RoosterDragon
1b1e4f1dd2
Merge pull request #9174 from reaperrr/radius-explode
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Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
reaperrr
4c41f8f656
Lint check for SpreadDamageWarhead victim scan radius bonus
2015-09-26 17:46:28 +02:00
Pavel Penev
cdd4590ece
Merge pull request #8839 from RoosterDragon/test-sync-implementations
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Test sync implementations
2015-09-24 15:17:33 +03:00
RoosterDragon
3a63a427e6
Improved sync lint pass.
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Now also checks for classes with Sync members lacking the ISync interface.
2015-09-21 22:17:09 +01:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
RoosterDragon
901e604cf3
Replace arrays with sets.
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In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00
Matthias Mailänder
5fc8a413e6
emitError for undefined sequences
2015-08-29 08:18:52 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
c5b1e6be5f
fix a null reference exception at map (tileset)
2015-08-13 20:28:52 +02:00
Matthias Mailänder
fb22c9a1e5
test unchanged miniyaml rules only once
2015-08-04 14:20:52 +02:00
Matthias Mailänder
1f69a0f6ed
make projectile sprite sequences lint testable
2015-07-19 19:24:18 +02:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
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Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
0e871a4b6b
Touch up CheckSequences.cs
2015-07-14 18:50:46 +03:00
penev92
830b7eee70
Touch up CheckPlayers.cs
2015-07-14 18:50:44 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
penev92
a1af5386e0
Rename the Country trait to Faction
2015-07-14 18:50:31 +03:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
e87e8ae632
Add a lint rule for VisibilityType.
2015-07-04 17:07:08 +01:00
penev92
696680bad5
Add lint check for actor upgrades
2015-06-21 11:12:15 +03:00
Matthias Mailänder
7bb95a1658
Add LintExt and move GetFieldValues()
2015-06-21 11:06:53 +03:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Matthias Mailänder
264a63e58c
move GetFieldValues to shared LintExts
2015-06-20 10:47:28 +02:00
Paul Chote
6762e033e2
Add lint rule.
2015-06-19 22:02:07 +01:00
Matthias Mailänder
e2e9ce9d7e
check sequence image at RenderSprites level
2015-06-11 21:18:25 +02:00
Pavel Penev
53f26adb88
Merge pull request #8309 from Mailaender/lint-neutral
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Added a lint rule to check if Neutral is set up correctly
2015-06-01 02:06:06 +03:00
Matthias Mailänder
98afa922ac
Random is already in the race list
2015-05-31 20:33:29 +02:00
Matthias Mailänder
44691831ad
check for invalid owners
2015-05-31 18:33:23 +02:00
Matthias Mailänder
3167ca48ff
check if the neutral player is set up correctly
2015-05-31 09:44:50 +02:00
Matthias Mailänder
7186f654d7
avoid an unneeded loop
2015-05-31 09:43:35 +02:00
penev92
6b4bf10227
Add lint rule for Death Types
2015-05-29 23:41:56 +03:00
Matthias Mailänder
a943fbc94e
check for duplicate spawn point locations
2015-05-13 15:28:19 +02:00
Matthias Mailänder
bb08537c44
check for too few/many spawn points/player definitions
2015-05-13 15:27:11 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
50fb6f1d25
Make buildings grant prerequisites explicitly
2015-05-04 01:39:32 +03:00
Paul Chote
4b1f541f34
Reorganize actor and smudge loading.
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The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map. It is now the
responsibility of the consumers to parse these
into real objects.
2015-04-30 07:06:14 +12:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
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The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
reaperrr
52dd8c922f
Moves Lint checks to Mods.Common
2015-01-15 23:15:51 +01:00