Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
ae34410c80
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
2019-10-17 23:31:15 +02:00
Paul Chote
9b4d149a06
Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
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This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
2019-10-17 23:31:15 +02:00
Paul Chote
5eaa99827d
Suppress MoveIntoWorldInit for map-placed Mobile actors.
2019-10-07 19:02:48 +02:00
abcdefg30
56726a0533
Add an ICreationActivity interface
2019-10-06 14:42:50 +01:00
tovl
ac6431acf8
Clean up usage of CancelActivity.
2019-10-05 19:07:54 +02:00
tovl
145b6a05a3
Refactor unreserve actions.
2019-09-26 18:39:44 +02:00
tovl
5787f74af9
Prevent bogus attackmove on take-off.
2019-09-26 18:39:44 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
reaperrr
801f5ba525
Rename FlyCircle to FlyIdle and make it tick TickIdle
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It now handles both hovering and circling aircraft, for consistency.
2019-09-01 16:38:44 +02:00
reaperrr
07de3ba5e0
Change default preview facing to 96
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92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
2019-08-27 22:59:22 +02:00
tovl
ed8abe9861
Define nearenough parameter for aircraft so they can exit movement early when stuck.
2019-08-23 13:54:58 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
Paul Chote
78302ea593
Rework aircraft rally point handling.
2019-08-15 17:02:27 +02:00
reaperrr
08db7586d4
Fix Enter cursor for non-TakeOffOnResupply
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If the aircraft does not take off on resupply,
we allow it to enter resuppliers without ForceMove modifier.
ResolveOrder already handled this correctly, only the cursor
shown was wrong.
2019-08-13 02:26:21 +02:00
tovl
c0d5cd750d
Add missing target lines.
2019-08-10 12:17:36 +02:00
reaperrr
7cfc65010f
Fix that aircraft with TakeOffOnResupply can't force-land
2019-08-09 09:45:40 +02:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
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- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
reaperrr
4c3f2f3afa
Fix aircraft allowing enter when it should not
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Show "enter-blocked" cursor when resupply is not possible,
except when
- the actor CanForceLand,
- does not TakeOffOnResupply,
- and has active ForceEnter modifier.
2019-07-23 17:01:41 +02:00
reaperrr
e7769357a8
Improve AircraftCanEnter readability
2019-07-23 17:01:41 +02:00
reaperrr
30c2e6b4d2
Remove Resupply re-queueing hack from Aircraft
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By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
reaperrr
d185f6e9f1
Remove AbortOnResupply from Aircraft again
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This was accidentally re-added during a rebase in
a previous PR.
2019-07-21 16:29:38 +02:00
tovl
c5558e2145
Remove SequenceActivities.
2019-07-20 23:41:31 +02:00
tovl
ed18ecfcaf
Allow explicit landing orders to be disabled in yaml.
2019-07-19 12:14:39 +02:00
reaperrr
cf4d73ab91
Revert FlightDynamics
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This needs more thought and most parts might get superseded
by other approaches.
Kept CanSlide separation from CanHover.
2019-07-18 10:26:43 +02:00
reaperrr
a010c72780
Fixed comment typo in Aircraft
2019-07-15 23:48:54 +01:00
reaperrr
e4011b86ac
Move AbortOnResupply to AttackAircraft
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Additionally, if AbortOnResupply is set to 'true',
abort FlyAttack right away when queueing ReturnToBase.
2019-07-15 23:48:54 +01:00
reaperrr
0ebeb30880
Replace various Aircraft fields with FlightDynamics
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Replaces various booleans with a FlightDynamics flag list.
2019-07-05 00:03:36 +02:00
tovl
985020b4ad
Simplify special exits of several acitivities.
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
76422933f6
Allow forced landing on helipads and enforce takeoff otherwise.
2019-06-30 18:04:43 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
tovl
8e5875453a
Improve Carryall behaviour and integration with Aircraft.
2019-06-30 18:04:43 +02:00
tovl
adecd4ca87
Overhaul Land activity:
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- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
reaperrr
97084effac
Improve Aircraft firstTick code
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- Remove ReserveSpawnBuilding:
Only used in one place, and removing it
avoids a double GetActorBelow() look-up.
- Remove FallsToEarth check form Aircraft.firstTick:
Aircraft triggers UnReserve() on actor disposal,
so this work-around should no longer be necessary.
2019-06-09 11:24:07 +01:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
reaperrr
8589e26dc2
Resolve rally point target on first run.
2019-06-07 22:18:33 +01:00
reaperrr
52ef5617d3
Clarify MaximumPitch and AltitudeVelocity descriptions
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AltitudeVelocity is strictly only for vertical-only movement,
MaximumPitch is only for altitude changes during horizontal movement.
2019-06-07 22:18:33 +01:00
reaperrr
ce3d7c98ad
Refactor TakeOff
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- Make it self-contained by moving actual take-off
from 'Fly' to this
- Make 'moveToRallyPoint' a simple boolean
- Make AttackMove to rally point a child activity
- Make TakeOff uninterruptible
2019-06-07 22:18:33 +01:00
reaperrr
4f8f8cfb9d
Merge HeliFly into Fly
2019-06-07 22:18:33 +01:00
reaperrr
5698ea0910
Remove HeliFlyAndLandWhenIdle
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Already obsolete, as aircraft with CanHover do properly become idle
and land when LandOnIdle is set to 'true'.
They currently need VTOL too, but all CanHover-aircraft
in the shipping mods have that and it will be fixed soon as well.
2019-06-07 22:18:33 +01:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
reaperrr
7becbe6b14
Allow non-VTOL to LandOnCondition
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Note: This might still break in unexpected ways,
since non-VTOLs implicitly rely on ReturnToBase
to calculate the approach vector for them.
2019-05-17 18:51:21 +01:00
reaperrr
0c2666b97e
Streamline Land activity
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Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
2019-05-17 18:51:21 +01:00
reaperrr
14bd5ada1a
Merge HeliLand into Land activity
2019-05-17 18:51:21 +01:00
tovl
0b747ba927
Rework Carryall drop-off queueing and ordering.
2019-05-12 19:06:52 +02:00
reaperrr
c24398e32c
Repulsion performance optimizations
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`cruising` is updated on every position change,
so we can safely re-use it instead of
performing another DAT check.
Additionally, if repulsion force is
horizontally zero, it's guaranteed to be WVec.Zero,
so we can save that conversion too.
2019-05-09 19:00:07 +02:00
reaperrr
ad4c0e6dee
Remove HeliFlyCircle activity
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FlyCircle actually works fine for D2k Carryalls,
and no other place used this.
2019-05-01 20:50:10 +01:00