Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Matthias Mailänder
9d40b430dc
try to grab the external IP of localhost from the NAT router
2013-08-08 13:39:18 +02:00
Matthias Mailänder
feb7f80a39
display the client location in a lobby tooltip
2013-08-08 13:39:18 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Paul Chote
547fcdfa4d
Split TeslaRenderable out from TeslaZap.
2013-08-01 20:18:41 +12:00
Paul Chote
0e37c99521
Use C&C world tooltips in RA and D2K. Fixes #2382 .
2013-07-28 19:53:12 +12:00
Paul Chote
126fc79eed
Fix FrozenUnderFog.
2013-07-25 18:11:55 +12:00
Paul Chote
ac4b07bf7b
Add missing SetChronoTankDestination.cs to project.
2013-07-21 17:33:35 +12:00
ScottNZ
b519c915ca
Add public atom bomb and gps timers to RA
2013-07-17 14:52:50 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
...
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Paul Chote
f8313672ff
Kill PowerBarWidget. Fixes #3446 .
2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022
Remove the hardcoded mess of RadarBinWidget.
2013-07-04 23:19:25 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Paul Chote
0424b56af1
Add WithHarvestAnimation for TS and D2K harvester animations.
2013-06-22 19:25:10 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
6b44d232e7
Add Nukem's maps to the csproj
2013-06-14 20:20:33 +12:00
Matthias Mailänder
10e5558812
fix an xbuild/md-tool warning
...
Assuming assembly reference.
You may need to supply runtime policy (CS1701)
2013-06-13 06:18:01 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Paul Chote
7fb643f962
Add render trait for Mammoth Mk II.
2013-06-04 20:40:25 +12:00
Paul Chote
5cfde95358
Add a basic set of voxel render traits.
2013-06-04 20:40:24 +12:00
Paul Chote
6cef4290df
Store the voxel normals table in a palette.
2013-06-04 20:40:24 +12:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
...
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
...
store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
7f37080a87
Update OpenRA.Mods.RA.csproj
...
the not yet merged asset browser slipped through, sorry
2013-04-27 16:44:52 +03:00
Matthias Mailänder
b846b0b5d3
fixed ColorMixerWidget.cs(5,5): Error CS0227
...
Unsafe code requires the `unsafe' command line option to be specified
2013-04-27 16:43:43 +03:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
...
New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
e240b9ca3d
Add a hue selector widget.
2013-04-27 12:35:41 +12:00
Paul Chote
2c0b7d2111
Add a ColorMixer widget for selecting sat/lum.
2013-04-27 12:35:41 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Scott_NZ
4d2ccb811a
Add RenderJammerCircle
2013-04-20 03:05:47 +12:00
Scott_NZ
88b59d5033
Add missile jamming to MRJ
2013-04-20 03:05:47 +12:00
Matthias Mailänder
2682dc8d83
added RALint check for missing sequence definitions
...
closes #2283
2013-04-17 14:13:21 +02:00
Paul Chote
08cf941fef
Add BridgeHut and repair activities.
2013-04-15 23:11:21 +12:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
...
Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Scott_NZ
3a66cd75b4
Add Desert Shellmap
2013-04-09 16:58:22 +12:00
Paul Chote
c52bd4bf82
Implement observer shroud selector in C&C.
2013-04-08 21:24:09 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
...
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Paul Chote
9127d0dcf4
Support a maximum building range ( Fixes #2156 ).
...
This also implements support for a per-provider
cooldown between placing structures, allowing mods
with multiple structure queues to rate-limit
placement around a single provider.
An initial delay parameter is included to
support units that deploy into a base provider and
require an initial setup time (e.g. the Surveyor
unit from C&C TW).
The range and time restrictions are not applied to
walls as a balance choice.
2013-03-30 23:00:26 +13:00