Paul Chote
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ca379ce007
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Remove some needless allocations
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2011-04-18 10:50:36 +12:00 |
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Paul Chote
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eff37461d8
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Pull Visible crap out of Harvester
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2011-04-18 09:34:58 +12:00 |
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Paul Chote
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5adc90a76e
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Fix map-placed SAM sites
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2011-04-17 19:35:49 +12:00 |
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Paul Chote
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4f83e994d0
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Tidy up Activity.Cancel(), make Tick abstract
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2011-04-16 13:18:22 +12:00 |
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alzeih
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0a67c68c45
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GetTargetQueue -> GetTargets + Exts
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2011-04-16 12:57:55 +12:00 |
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alzeih
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255bac6aff
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QueuedActivity's Insert is broken
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2011-04-16 12:50:13 +12:00 |
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Paul Chote
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794dcac4d2
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Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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2011-04-16 11:51:34 +12:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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aba14eec23
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Squash compiler warnings
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2011-04-07 21:26:57 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Paul Chote
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2f29e462a8
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Fix #661 - map placed SAMs cannot attack
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2011-03-25 18:54:53 +13:00 |
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Paul Chote
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3071cd8240
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Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
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2011-03-23 08:05:09 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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df4a860dfe
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Fix crash on surrender
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2011-02-15 22:17:25 +13:00 |
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Chris Forbes
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7e4550e628
|
blah
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2011-02-14 21:17:46 +13:00 |
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Chris Forbes
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d8b68a3250
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#543 sam sites should start closed, when placed as mapactors
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2011-02-14 21:15:28 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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ea5e2c0588
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Blue tib should damage inf too.
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2011-02-12 10:17:41 +13:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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e234816c13
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Extract parameters into Info for mods to tweak.
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2011-02-01 17:11:17 +13:00 |
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Paul Chote
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8fca705077
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Sam sites take 50% damage when closed.
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2011-01-31 21:21:38 +13:00 |
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Paul Chote
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5f65d4102b
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cnc sams rotate to home position before closing, lower ROT to something sane.
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2011-01-31 21:17:07 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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4b538fd2fe
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Fix palette issues with Oil Derricks and walls (fixes #501).
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2011-01-29 13:21:55 +13:00 |
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Paul Chote
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9b17bfe697
|
Fix AFLD production eva (#494).
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2011-01-29 13:04:26 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Paul Chote
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cc356bcfee
|
Refactoring.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
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ece50b0d57
|
RA Harvester docking sequence.
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2011-01-04 14:34:00 +13:00 |
|
Paul Chote
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de5d9abec3
|
Delayed unloading. Remove LocalStorage from proc.
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2011-01-02 15:27:29 +13:00 |
|
Paul Chote
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3674accd0c
|
Improved cnc proc/harv docking.
|
2011-01-02 14:56:29 +13:00 |
|
Chris Forbes
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3149f3efa2
|
fix up some of the capturing duplication
|
2010-12-23 14:25:39 +13:00 |
|
Paul Chote
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e52771c367
|
Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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76f792bfdf
|
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
|
2010-12-07 21:45:03 +13:00 |
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Paul Chote
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f798639125
|
New loadscreen artwork for cnc; needs texturing.
|
2010-11-27 18:54:28 +13:00 |
|
Paul Chote
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52e265557c
|
Oil Derricks spurt fire when dead.
|
2010-11-27 15:50:46 +13:00 |
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Paul Chote
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b423889c06
|
Remove a pile of duplication from target lines.
Remove MoveFlash.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
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dd6a431af2
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Start scripting the cnc shellmap.
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2010-11-27 11:20:02 +13:00 |
|
Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
|
2010-11-24 12:24:48 +13:00 |
|
Paul Chote
|
de8603832f
|
Use Map.Bounds instead.
|
2010-11-24 11:12:37 +13:00 |
|
Paul Chote
|
f11bcd27cc
|
Kill Map.XOffset / Map.YOffset.
|
2010-11-24 10:26:38 +13:00 |
|
Chris Forbes
|
f892eb629e
|
fix exploitability of nuke and ion cannon
|
2010-11-23 21:39:34 +13:00 |
|
Bob
|
47ed79b912
|
rename some of Mobile's Activity-builders
|
2010-11-07 17:16:11 +13:00 |
|
Bob
|
801aa1156f
|
move aircraft code into Mods.RA/Air/
|
2010-11-06 12:18:04 +13:00 |
|
Chris Forbes
|
6655b6ba6a
|
(gecko) make IonCannon and NukeLaunch effects public
|
2010-11-05 19:48:28 +13:00 |
|
Chris Forbes
|
d7d0d371c6
|
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
|
2010-11-01 18:39:37 +13:00 |
|
Bob
|
46c3bc09a1
|
fix harv bug in c&c
|
2010-10-25 08:03:12 +13:00 |
|
Bob
|
fece294cc6
|
move RemoveSelf activity into Mods/
|
2010-10-25 08:03:07 +13:00 |
|
Bob
|
0d9cf63dd2
|
move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
|
Bob
|
6513bd5fe0
|
don't use Move directly
|
2010-10-22 11:10:32 +13:00 |
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