Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
13a7de4b6b
Allow a system chat label override.
2020-12-24 10:01:54 +00:00
Paul Chote
989800efff
Fix missing tiles in upstream maps.
2020-12-19 13:07:01 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
269ce9c406
Exclude carryalls from AI squads.
2020-12-07 23:39:22 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
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This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a
Replace ^ and . in platform paths with ^SupportDir and ^EngineDir.
2020-11-24 17:53:48 +01:00
abcdefg30
99ec119ffd
Move LaysTerrain functionality to D2kBuilding
2020-11-15 16:33:32 +01:00
abcdefg30
6b2920cc91
Introduce D2kBuilding
2020-11-15 16:33:32 +01:00
abcdefg30
80aeb5ada6
Refactor DamagedByTerrain
2020-11-15 16:33:32 +01:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
abcdefg30
d647aab7fe
Fix d2k conyards granting an unconsumed "auto-concrete" condition
2020-10-06 23:25:12 +01:00
Mustafa Alperen Seki
be88c33399
Add a lobby option to disable Concrete in D2k.
2020-10-06 13:29:33 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
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This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
1ad9a4b65d
Move shared color definitions to common metrics
2020-09-26 23:05:28 +01:00
abcdefg30
c6cc2405d3
Move shared sound definitions to common metrics
2020-09-26 23:05:28 +01:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
abcdefg30
86698e7822
Exclude C17, A10 and carryall.reinforce from the assets value
2020-09-11 23:44:30 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
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Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Sly
3b99924799
Corrected spelling error
2020-07-10 14:48:22 +02:00
Sly
b2b548b103
Corrected spelling error
2020-07-10 14:46:40 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
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Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Pavel Penev
a2dbd5e013
Changed weapons in D2k to use the new PerCellIncrement inaccuracy
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Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00
Ivaylo Draganov
7943f4deb6
Unify widget state image suffixes (disabled, pressed, hover, focus)
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- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Paul Chote
e5a1a8a706
Replace deprecated API usage.
2020-06-19 17:28:01 +02:00
abcdefg30
60bbbe0d93
Fix the Death Hand launch notification playing for the player not enemy
2020-06-10 18:57:08 +02:00
Ivaylo Draganov
31a965b29a
Add suffix to player name in shroud selector
2020-06-06 14:40:48 +01:00
Pavel Penev
1354ffc32e
Added multiple production speedup to D2k
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Based on the specification in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
3723939c99
Adjusted D2k build times to match the original game
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Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Pavel Penev
e099739e13
Reduced HitShape radius of D2k units to minimum
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Since they are only used to hold the armor type anyway.
2020-05-27 10:28:25 +02:00
Pavel Penev
21a48cc41d
Switched D2k to use the new DamageCalculationType
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This brings D2k in line with the damage model of the original game.
2020-05-27 10:28:25 +02:00
Ivaylo Draganov
150d02ac0d
Remove trailing white-space from lua files
2020-05-23 11:38:44 +02:00
abcdefg30
51fe1d6629
Let AI autotargeting in D2k ignore sandworms
2020-05-22 20:40:36 +02:00
atlimit8
2dac16ee02
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
2020-05-17 22:02:32 +01:00
reaperrr
b514e0a6e7
D2k yaml comment removal
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Naming the warhead for its purpose is cleaner
than comments, in my opinion.
2020-05-09 17:56:08 +02:00