Commit Graph

28355 Commits

Author SHA1 Message Date
Ivaylo Draganov
091d756c14 Change lobby options description to make sense in both disabled and enabled state 2021-10-09 08:43:28 -05:00
RoosterDragon
9bcbbdd3fc Remove unused code in Move. 2021-10-09 00:02:00 +02:00
abcdefg30
a930c123ed Initialize the Discord rich presence with an empty presence 2021-10-08 00:47:10 +03:00
abcdefg30
62c083bb01 Remove a bogus and unneeded import 2021-10-08 00:47:10 +03:00
Raf Czlonka
5cc1405f3f Update links
- _http_ `->` _https_ where appropriate
- _wiki.openra.net_ `->` _https://github.com/OpenRA/OpenRA/wiki_
- _bugs.openra.net_ `->` _https://github.com/OpenRA/OpenRA/issues_
- the IRC channel is now on Libera.Chat + make it into a URI

This is in order to be consistent (one link to GitHub wiki already
exists), reflect reality, as well as avoid unnecessary redirects.
2021-10-07 12:38:36 -05:00
VonNah
0e33d08384 Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
2021-10-03 19:39:28 -05:00
abcdefg30
dc11b82fc9 Fix a NRE in DeliverUnit.ReleaseUnit.OnFirstRun 2021-10-02 22:01:24 +01:00
RoosterDragon
6e0917169d Teach FieldLoader.ParseCPos about CPos.Layer. 2021-10-02 21:54:26 +01:00
RoosterDragon
4cc33b2871 Add some ToString overrides to improve debug experience. 2021-10-02 21:54:26 +01:00
RoosterDragon
3a020e96fe Update ICustomMovementLayer to not depend on actor for costs.
No implementations require the actor.
2021-10-02 21:47:24 +01:00
RoosterDragon
6f3b4ecae9 Speed up Map.Contains checks for non-flat maps.
We observe that most cells within a map lie within a region where no matter their height, their projection would still remain in map bounds. We can utilise this to perform a fast check for such cells and skipping the expensive checks on their actual height. We only need to check the actual height of a cell if this could cause the projection to go out of bounds.
2021-10-02 21:43:11 +01:00
abcdefg30
d370cb48c5 Remove unreachable code in TransformsIntoTransforms 2021-10-02 21:34:51 +01:00
KonH
9ed809943d Just use Dispose methods without arguments (disposing always passed as true) 2021-10-02 22:14:08 +02:00
KonH
8bce6eb3ac Remove GC.SuppressFinalize calls from classes without destructors 2021-10-02 22:14:08 +02:00
teinarss
279e7eb1c9 Disable Stylecop on debug config 2021-10-02 21:13:58 +02:00
Paul Chote
defaf92752 Send order queue length in ping responses. 2021-10-02 21:03:00 +02:00
Paul Chote
2d08f2bbfd Allow the server to ack no or multiple packets in the same frame. 2021-10-02 21:03:00 +02:00
Zimmermann Gyula
a13d046304 Add twinkle effects to the gems. 2021-10-02 20:17:03 +02:00
Matthias Mailänder
a2a668077c Refactor RandomDelay:
Allow different types of random
and reflect other use cases by renaming.
2021-10-02 20:17:03 +02:00
RoosterDragon
3a7aeb5324 Ensure TargetLineRenderable width and marker size don't get lost.
By making the constructor take non-optional parameters, this highlights some calls sites which were forgetting to set these values. These are now fixed.

Set the path debug to have a marker size of 2 for better visibility.
2021-10-02 12:14:54 +01:00
Vapre
9d4d4bb924 Locomotor, PathGraph, trivial optimizations. 2021-10-01 22:21:47 +02:00
tovl
a428aaa602 Make sure OpenAlSound.Source is never accessed after the source is freed for reuse 2021-10-01 21:15:52 +02:00
tovl
2bc03b4d84 Fix OpenAlSound.Complete being incorrect when OpenAl source is reused. 2021-10-01 21:15:52 +02:00
teinarss
289c4ef2b7 Remove Microsoft.DotNet.PlatformAbstractions 2021-09-29 20:52:44 +02:00
teinarss
80b6a5a27f Update nuget packages 2021-09-29 20:52:44 +02:00
Ivaylo Draganov
7f2ac477a2 Improve Game.Mod argument check in launch script 2021-09-28 21:44:53 +02:00
Ivaylo Draganov
69b375dc48 Replace zenity select dropdown with a list 2021-09-28 21:44:53 +02:00
Vapre
e8bae2e50a Crash on capture fix. #19482. 2021-09-27 21:19:12 +01:00
Matthias Mailänder
6b3eee8481 Don't just swallow the web exception. 2021-09-27 20:16:22 +02:00
Paul Chote
3d73d5ef29 Remove incorrect comment and merge nested conditionals. 2021-09-27 19:48:05 +02:00
Paul Chote
a0d49729f5 Ignore modifiers when applying terrain damage. 2021-09-27 19:31:25 +02:00
Ikko Ashimine
a573052f2e Fix typo in rules.yaml
recieved -> received
2021-09-27 18:08:05 +02:00
Ivaylo Draganov
994ba35507 Add description to difficulty lobby option for missions 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
2d178f5033 Do not center lobby options vertically in the scroll panel 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd Remove special handling for cases when there's only one game info tab
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
fa0adb5a1b Hide various lobby options from missions and minigames 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef Display lobby options in-game on a dedicated tab 2021-09-26 21:25:08 +01:00
RoosterDragon
fc5f8fcd31 Fix indent 2021-09-26 15:49:48 +02:00
RoosterDragon
2f955e01f5 Fix style errors 2021-09-26 15:49:48 +02:00
Paul Chote
c958bf9680 Restore threaded renderer. 2021-09-26 15:19:20 +02:00
Matthias Mailänder
98b87004cc Bump SharpZipLib. 2021-09-26 11:18:15 +01:00
Paul Chote
8588af1001 Disable chat for the first 5s (configurable) after joining a server. 2021-09-23 12:52:20 +02:00
teinarss
9eab92e90a Add Rich Presence button with link to website 2021-09-22 15:57:54 +02:00
Paul Chote
2424ddc79a Move NetTickScale (now NetFrameInterval) control to the server. 2021-09-21 15:12:36 +02:00
Paul Chote
df798fb620 Overhaul client latency calculations.
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.

This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).

The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.

The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Paul Chote
67face8cf0 Rename connection packet handling. 2021-09-21 15:12:36 +02:00
Paul Chote
4eefa637a3 Remove obsolete threaded renderer workarounds. 2021-09-20 22:33:25 +02:00
Paul Chote
be8e2cf3a4 Move OpenGL context creation to the main thread. 2021-09-20 22:33:25 +02:00
Matthias Mailänder
f08a0b113e Allow mods to customize application title. 2021-09-19 22:29:50 +02:00
Matthias Mailänder
3a8957c6f3 Remove unused function parameter. 2021-09-19 22:29:50 +02:00