Commit Graph

22387 Commits

Author SHA1 Message Date
Pavel Kačer
0d9f95dc67 Additionally fixed the get() line for Open.Nat 2016-12-18 14:21:07 +01:00
Pavel Kačer
6d9d7cf341 Fixed Open.Nat directory name case 2016-12-18 13:50:32 +01:00
Paul Chote
f46a3e2d16 Merge pull request #12377 from Phrohdoh/actor-sequences
Rework resolved MiniYaml outputting utility commands
2016-12-17 12:50:00 +00:00
Paul Chote
aeceb87b6f Merge pull request #12437 from GraionDilach/strapping-missiles
Allow the missile to snap at the target at reach.
2016-12-17 12:41:48 +00:00
Taryn Hill
213e5532f5 Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
2016-12-17 06:33:49 -06:00
reaperrr
ddb22ec2bd Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
Fix AI superweapon usage.
2016-12-16 00:32:38 +01:00
reaperrr
f0dd19116f Merge pull request #12469 from SoScared/rename0
[RA] Rename Shipyard and Transport Helicopter
2016-12-14 14:10:38 +01:00
abcdefg30
0929636b39 Merge pull request #12462 from pchote/condition-granters
Upgrades overhaul part 4d: Other condition granters
2016-12-13 22:28:44 +01:00
Paul Chote
39c2b76c51 Convert DisableOnUpgrade to conditions. 2016-12-13 19:30:42 +00:00
Paul Chote
736d66d2c2 Convert GainsExperience to conditions. 2016-12-13 19:30:42 +00:00
Paul Chote
f4e0b91e04 Convert DeployToUpgrade to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
b5ee30345b Convert Pluggable to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
5719e62c2c Convert AttackSwallow to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
29d7d42638 Convert UpgradeOnTerrain to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
f9791bbc1d Convert UpgradeOnMovement to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
b9bc6eba16 Convert UpgradeOnDamageState to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
bcb3d52eb0 Convert Parachutable to conditions. 2016-12-13 19:30:38 +00:00
Paul Chote
a846e484c7 Convert Disguise to conditions. 2016-12-13 19:30:38 +00:00
Paul Chote
04637a305a Convert Cloak to conditions. 2016-12-13 19:30:37 +00:00
Paul Chote
60cd12874e Convert Aircraft to conditions. 2016-12-13 19:30:37 +00:00
abcdefg30
2fcb266e13 Merge pull request #12451 from pchote/cargo-conditions
Upgrades overhaul part 4c: Cargo and Passenger
2016-12-13 16:19:14 +01:00
Paul Chote
f14d770363 Add Cargo.LoadedCondition. 2016-12-12 19:43:58 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
reaperrr
ea46199cab Merge pull request #12449 from pchote/uan-conditions
Upgrades overhaul part 4b: UpgradeActorsNear -> ProximityExternalCondition
2016-12-12 20:39:53 +01:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
SoScared
e5a3da9df8 Rename to Chinook & Naval Yard. 2016-12-11 20:49:05 +01:00
Oliver Brakmann
5eaaff45ad Merge pull request #12448 from pchote/lua-conditions
Upgrades overhaul part 4a: Lua API
2016-12-11 20:23:59 +01:00
Paul Chote
f4f2030b29 Port scripts to new api. 2016-12-11 00:40:17 +00:00
Paul Chote
ea7ad2e337 Migrate lua upgrades to conditions. 2016-12-11 00:40:14 +00:00
Oliver Brakmann
37394b6269 Merge pull request #12411 from pchote/fix-multiplesight-crash
Fix crash when actors with multiple RevealsShroud target a dead frozen actor.
2016-12-10 20:56:08 +01:00
Oliver Brakmann
ff65ec8a37 Merge pull request #12338 from reaperrr/explodes-footprint
Add footprint support to Explodes, remove WithBuildingExplosion
2016-12-10 20:17:15 +01:00
reaperrr
20439975d7 Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
2016-12-10 14:20:11 +01:00
reaperrr
b7f746d711 Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00
reaperrr
4f2c360cb9 Use Explodes instead of WithBuildingExplosion in D2k 2016-12-10 13:45:12 +01:00
reaperrr
bccc127645 Use Explodes instead of WithBuildingExplosion in TD 2016-12-10 13:45:12 +01:00
reaperrr
eb34621ce8 Use Explodes instead of WithBuildingExplosion in RA 2016-12-10 13:45:12 +01:00
reaperrr
5046855a7d Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
reaperrr
a0934418cf Add support for footprint explosions to Explodes 2016-12-10 13:45:12 +01:00
reaperrr
2d194b077d Make some Explodes property descs a bit more precise 2016-12-10 13:45:12 +01:00
reaperrr
1b3884de23 Make Explodes implement interfaces explicitly 2016-12-10 13:45:12 +01:00
reaperrr
d9d1fe2e73 Move VisibilityType enum to TraitsInterfaces
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
1da4d97240 Merge pull request #12430 from pchote/ts-bridge-rendering
Implement TS ground-level bridges.
2016-12-10 12:01:44 +00:00
Paul Chote
73a0f470c8 Implement TS bridge rendering. 2016-12-10 11:52:05 +00:00
Paul Chote
842e004ec5 Add a RenderSprites.UnnormalizeSequence helper. 2016-12-10 11:52:05 +00:00
Paul Chote
0d769383e2 Add playable category back to A River Runs Near. 2016-12-10 11:52:04 +00:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
1101218962 Fix TS goldwrench cursor. 2016-12-10 11:36:41 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00