06 03:10:15 +01:00
Muh-Muh
9fa37bbb02 Add myself to authors 2018-02-06 03:08:40 +01:00
Muh-Muh
f34911eeb6 Make only the right warfactory infiltratable. don't break the game if a player manages without infiltration. 2018-02-06 03:08:40 +01:00
Muh-Muh
0a092237d3 Add Capture as a possibility for completing the objectives on Soviet06 2018-02-06 03:07:08 +01:00
netnazgul
a6a7f641ac Revise the map pool of RA mod 2018-02-04 16:28:16 +01:00
Paul Chote
5737f4f771 Preserve arguments passed into the windows launcher. 2018-02-04 16:14:04 +01:00
Paul Chote
222d1af706 Don't create invalid targets (dead actors) in UOG. 2018-02-04 15:46:36 +01:00
Paul Chote
234e6cc566 Prevent injected unpause orders from restarting a finished game. 2018-02-04 15:30:53 +01:00
Paul Chote
258df13451 Fix missing PauseStateLocked check on "/pause" chat command. 2018-02-04 15:30:53 +01:00
Paul Chote
237d9b3a29 Fix missing click sounds on observer stat hotkeys. 2018-02-03 19:16:18 +01:00
Paul Chote
8174d0e69a Use EffectiveOwner for actor tooltips. 2018-02-03 18:35:50 +01:00
Paul Chote
2fccfdf1ee Add support for disabling IIssueDeployOrders. 2018-01-28 18:06:30 +01:00
RoosterDragon
a726b57367 Fix order serialization issues. 2018-01-28 15:41:28 +01:00
Paul Chote
3af6ffc017 Revert "Remove CreateGroup order as the ActorGroupProxy is gone." 2018-01-28 14:58:44 +01:00
Paul Chote
fc31fac1f0 Work around duplicated notification sound when the ingame menu is open. 2018-01-28 14:51:41 +01:00
Paul Chote
73f5f1fa75 Remove AddChatLine registration on IngameChatLogic dispose. 2018-01-28 14:51:41 +01:00
Smittytron
5f54e46eae Dial back Atry V2 min range change 2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
aac45915cb Fix Flamers sometimes explode with UnitExplode 2018-01-20 23:51:37 +01:00
Arular101
21504a774d Add missing copyright notice 2018-01-17 23:07:01 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
AoAGeneral
52494e2c91 Changes in TD:
APC vs none decreased from 35 to 30

APC vs wood decreased from 35 to 25

APC vs heavy decreased from 35 to 25

Obelisk HP Increased from 600 (60000) to 750 (75000)

APCs are doing to much damage vs structures and heavy armor. They are managing to kill Guard Towers, light tanks, and power plants to effectively in numbers between 5 and 10. This will help to prevent this from happening. A small decrease vs infantry allows rocket infantry to last just a little bit longer as well.

Obelisk is getting a HP increase. Going from the old notes and responses happening now leaves me to believe its HP is to small. In one testing example an obelisk getting airstriked leaves it with no HP left. 4 minigunner shots and then it dies. Increasing the HP allows an expensive structure to stand longer.
2018-01-16 23:40:29 +01:00
Paul Chote
ea57ed575b Remove helicopter RTB from TD command bar deploy description. 2018-01-14 23:25:47 +01:00
Paul Chote
7dea5e28af Remove ReturnToBase order feedback if no RearmBuildings are defined.
ReturnToBase requires RearmBuildings to function.
2018-01-14 23:25:47 +01:00
Mustafa Alperen Seki
283af60b7c Add PrimaryBuilding: to D2K Palaces 2018-01-13 17:55:57 +01:00
Mustafa Alperen Seki
c87aa62647 Make ProduceActorPower care for PrimaryBuilding 2018-01-13 17:55:57 +01:00
Arular101
24b7f7a23f Cast to long to avoid overflow when multiplying by the health (part 2) 2018-01-13 17:32:34 +01:00
Arular101
30acee38c9 Cast to long to avoid overflow when multiplying by the health 2018-01-13 17:32:34 +01:00
Oliver Brakmann
32b0170785 Fix primary building flag not working properly in D2k 2018-01-13 17:19:38 +01:00
Alexis Hunt
157a783df5 Correct UI for unslowed queues in low power.
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.

Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00
Mustafa Alperen Seki
ff39802090 Make /kill and /dispose use orders. 2018-01-13 15:50:54 +01:00
Mustafa Alperen Seki
23a2e8fdce Fix building armors in D2k 2018-01-11 17:50:37 +01:00
C. Helmig
75b7e0a58c Fix d2k walls being always visible through f.o.w. 2018-01-11 17:22:49 +01:00
Alexis Hunt
f0267ccb51 Do not speed D2K upgrades up based on buildings. 2018-01-11 11:59:09 +01:00
C. Helmig
14d91452e0 Added primary building and "PRIMARY" text to high tech factory. 2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7 Add production bar to high tech factory. 2018-01-09 22:39:54 +01:00
Paul Chote
9a7c6ba34e Refresh lobby server list when switching to the Servers tab. 2018-01-09 21:55:23 +01:00
Paul Chote
3f37f02e84 Use https for web services. 2018-01-09 20:52:25 +01:00
Mustafa Alperen Seki
4d55fa9ca9 Make 1st missions use same way as 2nd to disable upgrades 2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
f89953113c Disable upgrades in 2nd missions 2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
d4f7d669f7 Fix the crash on Har5 2018-01-07 23:13:52 +01:00
Paul Chote
c77e328614 Remove "Mission Aborted" notification.
This has been causing confusion for players who have already completed a mission.
2018-01-06 22:35:10 +03:00
RoosterDragon
b1e2ee9b79 ScreenMap should TickRender, rather than just Tick.
This is as FrozenUnderFog.TickRender queues an update to the screen map. If this is not processed in the same tick, this results in screen bounds for the frozen actor being 1 tick behind. By making ScreenMap TickRender, it ensures changes from both Tick and TickRender traits are processed, rather than just Tick traits.
2018-01-06 15:16:59 +01:00
RoosterDragon
c60ca83751 Revert "Fix actors disappearing for a tick when swapping to the frozen actor."
This reverts commit 2eb090f153.

This fixes flicker for the actor->frozen transition, but then introduces the same flicker for the frozen->actor transition instead.
2018-01-06 15:16:59 +01:00
Paul Chote
f6fcf4ca6f Fix crash when the mouse-overed support power loses all instances. 2018-01-06 14:32:00 +01:00
Mustafa Alperen Seki
a021bd4584 Remove ^Tank default from RA mod 2018-01-06 12:08:25 +01:00
GSonderling
69e6e033a6 AI will now defend MCV as if it was a harvester or a building.
Adjusted comments.
2018-01-04 22:11:43 +01:00
FrameLimiter
9f8ebdce42 Fixes STEK TargetTypes in mission allies-06a
The Soviet Tech Centers were automatically being targeted by units.
2018-01-04 08:05:55 +01:00
FrameLimiter
89b95a5408 Fixes STEK TargetTypes in mission allies-06b
The Soviet Tech Center was automatically being targeted by units.
2018-01-04 08:05:55 +01:00
Smittytron
77ac0e5407 Reduce value of TD Civilian to 10 2018-01-03 11:00:53 +01:00
Mustafa Alperen Seki
2e3f302088 Fix the misplaced BridgePlaceholder on Tread Lightly 2018-01-01 21:44:07 +01:00