Commit Graph

4540 Commits

Author SHA1 Message Date
Oliver Brakmann
b1c0a1fb11 Fix gunboat/turret battle in gdi01 2014-05-17 10:17:47 +02:00
Paul Chote
28c0310357 Merge pull request #5192 from matija-hustic/spawnchoice
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
ce7fb707b2 Merge pull request #5297 from Saticmotion/betterScrolling
Better scrolling
2014-05-17 17:43:38 +12:00
Matthias Mailänder
86c0614558 fix neighbored walls connecting to everyhing
closes #5232
2014-05-16 16:39:04 +02:00
Saticmotion
1bf3f3e03e The engine now uses the SDL2.0 scroll events properly.
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05 Smaller spawns+letters. Map dialog width. Unavailable spawns disabled. 2014-05-16 11:23:23 +01:00
reaperrr
e59d4568b0 Adds ore mine graphics to interior tileset 2014-05-14 20:04:59 +02:00
Matthias Mailänder
667f92bc75 add a console command to surrender the game 2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802 add a new /pause command 2014-05-14 15:59:53 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Paul Chote
14df5a3bc3 Merge pull request #5279 from ScottNZ/news
Add news
2014-05-15 00:20:35 +12:00
ScottNZ
8fc3870656 Move cnc perf graph out of the way of the news button 2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522 Add a news panel to each mod 2014-05-14 23:51:41 +12:00
reaperrr
698b326378 Make Reset button font bold in RA settings
Fixes #5314.
2014-05-14 13:48:01 +02:00
Paul Chote
a420fa7d28 Merge pull request #5119 from Mailaender/spice-smoke-overlay
Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
reaperrr
edceb4e502 Fixes harvester husk Z sorting on refinery. 2014-05-13 20:29:12 +02:00
Paul Chote
b4298982a0 Merge pull request #5262 from Mailaender/parse-invariant-culture
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
12bc472cc6 Merge pull request #5253 from Unit158/console
Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd Merge pull request #5289 from psydev/tiles
Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01 Merge pull request #5275 from psydev/maps
4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11 fixed many blemishes on Hegemony or Survival 2014-05-12 21:02:32 -07:00
Chicken man
1389313e46 Added default behaviour to all mods 2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42 Added ConsoleCommand, and an example to go with it 2014-05-12 16:30:53 -04:00
psydev
0d9b84af51 Fixed the rocks in desert tileset
They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee did same changes to desert tileset 2014-05-11 23:34:03 -07:00
Psydev
687e3bff87 applied same changes to winter.yaml 2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8 did same changes as snow tile, except 1 rock
(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955 fix template 14 (snow) 2014-05-11 23:01:20 -07:00
Psydev
da048fffe4 fix template 35 (snow) passability 2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09 fix passability of Template 49 (snow) 2014-05-11 22:38:55 -07:00
Psydev
6264784c1a fix template 84 (rock) 2014-05-11 22:30:13 -07:00
psydev
e3b56db21e Reduce grenadier vs. wood 75% -> 50%
Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00
Psydev
04468725c7 fixed map name of Year_501 2014-05-11 16:32:26 -07:00
psydev
1aef5ea115 Balance adjust: Return LTNK dmg. vs. wood to 75%
It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
2014-05-11 15:59:38 -07:00
Psydev
aadad6256e New map: Pirates_and_Emperors (1vs1) 2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74 New map: Letters_from_Lexington (1vs1) 2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f removed original dead_in_motion map
This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08 renamed and updated credits for dead_in_motion_2 2014-05-11 14:29:42 -07:00
Psydev
060644bd6f updated credits for dettering_democracy maps 2014-05-11 14:26:39 -07:00
Psydev
437e50ec47 updated map credits for Nullpeter by Petrenko 2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6 updated map credits for Llamas 2 2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862 updated map credits for minus_two by petrenko 2014-05-11 14:17:14 -07:00
Matthias Mailänder
17d3bc27ce Update ingame-player.yaml
followup of 4c4f7ab31f
2014-05-10 14:48:41 +02:00
Paul Chote
80477b65ff Merge pull request #5246 from psydev/patch-1
tweaks to balance: artillery min. range & more
2014-05-11 00:17:26 +12:00
psydev
68c7976966 Simplified chem warrior description. 2014-05-09 16:09:28 -07:00
Psydev
499df0e088 tiny fix to road for Dead in Motion redux 2014-05-09 16:00:04 -07:00
Psydev
d109453b2d New map: White Acres. 2vs2, FFA. 2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea Updated hegemony_or_survival map.
More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244 New map: Year 501 (3vs3) 2014-05-09 15:50:48 -07:00