RoosterDragon
3a020e96fe
Update ICustomMovementLayer to not depend on actor for costs.
...
No implementations require the actor.
2021-10-02 21:47:24 +01:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Andre Mohren
7356f2506b
Moved flashimage to world trait.
2021-07-01 16:38:51 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
abc013
8fede9d6ba
Add ValidStances checks to BlocksProjectiles and Gate.
2021-05-27 21:37:37 +02:00
Paul Chote
3bc42543fa
Decouple color picker palette definitions to their own trait.
2021-05-15 15:29:46 +02:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4
Replace ResourceLayer references with IResourceLayer in traits/warheads.
2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223
Add IResourceRenderer interface.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e
Pass resource type and count to IAcceptResources instead of the value.
2021-03-20 16:45:41 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
Mustafa Alperen Seki
8aeec24c9b
Add DamageTypes to Demolition
2020-10-21 18:41:16 +02:00
Paul Chote
9cd6df2929
Replace DecorationPosition with mod-defined string ids.
2020-09-09 23:16:05 +02:00
abcdefg30
dd99fc93e4
Uncloak during resupply when "UncloakOn: Dock" is defined
2020-08-16 21:01:16 +02:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ae7cfa56b7
Restrict IActorPreviewInitInfo to ActorInit.
2020-06-19 17:57:56 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
52d0490f95
Supersede INotifyNuke
2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae
Add new interfaces for support powers.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
e5457a3390
Allow wall renderers in mod code.
2020-04-11 16:29:00 +02:00
Matthias Mailänder
47e21f8bef
Remove unused using.
2020-04-11 16:29:00 +02:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
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- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Paul Chote
16e0ea611e
Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."
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This reverts commit 3e116060cfc0a3e46563716c3e594a4ba3051b93.
2020-03-02 22:22:56 +01:00
Paul Chote
84419e4259
Add queued argument to CanIssueDeployOrder.
2020-02-24 12:56:49 +01:00
Paul Chote
ab196a23e6
Fix AttackFollow ignoring allowMove flag when auto-targeting.
2020-02-14 17:30:38 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
3236499fb7
Increase IMove.MoveTo call flexibility.
2019-12-13 23:51:03 +01:00
Paul Chote
0ff078968d
Change IPlaceBuildingDecorationInfo to use annotations.
2019-10-20 23:46:33 +02:00
Paul Chote
ae34410c80
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
2019-10-17 23:31:15 +02:00
Paul Chote
966290a623
Add EditorActorCheckbox plumbing.
2019-10-10 19:50:05 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
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- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
teinarss
cc84daacea
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
tovl
8e5875453a
Improve Carryall behaviour and integration with Aircraft.
2019-06-30 18:04:43 +02:00
Mustafa Alperen Seki
3e39ada304
Implement DetectCloakedMultiplier.
2019-06-28 12:19:08 +02:00
Mustafa Alperen Seki
d36973138c
Implement ReloadAmmoDelay multiplier.
2019-06-28 12:16:48 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
Mustafa Alperen Seki
feeae74455
Add INotifyResourceDumped Interface
2019-05-22 19:41:21 +02:00
Paul Chote
55f6744cf3
Replace IPreventsAutoTarget with IDisable(Enemy)AutoTarget.
...
This allows traits on the attacking unit to suppress auto targeting
and makes the distinction between the two interfaces clear.
2019-05-19 13:23:01 +02:00