Pavel Kačer
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0d9f95dc67
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Additionally fixed the get() line for Open.Nat
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2016-12-18 14:21:07 +01:00 |
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Pavel Kačer
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6d9d7cf341
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Fixed Open.Nat directory name case
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2016-12-18 13:50:32 +01:00 |
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Paul Chote
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f46a3e2d16
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Merge pull request #12377 from Phrohdoh/actor-sequences
Rework resolved MiniYaml outputting utility commands
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2016-12-17 12:50:00 +00:00 |
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Paul Chote
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aeceb87b6f
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Merge pull request #12437 from GraionDilach/strapping-missiles
Allow the missile to snap at the target at reach.
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2016-12-17 12:41:48 +00:00 |
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Taryn Hill
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213e5532f5
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Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
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2016-12-17 06:33:49 -06:00 |
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reaperrr
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ddb22ec2bd
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Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
Fix AI superweapon usage.
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2016-12-16 00:32:38 +01:00 |
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reaperrr
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f0dd19116f
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Merge pull request #12469 from SoScared/rename0
[RA] Rename Shipyard and Transport Helicopter
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2016-12-14 14:10:38 +01:00 |
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abcdefg30
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0929636b39
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Merge pull request #12462 from pchote/condition-granters
Upgrades overhaul part 4d: Other condition granters
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2016-12-13 22:28:44 +01:00 |
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Paul Chote
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39c2b76c51
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Convert DisableOnUpgrade to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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f4e0b91e04
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Convert DeployToUpgrade to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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b5ee30345b
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Convert Pluggable to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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5719e62c2c
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Convert AttackSwallow to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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f9791bbc1d
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Convert UpgradeOnMovement to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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e0583af663
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Convert PrimaryBuilding to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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bcb3d52eb0
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Convert Parachutable to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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a846e484c7
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Convert Disguise to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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04637a305a
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Convert Cloak to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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abcdefg30
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2fcb266e13
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Merge pull request #12451 from pchote/cargo-conditions
Upgrades overhaul part 4c: Cargo and Passenger
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2016-12-13 16:19:14 +01:00 |
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Paul Chote
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f14d770363
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Add Cargo.LoadedCondition.
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2016-12-12 19:43:58 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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reaperrr
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ea46199cab
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Merge pull request #12449 from pchote/uan-conditions
Upgrades overhaul part 4b: UpgradeActorsNear -> ProximityExternalCondition
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2016-12-12 20:39:53 +01:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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Oliver Brakmann
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5eaaff45ad
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Merge pull request #12448 from pchote/lua-conditions
Upgrades overhaul part 4a: Lua API
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2016-12-11 20:23:59 +01:00 |
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Paul Chote
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f4f2030b29
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Port scripts to new api.
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2016-12-11 00:40:17 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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Oliver Brakmann
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37394b6269
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Merge pull request #12411 from pchote/fix-multiplesight-crash
Fix crash when actors with multiple RevealsShroud target a dead frozen actor.
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2016-12-10 20:56:08 +01:00 |
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Oliver Brakmann
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ff65ec8a37
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Merge pull request #12338 from reaperrr/explodes-footprint
Add footprint support to Explodes, remove WithBuildingExplosion
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2016-12-10 20:17:15 +01:00 |
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reaperrr
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20439975d7
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Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
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2016-12-10 14:20:11 +01:00 |
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reaperrr
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b7f746d711
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Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
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2016-12-10 13:47:51 +01:00 |
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reaperrr
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4f2c360cb9
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Use Explodes instead of WithBuildingExplosion in D2k
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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bccc127645
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Use Explodes instead of WithBuildingExplosion in TD
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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5046855a7d
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Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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a0934418cf
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Add support for footprint explosions to Explodes
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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2d194b077d
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Make some Explodes property descs a bit more precise
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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1b3884de23
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Make Explodes implement interfaces explicitly
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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d9d1fe2e73
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Move VisibilityType enum to TraitsInterfaces
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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1da4d97240
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Merge pull request #12430 from pchote/ts-bridge-rendering
Implement TS ground-level bridges.
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2016-12-10 12:01:44 +00:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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842e004ec5
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Add a RenderSprites.UnnormalizeSequence helper.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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0d769383e2
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Add playable category back to A River Runs Near.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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1101218962
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Fix TS goldwrench cursor.
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2016-12-10 11:36:41 +00:00 |
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Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
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