Paul Chote
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587fac377e
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Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
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2013-08-12 21:34:20 +12:00 |
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Paul Chote
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91698678a2
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Use WRange for Mobile.MoveWithinRange.
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2013-07-10 19:59:03 +12:00 |
|
Chris Forbes
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68933880b9
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Fix #1349 - Add configurable threshold for RepairableNear, default is 4 cells.
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2012-03-03 18:05:31 +13:00 |
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Chris Forbes
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469a393585
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give RepairableNear access to its info
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2012-03-03 18:01:50 +13:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
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Chris Forbes
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4f76876f05
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remove one of the Move constructors
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2011-04-17 19:22:21 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
|
2010-11-27 11:20:03 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
|
Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
|
Bob
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47ed79b912
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rename some of Mobile's Activity-builders
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2010-11-07 17:16:11 +13:00 |
|
Bob
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480c5edd75
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move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Bob
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0d9cf63dd2
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move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
|
Bob
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6513bd5fe0
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don't use Move directly
|
2010-10-22 11:10:32 +13:00 |
|
Matthew Bowra-Dean
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f6df7a06f2
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fixes #323
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2010-10-21 07:43:52 +13:00 |
|
Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
|
Bob
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39e62354a8
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implement order targeter for passenger
|
2010-10-07 22:07:12 +13:00 |
|
Bob
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87a0b52ce5
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more order targeters
|
2010-10-07 22:07:12 +13:00 |
|
Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
|
2010-09-12 18:10:34 +12:00 |
|
Bob
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ae703d50b2
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Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
|
Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
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98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
alzeih
|
925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
|
2010-07-23 17:16:02 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
|
df3581237e
|
Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
|
2010-07-08 20:23:19 +12:00 |
|
Chris Forbes
|
5bec019d55
|
add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Chris Forbes
|
33971c06a6
|
fix crash in Activities.Repair
|
2010-06-16 22:42:22 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|
Chris Forbes
|
480d13653e
|
remove hardcoded spen/syrd from RepairableNear
|
2010-05-12 18:01:50 +12:00 |
|
Chris Forbes
|
fd324e2804
|
remove spurious ctor on Activities.Repair
|
2010-05-12 17:59:50 +12:00 |
|
Chris Forbes
|
e224c64ccc
|
no more stateless garbage
|
2010-04-13 19:18:49 +12:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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