Commit Graph

26 Commits

Author SHA1 Message Date
Paul Chote
21989acd28 Fix a crash when multi-turreted units leave a transport. 2016-04-29 04:05:33 +01:00
Taryn Hill
6d4e365af5 Require explicit implementation of INotifyPassenger(Entered|Exited) 2016-03-29 06:59:43 -05:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
teees
b7a3a446e1 Unload passengers on death 2016-01-08 08:50:35 +01:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
atlimit8
f5460f9f56 Upgrade(s) while loading cargo 2015-12-04 19:17:16 -06:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Taryn Hill
6fa1f757b0 Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method 2015-08-01 11:48:47 -05:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
reaperrr
5e2c781c8a Adds PlayVoice, PlayVoiceLocal and HasVoice to ActorExts.
Makes Cargo unload voice customisable.
2015-05-22 01:51:55 +02:00
reaperrr
5f68516070 Cleaned up IVoiced-related code.
Added Volume control and descriptions to Voiced.

Streamline voice checks in WorldUtils and DeathSounds.
2015-05-22 01:51:54 +02:00
reaperrr
251d3e6864 Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
Chris Forbes
1c0809962e Merge pull request #7898 from Phrohdoh/unload-terrain-types
Add UnloadTerrainTypes to Cargo.
2015-04-30 10:36:14 +12:00
Taryn Hill
92ba61b149 Add descriptions to CargoInfo members. 2015-04-28 13:48:44 -05:00
Taryn Hill
f6a34aab9c Add UnloadTerrainTypes restriction to Cargo. 2015-04-27 12:23:29 -05:00
Paul Chote
8a171bb452 Don’t export certain Init types. 2015-04-26 18:12:21 +12:00
Taryn Hill
0717ca57ea Implement DeployToUpgrade.
Expose some deploy-related cursors to yaml.
2015-04-13 10:04:03 -05:00
reaperrr
1e9d1a6cb7 Cache trait look-ups in the constructor where possible for Air activities/traits 2015-03-27 13:47:04 +01:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00