Paul Chote
ce785da592
Limit the commando's sniper rifle to infantry only.
2014-04-06 16:07:55 +12:00
Paul Chote
4280835439
Add additional TargetTypes to C&C.
2014-04-06 16:07:47 +12:00
Matthias Mailänder
7562540a2e
shorter Map.Name and Map.Author fields
2014-04-05 19:56:30 +02:00
Matthias Mailänder
2484e0b779
Merge pull request #5042 from cjshmyr/seasidefix
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Fix missing ore well on bottom right spawn of Seaside 2
2014-04-05 19:48:35 +02:00
Matthias Mailänder
8fc6fe10f2
Death Depths: 6 players to 2
2014-04-05 19:41:33 +02:00
Matthias Mailänder
c5be6b9877
Venac Ditch: 4 players to 2 players
2014-04-05 19:28:59 +02:00
Curtis Shmyr
a15e4f675b
Fix Gem Mine footprint
2014-04-05 11:05:07 -06:00
Curtis Shmyr
1eea9d5efc
Fix missing ore well on bottom right spawn of seaside 2
2014-04-05 10:39:55 -06:00
Paul Chote
1f82b13d0d
Restore old defence range values.
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This reverts commit 9e35e01e3a .
2014-04-05 22:53:09 +13:00
Paul Chote
19caf7b6f2
Fix walls not being buildable on concrete. Fixes #5031 .
2014-04-05 20:47:16 +13:00
Matthias Mailänder
6a879cda8c
Merge pull request #5029 from ScottNZ/mechanic
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Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d
Fix the wrong cursor being used for AttackMedic when out of range
2014-04-05 19:51:02 +13:00
ScottNZ
f6dd2c2c68
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
Matthias Mailänder
e13d213098
Merge pull request #5033 from pchote/wonderwall
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Wall and D2K turret polish
2014-04-05 08:29:45 +02:00
Matthias Mailänder
1be67ec4d3
Merge pull request #5024 from ScottNZ/balance
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Closes #3272
2014-04-05 08:09:46 +02:00
Paul Chote
4025db45a3
Fix turret muzzleflash.
2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb
Allow turrets to connect to walls in D2K. Fixes #5032 .
2014-04-05 18:09:06 +13:00
ScottNZ
a29111a9a8
Add a missing sequence to thf
2014-04-05 15:42:18 +13:00
ScottNZ
5eb91d2811
Add hijacker
2014-04-05 13:58:40 +13:00
Curtis Shmyr
1be6339590
RA - moved husk capturing from engineer to mechanic
2014-04-03 22:46:23 -06:00
Paul Chote
94b2debaa4
Merge pull request #4941 from Mailaender/kill-husks
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Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46
exclusive force fire on husks and bridges
2014-04-03 15:57:41 +02:00
Matthias Mailänder
db19846972
Merge pull request #5021 from pchote/msam-icon
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Fix mobile SAM icon override.
2014-04-03 15:53:15 +02:00
Paul Chote
70c2156325
Fix mobile SAM icon override. Fixes #5004 .
2014-04-04 02:30:15 +13:00
Paul Chote
d7f3128978
Merge pull request #5012 from Mailaender/cnc-powerdown-regression
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Fixed missing disabled overlay for TD defenses
2014-04-03 21:31:58 +13:00
Matthias Mailänder
718ba1f1d1
Merge pull request #5020 from cjshmyr/balancing
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Various balance changes
2014-04-03 09:13:26 +02:00
Matthias Mailänder
e8601d8df9
Merge pull request #5019 from cjshmyr/newmap
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Add RA map - Seaside 2
2014-04-03 09:05:36 +02:00
Curtis Shmyr
dde4923e7b
Buff shock trooper
2014-04-02 21:33:45 -06:00
Curtis Shmyr
af1801cfb2
Decrease MRJ cost
2014-04-02 21:28:31 -06:00
Curtis Shmyr
cb2a3fe1fe
Added ra map - seaside 2
2014-04-02 21:09:55 -06:00
Matthias Mailänder
95d8d1d45d
show disabled overlay when TD defenses power down
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closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
c720cb0b41
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f
Merge pull request #5008 from pchote/spritewidget
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Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
13f6075638
Merge pull request #5007 from psydev/patch-4
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Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
Paul Chote
6be25468bb
Animate the C&C color picker preview.
2014-04-02 19:24:07 +13:00
Paul Chote
143d3aa083
Replace ShpImageWidget -> SpriteSequenceWidget.
2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2
Clean up the AssetBrowser logic.
2014-04-02 19:24:07 +13:00
psydev
6b8fd4efd9
Allow Chinook to land in tiberium
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Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072
Give ARTY a 75% chance of exploding
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The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Paul Chote
b3e3b1bd7c
Merge pull request #4986 from Mailaender/scroll-velocity
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Scroll velocity polish
2014-04-01 18:06:09 +13:00
Paul Chote
bdfac27d14
Merge pull request #4984 from Mailaender/tileset-fixes
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Tileset YAML improvements
2014-04-01 17:53:01 +13:00
Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Matthias Mailänder
98a3d7d55d
scroll the game server list faster
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closes #3462
2014-03-29 20:06:17 +01:00
Matthias Mailänder
64b4f62af0
hard-coded TooltipTemplate to YAML
2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7
hard-coded ScrollVelocity to YAML
2014-03-29 19:50:31 +01:00
Matthias Mailänder
f7551016c4
setup editor categories for INTERIOR
2014-03-29 19:33:55 +01:00
Matthias Mailänder
af5eed22a8
fixed the ant hill tile
2014-03-29 19:33:55 +01:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4
Merge pull request #4899 from obrakmann/gdi04a
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Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00