Paul Chote
a7d6f717c4
Overhaul ingame timer displays. Fixes #3062 .
2014-03-12 17:19:06 +13:00
Matthias Mailänder
fd4aa222f7
Merge pull request #4803 from reaperrr/obelisk-fix2
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Building charge improvements
2014-03-07 18:54:17 +01:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
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Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Matthias Mailänder
6480fd7601
Merge pull request #4761 from ScottNZ/lua-desert-shellmap
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Port the desert shellmap to Lua
2014-03-06 08:11:34 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
2165518418
Merge pull request #4393 from cjshmyr/nametag
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Added RenderNameTag trait for actors
2014-03-05 23:00:11 +01:00
Matthias Mailänder
d7b891d995
Merge pull request #4682 from ScottNZ/beacon
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closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Curtis Shmyr
aa6e970611
Added RenderNameTag trait for actors
2014-02-21 20:36:36 -07:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
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- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
ScottNZ
1a3ec26a1e
Unify ra and cnc main menu logic and clean up the main menus.
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Move a bunch of buttons into an Extras submenu and the server browser.
Move CncMenuPaletteEffect to ra so it can be used elsewhere and rename it to MenuPaletteEffect.
2014-01-31 23:47:15 +13:00
Paul Chote
a32d440b05
Show an error dialog if disconnected from the server.
2014-01-31 20:52:40 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
Chris Forbes
a5316a488f
Merge pull request #4360 from cjshmyr/crates
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CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Curtis Shmyr
0c77dab922
Remove CrateDrop and move all crate spawning logic into CrateSpawner
2013-12-26 12:14:50 -07:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
ScottNZ
1cf1086122
Swap LuaInterface for NLua and KopiLua
2013-12-06 21:52:59 +13:00
Paul Chote
867d4cd096
Remove mod dll dependency on OpenRA.Utility. Fixes #3298 .
2013-12-01 11:28:50 +13:00
Paul Chote
1e7f436448
Overhaul asset browser.
2013-12-01 11:28:50 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
ScottNZ
cd0b3d8862
Add map scripting support
2013-11-18 20:55:59 +13:00
Matthias Mailänder
f00e4254fc
Merge pull request #4005 from ScottNZ/madtank
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Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
bb57caef8d
separate Rank effect from GainsExperience
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fixes #3957
2013-11-02 08:53:31 +01:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Paul Chote
131583a1e9
Remove legacy settings panel.
2013-10-25 08:31:34 +13:00
Paul Chote
7ecf84dc61
Extract contrail fading for dead projectiles into an IEffect.
2013-10-21 18:27:37 +13:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Taryn Hill
61a26a636b
Moved EjectOnDeath to Mods.RA root
2013-10-13 20:13:55 -04:00
Matthias Mailänder
cdfc21af2c
remove redundant install and download logic
2013-10-06 10:52:55 +02:00
Paul Chote
7604a60894
Fix Mods.RA csproj.
2013-10-06 10:58:05 +13:00
ScottNZ
c6dc0e8c8b
Add IRC interface to ra/cnc server browsers
2013-10-05 12:05:28 +13:00
Matthias Mailänder
de4c224b5c
separate RALint tests from regular builds
2013-09-20 18:27:46 +02:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Matthias Mailänder
25152a31db
move Tooltip into it's own CS file
2013-08-14 07:57:23 +02:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
Matthias Mailänder
cb4e4d7bd9
added idle render overlays for d2k and ts buildings
2013-08-13 16:14:13 +02:00
Paul Chote
587fac377e
Make the non-support of frozen actor targeting in EnterOrderTargeter explicit.
2013-08-12 21:34:20 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
59d821b8ef
Merge pull request #3647 from Mailaender/ip2geo
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Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00