Commit Graph

2538 Commits

Author SHA1 Message Date
Matthias Mailänder
0880c1241d fixes #2190 added announcer voice upon game start
Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
psydev
0172c5e5ce Flamethrower range reduced to 2.5
Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
ScottNZ
1fb2796ada Update cheats.yaml
We're an American game
2013-03-18 22:59:43 +13:00
psydev
ff983157a6 removed FlamethrowerExplode for now
Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d added helicopter explosions; a10 hp boost
Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac added explosion for helicopters crashing on ground 2013-03-17 01:30:36 -07:00
psydev
5ac47b49ce Helicopters do HeliExplode when they die
Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3 Flame Tank gets FlametankExplode when it dies
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442 added unit explosions for flametank, helis
added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9 construction yard does crane animation slower
when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8 infantry anims: running ticks corrected
I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444 Merge pull request #2776 from psydev/patch-8
vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378 vehicles: MCV enabled; msam use patriot; shroud
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
bb31654289 Tower adjustments
ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range. 
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Matthias Mailänder
36e820308f AI support power activation needs to go through order manager
fixes a desync whenever it will do so only on the host

+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Matthias Mailänder
6d6664d930 make classic production queue speedup less error prone
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Scott_NZ
712b29d233 Make FACT buildable when "Build Everything" is turned on 2013-03-12 21:13:21 +13:00
Matthias Mailänder
65455ee1ca Merge pull request #2556 from ihptru/maptitle
return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Chris Forbes
2dd53e6d99 Merge pull request #2612 from Mailaender/burning-trees
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
8bb1d83fb7 add new lobby buttons to d2k chrome as well 2013-03-11 03:18:02 +01:00
Matthias Mailänder
947c9d73ce add new developer cheats to cnc chrome
fixes a crash
2013-03-11 03:13:25 +01:00
psydev
09bef2d4c2 Gave blue tiberium blossom a sequence; changed #2
Blossom tree has a sequence. 
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183 added a blue tiberium blossom tree. 2013-03-10 17:55:54 -07:00
Chris Forbes
6427ad1cf9 Merge pull request #2683 from Mailaender/survival01
Survival01 by @NukemBro
2013-03-10 16:20:59 -07:00
Chris Forbes
c5d97fea69 Merge pull request #2738 from Mailaender/a-star
A-star debug overlay
2013-03-10 16:20:34 -07:00
Chris Forbes
7a41b10618 Merge pull request #2744 from ScottNZ/lobby
Add "Assign Teams" lobby drop down button
2013-03-10 16:20:19 -07:00
Matthias Mailänder
17d032b190 destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
9d6c8453fd add hidden MaxFPS settings to ra/d2k GUI 2013-03-10 09:42:05 +01:00
Matthias Mailänder
6bbe5f633c expose hidden Debug settings to ra/d2k GUI
- performance text switch
- performace text update rate
- AI debug messages
- trait report threshold ticks
2013-03-10 09:40:08 +01:00
Matthias Mailänder
ba8c9bb1b1 added hidden audio settings to ra/d2k GUI
- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Scott_NZ
8c46b421de Add "Assign Teams" lobby drop down button 2013-03-10 20:46:29 +13:00
Matthias Mailänder
493eb10b96 Now coloring A* cells by owning player color. Added checkbox to cheats menu. 2013-03-10 07:33:25 +01:00
Matthias Mailänder
7d0de5645f Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell. 2013-03-10 07:32:35 +01:00
Matthias Mailänder
290310fbe8 Added Mission Survival01 mission 2013-03-10 07:28:21 +01:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
25971bf98f Merge pull request #2725 from psydev/patch-5
defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Chris Forbes
70e823f526 Merge pull request #2739 from Mailaender/shroud-dev-cheats
Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Matthias Mailänder
455c66e2eb fix HPAD renaming in GDI01 2013-03-08 09:40:12 +01:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
b16b171b1e cnc classic helis rearm at hpad and repair at fix
don't crash due to missing sequences for GDI/NOD hpads
2013-03-08 09:40:12 +01:00
Matthias Mailänder
804729deac remove line build feature for walls in classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
f3e0ff8758 fix #2709 CustomBuildTimeValue should not desync
remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Matthias Mailänder
e3fbd40278 added classic engineer capture rules 2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d apply recent palette refactoring changes to classic mods 2013-03-08 09:40:11 +01:00
Matthias Mailänder
2f917982fd add a quick RA classic loadscreen replacement to avoid confusion 2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e add production queue speedup to classic mods 2013-03-08 09:40:11 +01:00
Matthias Mailänder
71b1cf9cb2 move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash 2013-03-08 09:40:11 +01:00
Dan9550
20737415fa started work on NOD_01 2013-03-08 09:40:11 +01:00