Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
...
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
ce7fb707b2
Merge pull request #5297 from Saticmotion/betterScrolling
...
Better scrolling
2014-05-17 17:43:38 +12:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
...
closes #5232
2014-05-16 16:39:04 +02:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
...
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05
Smaller spawns+letters. Map dialog width. Unavailable spawns disabled.
2014-05-16 11:23:23 +01:00
reaperrr
e59d4568b0
Adds ore mine graphics to interior tileset
2014-05-14 20:04:59 +02:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
...
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Paul Chote
14df5a3bc3
Merge pull request #5279 from ScottNZ/news
...
Add news
2014-05-15 00:20:35 +12:00
ScottNZ
8fc3870656
Move cnc perf graph out of the way of the news button
2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
reaperrr
698b326378
Make Reset button font bold in RA settings
...
Fixes #5314 .
2014-05-14 13:48:01 +02:00
Paul Chote
a420fa7d28
Merge pull request #5119 from Mailaender/spice-smoke-overlay
...
Added smoke to the spice refineries
2014-05-14 22:20:27 +12:00
Matthias Mailänder
ba309a3367
add spice refinery smoke overlay when harvester docked
2014-05-14 09:39:45 +02:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
...
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
12bc472cc6
Merge pull request #5253 from Unit158/console
...
Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd
Merge pull request #5289 from psydev/tiles
...
Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01
Merge pull request #5275 from psydev/maps
...
4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Chicken man
1389313e46
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
...
They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee
did same changes to desert tileset
2014-05-11 23:34:03 -07:00
Psydev
687e3bff87
applied same changes to winter.yaml
2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8
did same changes as snow tile, except 1 rock
...
(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955
fix template 14 (snow)
2014-05-11 23:01:20 -07:00
Psydev
da048fffe4
fix template 35 (snow) passability
2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09
fix passability of Template 49 (snow)
2014-05-11 22:38:55 -07:00
Psydev
6264784c1a
fix template 84 (rock)
2014-05-11 22:30:13 -07:00
psydev
e3b56db21e
Reduce grenadier vs. wood 75% -> 50%
...
Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
psydev
1aef5ea115
Balance adjust: Return LTNK dmg. vs. wood to 75%
...
It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
2014-05-11 15:59:38 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74
New map: Letters_from_Lexington (1vs1)
2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f
removed original dead_in_motion map
...
This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00
Psydev
060644bd6f
updated credits for dettering_democracy maps
2014-05-11 14:26:39 -07:00
Psydev
437e50ec47
updated map credits for Nullpeter by Petrenko
2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6
updated map credits for Llamas 2
2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862
updated map credits for minus_two by petrenko
2014-05-11 14:17:14 -07:00
Matthias Mailänder
17d3bc27ce
Update ingame-player.yaml
...
followup of 4c4f7ab31f
2014-05-10 14:48:41 +02:00
Paul Chote
80477b65ff
Merge pull request #5246 from psydev/patch-1
...
tweaks to balance: artillery min. range & more
2014-05-11 00:17:26 +12:00
psydev
68c7976966
Simplified chem warrior description.
2014-05-09 16:09:28 -07:00
Psydev
499df0e088
tiny fix to road for Dead in Motion redux
2014-05-09 16:00:04 -07:00
Psydev
d109453b2d
New map: White Acres. 2vs2, FFA.
2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea
Updated hegemony_or_survival map.
...
More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244
New map: Year 501 (3vs3)
2014-05-09 15:50:48 -07:00