Chris Forbes
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16e00c1f12
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shimmering cloak in cnc
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2012-04-25 22:24:38 +12:00 |
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Chris Forbes
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84a50e8e86
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unify cheats panels
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2012-04-24 20:04:21 +12:00 |
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Chris Forbes
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eab0e7ddf9
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add range circle for gap generator
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2012-04-06 18:35:04 +12:00 |
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Chris Forbes
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8dec48fee3
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add spy reward for infiltrating refinery
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2012-04-06 18:07:39 +12:00 |
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Chris Forbes
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b081103866
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add infiltrate for exploration(reset) ability
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2012-04-06 17:47:17 +12:00 |
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Curtis Shmyr
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bc8c433a72
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Modified Capturable to have a capture time; fixes #2002
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2012-04-06 14:47:04 +12:00 |
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Chris Forbes
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4bcd19f57c
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remove bogus SurrenderOnDisconnect feature
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2011-12-23 16:46:40 +13:00 |
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Chris Forbes
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480c35ab58
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add base attack notification
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2011-12-23 16:31:29 +13:00 |
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Chris Forbes
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55f811faf5
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remove some duplication in global order OGs
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2011-11-25 15:11:49 +13:00 |
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Chris Forbes
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772734d032
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merge cnc and ra lobby, fixes #1267, #1224, #106, others
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2011-11-06 17:01:00 +13:00 |
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Chris Forbes
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cd155b21c9
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tidy up some bizarre namespacing
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2011-11-04 20:13:41 +13:00 |
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Chris Forbes
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c9fd874b07
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unify colorpickers across ra and cnc
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2011-11-01 22:00:29 +13:00 |
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Chris Forbes
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8111ccbea6
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tidy projectfiles, Map
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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e602e086f3
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remove unused ReplaceWithActor trait
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2011-10-24 17:27:11 +13:00 |
|
Chris Forbes
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42aa8a57c5
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unify {RA,Cnc}DownloadPackagesLogic
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2011-10-19 19:32:28 +13:00 |
|
Chris Forbes
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26b9feaf4b
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support transforming to a different actor type as a result of a passenger entering or leaving
|
2011-10-11 14:42:36 +13:00 |
|
Chris Forbes
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9f86ef526f
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move LobbyUtils into its own file
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2011-10-09 12:02:57 +13:00 |
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Chris Forbes
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623fde709f
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DirectConnectLogic in its own file
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2011-09-26 08:40:40 +13:00 |
|
Chris Forbes
|
635315b0af
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rename SpecialPowerBinWidget to SupportPowerBinWidget
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2011-09-24 20:56:41 +12:00 |
|
Curtis S
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c1f522db63
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Fix #1157: Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this.
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2011-09-15 20:49:33 -06:00 |
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Chris Forbes
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16fa2f2c1e
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sort file lists in projectfiles, fix newlines
|
2011-09-16 08:57:11 +12:00 |
|
Chris Forbes
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ea190fcf86
|
combine LobbyCommands and PlayerCommands
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2011-09-11 17:49:53 +12:00 |
|
Chris Forbes
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21ae6ee983
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convert FileExtractor into a Utility cmdlet
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2011-09-11 17:49:53 +12:00 |
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Curtis S
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be9948426c
|
1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Curtis S
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1d052bbfa2
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Powered down buildings now display a "powered off" animation
|
2011-09-08 20:31:16 +12:00 |
|
Chris Forbes
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78a0c3e506
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move Attack traits into Attack dir
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2011-08-21 21:10:49 +12:00 |
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Chris Forbes
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05d1c8ee82
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move AttackPopupTurreted into RA where it can be fixed.
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2011-08-21 21:05:29 +12:00 |
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Chris Forbes
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55ec88316a
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#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
|
2011-08-17 07:52:34 +12:00 |
|
Chris Forbes
|
ca385e41ea
|
fix bogus file name for HideMapCrateAction
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
096fe7759c
|
fix ThrowsParticles/ThrowsParticle naming inconsistency
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
|
2011-07-27 20:09:37 +12:00 |
|
Paul Chote
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eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
2231940056
|
Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
abf63b3054
|
Remove GameInitInfoWidget and routing startup via widgets in RA.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
2d269155b1
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Reimplement installing from CD in RA.
|
2011-07-25 22:23:19 +12:00 |
|
Chris Forbes
|
e4e443b0ab
|
remove unused SidebarButtonWidget
|
2011-07-25 22:23:13 +12:00 |
|
Chris Forbes
|
70dfcffaea
|
add another lint pass to ensure that every (non-template) actor type is actually constructible
|
2011-07-25 22:23:12 +12:00 |
|
Chris Forbes
|
70a582df33
|
more simplification of Strategic*
|
2011-07-19 21:14:12 +12:00 |
|
Chris Forbes
|
643e0ee7a2
|
move CheckActorReferences out of the core lint code
|
2011-07-19 21:14:11 +12:00 |
|
Chris Forbes
|
fe6a99c993
|
fixed #42 -- show harvester fullness in sprites
|
2011-07-17 17:55:51 +12:00 |
|
Chris Forbes
|
5f315bc404
|
split unit smoke out into WithSmoke trait; remove duplication
|
2011-07-17 11:27:20 +12:00 |
|
Paul Chote
|
e9bd03b686
|
Add crushable infantry support, enabled in C&C.
|
2011-07-15 20:10:21 +12:00 |
|
Chris Forbes
|
5af4476cd8
|
split AnnounceOnKill into its own file
|
2011-07-14 20:29:09 +12:00 |
|
Chris Forbes
|
5633d84d21
|
add lint pass to check whether types with ISync actually have any [Sync] members
|
2011-07-14 20:29:09 +12:00 |
|
Chris Forbes
|
b1ee735f3b
|
put CheckAutotargetWiring in its own file
|
2011-07-14 20:29:09 +12:00 |
|
Paul Chote
|
44c86928ec
|
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
|
2011-06-24 23:58:30 +12:00 |
|
Paul Chote
|
64497c9b2f
|
Fix exploding walls
|
2011-06-20 13:03:23 +12:00 |
|
Chris Forbes
|
ef03d46f13
|
eradicate 'delegate' misuse
|
2011-05-22 22:02:09 +12:00 |
|